package net.minecraft.world.phys; import net.minecraft.world.entity.Entity; public class EntityHitResult extends HitResult { private final Entity entity; public EntityHitResult(Entity entity) { this(entity, entity.position()); } public EntityHitResult(Entity entity, Vec3 location) { super(location); this.entity = entity; } public Entity getEntity() { return this.entity; } @Override public HitResult.Type getType() { return HitResult.Type.ENTITY; } }