package net.minecraft.world.level.levelgen.structure.structures; import com.mojang.serialization.MapCodec; import java.util.Optional; import net.minecraft.world.level.levelgen.Heightmap.Types; import net.minecraft.world.level.levelgen.structure.Structure; import net.minecraft.world.level.levelgen.structure.StructureType; import net.minecraft.world.level.levelgen.structure.pieces.StructurePiecesBuilder; public class SwampHutStructure extends Structure { public static final MapCodec CODEC = simpleCodec(SwampHutStructure::new); public SwampHutStructure(Structure.StructureSettings structureSettings) { super(structureSettings); } @Override public Optional findGenerationPoint(Structure.GenerationContext context) { return onTopOfChunkCenter(context, Types.WORLD_SURFACE_WG, structurePiecesBuilder -> generatePieces(structurePiecesBuilder, context)); } private static void generatePieces(StructurePiecesBuilder builder, Structure.GenerationContext context) { builder.addPiece(new SwampHutPiece(context.random(), context.chunkPos().getMinBlockX(), context.chunkPos().getMinBlockZ())); } @Override public StructureType type() { return StructureType.SWAMP_HUT; } }