package net.minecraft.world.level.material; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.Item; import net.minecraft.world.item.Items; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class EmptyFluid extends Fluid { @Override public Item getBucket() { return Items.AIR; } @Override public boolean canBeReplacedWith(FluidState state, BlockGetter level, BlockPos pos, Fluid fluid, Direction direction) { return true; } @Override public Vec3 getFlow(BlockGetter blockReader, BlockPos pos, FluidState fluidState) { return Vec3.ZERO; } @Override public int getTickDelay(LevelReader level) { return 0; } @Override protected boolean isEmpty() { return true; } @Override protected float getExplosionResistance() { return 0.0F; } @Override public float getHeight(FluidState state, BlockGetter level, BlockPos pos) { return 0.0F; } @Override public float getOwnHeight(FluidState state) { return 0.0F; } @Override protected BlockState createLegacyBlock(FluidState state) { return Blocks.AIR.defaultBlockState(); } @Override public boolean isSource(FluidState state) { return false; } @Override public int getAmount(FluidState state) { return 0; } @Override public VoxelShape getShape(FluidState state, BlockGetter level, BlockPos pos) { return Shapes.empty(); } }