package net.minecraft.world.level.levelgen.feature.foliageplacers; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.BlockPos; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.IntProvider; import net.minecraft.world.level.LevelSimulatedReader; import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration; public class AcaciaFoliagePlacer extends FoliagePlacer { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> foliagePlacerParts(instance).apply(instance, AcaciaFoliagePlacer::new) ); public AcaciaFoliagePlacer(IntProvider intProvider, IntProvider intProvider2) { super(intProvider, intProvider2); } @Override protected FoliagePlacerType type() { return FoliagePlacerType.ACACIA_FOLIAGE_PLACER; } @Override protected void createFoliage( LevelSimulatedReader level, FoliagePlacer.FoliageSetter blockSetter, RandomSource random, TreeConfiguration config, int maxFreeTreeHeight, FoliagePlacer.FoliageAttachment attachment, int foliageHeight, int foliageRadius, int offset ) { boolean bl = attachment.doubleTrunk(); BlockPos blockPos = attachment.pos().above(offset); this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius + attachment.radiusOffset(), -1 - foliageHeight, bl); this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius - 1, -foliageHeight, bl); this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius + attachment.radiusOffset() - 1, 0, bl); } @Override public int foliageHeight(RandomSource random, int height, TreeConfiguration config) { return 0; } @Override protected boolean shouldSkipLocation(RandomSource random, int localX, int localY, int localZ, int range, boolean large) { return localY == 0 ? (localX > 1 || localZ > 1) && localX != 0 && localZ != 0 : localX == range && localZ == range && range > 0; } }