minecraft-src/assets/minecraft/shaders/core/position.vsh
2025-07-04 01:41:11 +03:00

17 lines
292 B
GLSL

#version 150
#moj_import <fog.glsl>
in vec3 Position;
uniform mat4 ProjMat;
uniform mat4 ModelViewMat;
uniform int FogShape;
out float vertexDistance;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = fog_distance(Position, FogShape);
}