package net.minecraft.world.level.levelgen.structure.structures; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.util.RandomSource; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.StructureManager; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.LeverBlock; import net.minecraft.world.level.block.RedStoneWireBlock; import net.minecraft.world.level.block.RepeaterBlock; import net.minecraft.world.level.block.StairBlock; import net.minecraft.world.level.block.TripWireBlock; import net.minecraft.world.level.block.TripWireHookBlock; import net.minecraft.world.level.block.VineBlock; import net.minecraft.world.level.block.piston.PistonBaseBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.RedstoneSide; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.structure.BoundingBox; import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece; import net.minecraft.world.level.levelgen.structure.StructurePiece; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType; import net.minecraft.world.level.storage.loot.BuiltInLootTables; public class JungleTemplePiece extends ScatteredFeaturePiece { public static final int WIDTH = 12; public static final int DEPTH = 15; private boolean placedMainChest; private boolean placedHiddenChest; private boolean placedTrap1; private boolean placedTrap2; private static final JungleTemplePiece.MossStoneSelector STONE_SELECTOR = new JungleTemplePiece.MossStoneSelector(); public JungleTemplePiece(RandomSource random, int x, int z) { super(StructurePieceType.JUNGLE_PYRAMID_PIECE, x, 64, z, 12, 10, 15, getRandomHorizontalDirection(random)); } public JungleTemplePiece(CompoundTag tag) { super(StructurePieceType.JUNGLE_PYRAMID_PIECE, tag); this.placedMainChest = tag.getBooleanOr("placedMainChest", false); this.placedHiddenChest = tag.getBooleanOr("placedHiddenChest", false); this.placedTrap1 = tag.getBooleanOr("placedTrap1", false); this.placedTrap2 = tag.getBooleanOr("placedTrap2", false); } @Override protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) { super.addAdditionalSaveData(context, tag); tag.putBoolean("placedMainChest", this.placedMainChest); tag.putBoolean("placedHiddenChest", this.placedHiddenChest); tag.putBoolean("placedTrap1", this.placedTrap1); tag.putBoolean("placedTrap2", this.placedTrap2); } @Override public void postProcess( WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos ) { if (this.updateAverageGroundHeight(level, box, 0)) { this.generateBox(level, box, 0, -4, 0, this.width - 1, 0, this.depth - 1, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 1, 2, 9, 2, 2, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 1, 12, 9, 2, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 1, 3, 2, 2, 11, false, random, STONE_SELECTOR); this.generateBox(level, box, 9, 1, 3, 9, 2, 11, false, random, STONE_SELECTOR); this.generateBox(level, box, 1, 3, 1, 10, 6, 1, false, random, STONE_SELECTOR); this.generateBox(level, box, 1, 3, 13, 10, 6, 13, false, random, STONE_SELECTOR); this.generateBox(level, box, 1, 3, 2, 1, 6, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 10, 3, 2, 10, 6, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 3, 2, 9, 3, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 6, 2, 9, 6, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 3, 7, 3, 8, 7, 11, false, random, STONE_SELECTOR); this.generateBox(level, box, 4, 8, 4, 7, 8, 10, false, random, STONE_SELECTOR); this.generateAirBox(level, box, 3, 1, 3, 8, 2, 11); this.generateAirBox(level, box, 4, 3, 6, 7, 3, 9); this.generateAirBox(level, box, 2, 4, 2, 9, 5, 12); this.generateAirBox(level, box, 4, 6, 5, 7, 6, 9); this.generateAirBox(level, box, 5, 7, 6, 6, 7, 8); this.generateAirBox(level, box, 5, 1, 2, 6, 2, 2); this.generateAirBox(level, box, 5, 2, 12, 6, 2, 12); this.generateAirBox(level, box, 5, 5, 1, 6, 5, 1); this.generateAirBox(level, box, 5, 5, 13, 6, 5, 13); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 5, 5, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, 5, 5, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 5, 9, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, 5, 9, box); for (int i = 0; i <= 14; i += 14) { this.generateBox(level, box, 2, 4, i, 2, 5, i, false, random, STONE_SELECTOR); this.generateBox(level, box, 4, 4, i, 4, 5, i, false, random, STONE_SELECTOR); this.generateBox(level, box, 7, 4, i, 7, 5, i, false, random, STONE_SELECTOR); this.generateBox(level, box, 9, 4, i, 9, 5, i, false, random, STONE_SELECTOR); } this.generateBox(level, box, 5, 6, 0, 6, 6, 0, false, random, STONE_SELECTOR); for (int i = 0; i <= 11; i += 11) { for (int j = 2; j <= 12; j += 2) { this.generateBox(level, box, i, 4, j, i, 5, j, false, random, STONE_SELECTOR); } this.generateBox(level, box, i, 6, 5, i, 6, 5, false, random, STONE_SELECTOR); this.generateBox(level, box, i, 6, 9, i, 6, 9, false, random, STONE_SELECTOR); } this.generateBox(level, box, 2, 7, 2, 2, 9, 2, false, random, STONE_SELECTOR); this.generateBox(level, box, 9, 7, 2, 9, 9, 2, false, random, STONE_SELECTOR); this.generateBox(level, box, 2, 7, 12, 2, 9, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 9, 7, 12, 9, 9, 12, false, random, STONE_SELECTOR); this.generateBox(level, box, 4, 9, 4, 4, 9, 4, false, random, STONE_SELECTOR); this.generateBox(level, box, 7, 9, 4, 7, 9, 4, false, random, STONE_SELECTOR); this.generateBox(level, box, 4, 9, 10, 4, 9, 10, false, random, STONE_SELECTOR); this.generateBox(level, box, 7, 9, 10, 7, 9, 10, false, random, STONE_SELECTOR); this.generateBox(level, box, 5, 9, 7, 6, 9, 7, false, random, STONE_SELECTOR); BlockState blockState = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST); BlockState blockState2 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST); BlockState blockState3 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH); BlockState blockState4 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH); this.placeBlock(level, blockState4, 5, 9, 6, box); this.placeBlock(level, blockState4, 6, 9, 6, box); this.placeBlock(level, blockState3, 5, 9, 8, box); this.placeBlock(level, blockState3, 6, 9, 8, box); this.placeBlock(level, blockState4, 4, 0, 0, box); this.placeBlock(level, blockState4, 5, 0, 0, box); this.placeBlock(level, blockState4, 6, 0, 0, box); this.placeBlock(level, blockState4, 7, 0, 0, box); this.placeBlock(level, blockState4, 4, 1, 8, box); this.placeBlock(level, blockState4, 4, 2, 9, box); this.placeBlock(level, blockState4, 4, 3, 10, box); this.placeBlock(level, blockState4, 7, 1, 8, box); this.placeBlock(level, blockState4, 7, 2, 9, box); this.placeBlock(level, blockState4, 7, 3, 10, box); this.generateBox(level, box, 4, 1, 9, 4, 1, 9, false, random, STONE_SELECTOR); this.generateBox(level, box, 7, 1, 9, 7, 1, 9, false, random, STONE_SELECTOR); this.generateBox(level, box, 4, 1, 10, 7, 2, 10, false, random, STONE_SELECTOR); this.generateBox(level, box, 5, 4, 5, 6, 4, 5, false, random, STONE_SELECTOR); this.placeBlock(level, blockState, 4, 4, 5, box); this.placeBlock(level, blockState2, 7, 4, 5, box); for (int k = 0; k < 4; k++) { this.placeBlock(level, blockState3, 5, 0 - k, 6 + k, box); this.placeBlock(level, blockState3, 6, 0 - k, 6 + k, box); this.generateAirBox(level, box, 5, 0 - k, 7 + k, 6, 0 - k, 9 + k); } this.generateAirBox(level, box, 1, -3, 12, 10, -1, 13); this.generateAirBox(level, box, 1, -3, 1, 3, -1, 13); this.generateAirBox(level, box, 1, -3, 1, 9, -1, 5); for (int k = 1; k <= 13; k += 2) { this.generateBox(level, box, 1, -3, k, 1, -2, k, false, random, STONE_SELECTOR); } for (int k = 2; k <= 12; k += 2) { this.generateBox(level, box, 1, -1, k, 3, -1, k, false, random, STONE_SELECTOR); } this.generateBox(level, box, 2, -2, 1, 5, -2, 1, false, random, STONE_SELECTOR); this.generateBox(level, box, 7, -2, 1, 9, -2, 1, false, random, STONE_SELECTOR); this.generateBox(level, box, 6, -3, 1, 6, -3, 1, false, random, STONE_SELECTOR); this.generateBox(level, box, 6, -1, 1, 6, -1, 1, false, random, STONE_SELECTOR); this.placeBlock( level, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.EAST).setValue(TripWireHookBlock.ATTACHED, true), 1, -3, 8, box ); this.placeBlock( level, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.WEST).setValue(TripWireHookBlock.ATTACHED, true), 4, -3, 8, box ); this.placeBlock( level, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true), 2, -3, 8, box ); this.placeBlock( level, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true), 3, -3, 8, box ); BlockState blockState5 = Blocks.REDSTONE_WIRE .defaultBlockState() .setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE); this.placeBlock(level, blockState5, 5, -3, 7, box); this.placeBlock(level, blockState5, 5, -3, 6, box); this.placeBlock(level, blockState5, 5, -3, 5, box); this.placeBlock(level, blockState5, 5, -3, 4, box); this.placeBlock(level, blockState5, 5, -3, 3, box); this.placeBlock(level, blockState5, 5, -3, 2, box); this.placeBlock( level, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 5, -3, 1, box ); this.placeBlock( level, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 4, -3, 1, box ); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 3, -3, 1, box); if (!this.placedTrap1) { this.placedTrap1 = this.createDispenser(level, box, random, 3, -2, 1, Direction.NORTH, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER); } this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.SOUTH, true), 3, -2, 2, box); this.placeBlock( level, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.NORTH).setValue(TripWireHookBlock.ATTACHED, true), 7, -3, 1, box ); this.placeBlock( level, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.SOUTH).setValue(TripWireHookBlock.ATTACHED, true), 7, -3, 5, box ); this.placeBlock( level, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 2, box ); this.placeBlock( level, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 3, box ); this.placeBlock( level, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 4, box ); this.placeBlock( level, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 8, -3, 6, box ); this.placeBlock( level, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE), 9, -3, 6, box ); this.placeBlock( level, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.UP), 9, -3, 5, box ); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 4, box); this.placeBlock(level, blockState5, 9, -2, 4, box); if (!this.placedTrap2) { this.placedTrap2 = this.createDispenser(level, box, random, 9, -2, 3, Direction.WEST, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER); } this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -1, 3, box); this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -2, 3, box); if (!this.placedMainChest) { this.placedMainChest = this.createChest(level, box, random, 8, -3, 3, BuiltInLootTables.JUNGLE_TEMPLE); } this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 2, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 1, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 4, -3, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -2, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -1, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 6, -3, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -2, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -1, 5, box); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 5, box); this.generateBox(level, box, 9, -1, 1, 9, -1, 5, false, random, STONE_SELECTOR); this.generateAirBox(level, box, 8, -3, 8, 10, -1, 10); this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 8, -2, 11, box); this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 9, -2, 11, box); this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 10, -2, 11, box); BlockState blockState6 = Blocks.LEVER.defaultBlockState().setValue(LeverBlock.FACING, Direction.NORTH).setValue(LeverBlock.FACE, AttachFace.WALL); this.placeBlock(level, blockState6, 8, -2, 12, box); this.placeBlock(level, blockState6, 9, -2, 12, box); this.placeBlock(level, blockState6, 10, -2, 12, box); this.generateBox(level, box, 8, -3, 8, 8, -3, 10, false, random, STONE_SELECTOR); this.generateBox(level, box, 10, -3, 8, 10, -3, 10, false, random, STONE_SELECTOR); this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 10, -2, 9, box); this.placeBlock(level, blockState5, 8, -2, 9, box); this.placeBlock(level, blockState5, 8, -2, 10, box); this.placeBlock( level, Blocks.REDSTONE_WIRE .defaultBlockState() .setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 10, -1, 9, box ); this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.UP), 9, -2, 8, box); this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -2, 8, box); this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -1, 8, box); this.placeBlock(level, Blocks.REPEATER.defaultBlockState().setValue(RepeaterBlock.FACING, Direction.NORTH), 10, -2, 10, box); if (!this.placedHiddenChest) { this.placedHiddenChest = this.createChest(level, box, random, 9, -3, 10, BuiltInLootTables.JUNGLE_TEMPLE); } } } static class MossStoneSelector extends StructurePiece.BlockSelector { @Override public void next(RandomSource random, int x, int y, int z, boolean wall) { if (random.nextFloat() < 0.4F) { this.next = Blocks.COBBLESTONE.defaultBlockState(); } else { this.next = Blocks.MOSSY_COBBLESTONE.defaultBlockState(); } } } }