package net.minecraft.world.level.levelgen.structure.structures; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.animal.Cat; import net.minecraft.world.entity.monster.Witch; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.ServerLevelAccessor; import net.minecraft.world.level.StructureManager; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.StairBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.StairsShape; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.structure.BoundingBox; import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType; public class SwampHutPiece extends ScatteredFeaturePiece { private boolean spawnedWitch; private boolean spawnedCat; public SwampHutPiece(RandomSource random, int x, int z) { super(StructurePieceType.SWAMPLAND_HUT, x, 64, z, 7, 7, 9, getRandomHorizontalDirection(random)); } public SwampHutPiece(CompoundTag tag) { super(StructurePieceType.SWAMPLAND_HUT, tag); this.spawnedWitch = tag.getBooleanOr("Witch", false); this.spawnedCat = tag.getBooleanOr("Cat", false); } @Override protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) { super.addAdditionalSaveData(context, tag); tag.putBoolean("Witch", this.spawnedWitch); tag.putBoolean("Cat", this.spawnedCat); } @Override public void postProcess( WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos ) { if (this.updateAverageGroundHeight(level, box, 0)) { this.generateBox(level, box, 1, 1, 1, 5, 1, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 1, 4, 2, 5, 4, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 2, 1, 0, 4, 1, 0, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 2, 2, 2, 3, 3, 2, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 1, 2, 3, 1, 3, 6, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 5, 2, 3, 5, 3, 6, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 2, 2, 7, 4, 3, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false); this.generateBox(level, box, 1, 0, 2, 1, 3, 2, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false); this.generateBox(level, box, 5, 0, 2, 5, 3, 2, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false); this.generateBox(level, box, 1, 0, 7, 1, 3, 7, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false); this.generateBox(level, box, 5, 0, 7, 5, 3, 7, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false); this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 2, 3, 2, box); this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 3, 3, 7, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 3, 4, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 3, 4, box); this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 3, 5, box); this.placeBlock(level, Blocks.POTTED_RED_MUSHROOM.defaultBlockState(), 1, 3, 5, box); this.placeBlock(level, Blocks.CRAFTING_TABLE.defaultBlockState(), 3, 2, 6, box); this.placeBlock(level, Blocks.CAULDRON.defaultBlockState(), 4, 2, 6, box); this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 1, 2, 1, box); this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 5, 2, 1, box); BlockState blockState = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH); BlockState blockState2 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST); BlockState blockState3 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST); BlockState blockState4 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH); this.generateBox(level, box, 0, 4, 1, 6, 4, 1, blockState, blockState, false); this.generateBox(level, box, 0, 4, 2, 0, 4, 7, blockState2, blockState2, false); this.generateBox(level, box, 6, 4, 2, 6, 4, 7, blockState3, blockState3, false); this.generateBox(level, box, 0, 4, 8, 6, 4, 8, blockState4, blockState4, false); this.placeBlock(level, blockState.setValue(StairBlock.SHAPE, StairsShape.OUTER_RIGHT), 0, 4, 1, box); this.placeBlock(level, blockState.setValue(StairBlock.SHAPE, StairsShape.OUTER_LEFT), 6, 4, 1, box); this.placeBlock(level, blockState4.setValue(StairBlock.SHAPE, StairsShape.OUTER_LEFT), 0, 4, 8, box); this.placeBlock(level, blockState4.setValue(StairBlock.SHAPE, StairsShape.OUTER_RIGHT), 6, 4, 8, box); for (int i = 2; i <= 7; i += 5) { for (int j = 1; j <= 5; j += 4) { this.fillColumnDown(level, Blocks.OAK_LOG.defaultBlockState(), j, -1, i, box); } } if (!this.spawnedWitch) { BlockPos blockPos = this.getWorldPos(2, 2, 5); if (box.isInside(blockPos)) { this.spawnedWitch = true; Witch witch = EntityType.WITCH.create(level.getLevel(), EntitySpawnReason.STRUCTURE); if (witch != null) { witch.setPersistenceRequired(); witch.snapTo(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0.0F, 0.0F); witch.finalizeSpawn(level, level.getCurrentDifficultyAt(blockPos), EntitySpawnReason.STRUCTURE, null); level.addFreshEntityWithPassengers(witch); } } } this.spawnCat(level, box); } } private void spawnCat(ServerLevelAccessor level, BoundingBox box) { if (!this.spawnedCat) { BlockPos blockPos = this.getWorldPos(2, 2, 5); if (box.isInside(blockPos)) { this.spawnedCat = true; Cat cat = EntityType.CAT.create(level.getLevel(), EntitySpawnReason.STRUCTURE); if (cat != null) { cat.setPersistenceRequired(); cat.snapTo(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0.0F, 0.0F); cat.finalizeSpawn(level, level.getCurrentDifficultyAt(blockPos), EntitySpawnReason.STRUCTURE, null); level.addFreshEntityWithPassengers(cat); } } } } }