package net.minecraft.world.level.material; import net.minecraft.core.Registry; import net.minecraft.core.registries.BuiltInRegistries; public class Fluids { public static final Fluid EMPTY = register("empty", new EmptyFluid()); public static final FlowingFluid FLOWING_WATER = register("flowing_water", new WaterFluid.Flowing()); public static final FlowingFluid WATER = register("water", new WaterFluid.Source()); public static final FlowingFluid FLOWING_LAVA = register("flowing_lava", new LavaFluid.Flowing()); public static final FlowingFluid LAVA = register("lava", new LavaFluid.Source()); private static T register(String key, T fluid) { return Registry.register(BuiltInRegistries.FLUID, key, fluid); } static { for (Fluid fluid : BuiltInRegistries.FLUID) { for (FluidState fluidState : fluid.getStateDefinition().getPossibleStates()) { Fluid.FLUID_STATE_REGISTRY.add(fluidState); } } } }