minecraft-src/com/mojang/blaze3d/Blaze3D.java
2025-07-04 01:41:11 +03:00

28 lines
839 B
Java

package com.mojang.blaze3d;
import com.mojang.blaze3d.pipeline.RenderCall;
import com.mojang.blaze3d.pipeline.RenderPipeline;
import java.util.concurrent.ConcurrentLinkedQueue;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.system.MemoryUtil;
@Environment(EnvType.CLIENT)
public class Blaze3D {
public static void process(RenderPipeline pipeline, float unknown) {
ConcurrentLinkedQueue<RenderCall> concurrentLinkedQueue = pipeline.getRecordingQueue();
}
public static void render(RenderPipeline pipeline, float unknown) {
ConcurrentLinkedQueue<RenderCall> concurrentLinkedQueue = pipeline.getProcessedQueue();
}
public static void youJustLostTheGame() {
MemoryUtil.memSet(0L, 0, 1L);
}
public static double getTime() {
return GLFW.glfwGetTime();
}
}