minecraft-src/net/minecraft/client/model/AllayModel.java
2025-07-04 01:41:11 +03:00

142 lines
5.8 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.animal.allay.Allay;
@Environment(EnvType.CLIENT)
public class AllayModel extends HierarchicalModel<Allay> implements ArmedModel {
private final ModelPart root;
private final ModelPart head;
private final ModelPart body;
private final ModelPart right_arm;
private final ModelPart left_arm;
private final ModelPart right_wing;
private final ModelPart left_wing;
private static final float FLYING_ANIMATION_X_ROT = (float) (Math.PI / 4);
private static final float MAX_HAND_HOLDING_ITEM_X_ROT_RAD = -1.134464F;
private static final float MIN_HAND_HOLDING_ITEM_X_ROT_RAD = (float) (-Math.PI / 3);
public AllayModel(ModelPart root) {
super(RenderType::entityTranslucent);
this.root = root.getChild("root");
this.head = this.root.getChild("head");
this.body = this.root.getChild("body");
this.right_arm = this.body.getChild("right_arm");
this.left_arm = this.body.getChild("left_arm");
this.right_wing = this.body.getChild("right_wing");
this.left_wing = this.body.getChild("left_wing");
}
@Override
public ModelPart root() {
return this.root;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, 23.5F, 0.0F));
partDefinition2.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -3.99F, 0.0F)
);
PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(0, 10)
.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F))
.texOffs(0, 16)
.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)),
PartPose.offset(0.0F, -4.0F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"right_arm",
CubeListBuilder.create().texOffs(23, 0).addBox(-0.75F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)),
PartPose.offset(-1.75F, 0.5F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"left_arm",
CubeListBuilder.create().texOffs(23, 6).addBox(-0.25F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)),
PartPose.offset(1.75F, 0.5F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"right_wing",
CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
PartPose.offset(-0.5F, 0.0F, 0.6F)
);
partDefinition3.addOrReplaceChild(
"left_wing",
CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.5F, 0.0F, 0.6F)
);
return LayerDefinition.create(meshDefinition, 32, 32);
}
/**
* Sets this entity's model rotation angles
*/
public void setupAnim(Allay entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
this.root().getAllParts().forEach(ModelPart::resetPose);
float f = ageInTicks * 20.0F * (float) (Math.PI / 180.0) + limbSwing;
float g = Mth.cos(f) * (float) Math.PI * 0.15F + limbSwingAmount;
float h = ageInTicks - entity.tickCount;
float i = ageInTicks * 9.0F * (float) (Math.PI / 180.0);
float j = Math.min(limbSwingAmount / 0.3F, 1.0F);
float k = 1.0F - j;
float l = entity.getHoldingItemAnimationProgress(h);
if (entity.isDancing()) {
float m = ageInTicks * 8.0F * (float) (Math.PI / 180.0) + limbSwingAmount;
float n = Mth.cos(m) * 16.0F * (float) (Math.PI / 180.0);
float o = entity.getSpinningProgress(h);
float p = Mth.cos(m) * 14.0F * (float) (Math.PI / 180.0);
float q = Mth.cos(m) * 30.0F * (float) (Math.PI / 180.0);
this.root.yRot = entity.isSpinning() ? (float) (Math.PI * 4) * o : this.root.yRot;
this.root.zRot = n * (1.0F - o);
this.head.yRot = q * (1.0F - o);
this.head.zRot = p * (1.0F - o);
} else {
this.head.xRot = headPitch * (float) (Math.PI / 180.0);
this.head.yRot = netHeadYaw * (float) (Math.PI / 180.0);
}
this.right_wing.xRot = 0.43633232F * (1.0F - j);
this.right_wing.yRot = (float) (-Math.PI / 4) + g;
this.left_wing.xRot = 0.43633232F * (1.0F - j);
this.left_wing.yRot = (float) (Math.PI / 4) - g;
this.body.xRot = j * (float) (Math.PI / 4);
float m = l * Mth.lerp(j, (float) (-Math.PI / 3), -1.134464F);
this.root.y = this.root.y + (float)Math.cos(i) * 0.25F * k;
this.right_arm.xRot = m;
this.left_arm.xRot = m;
float n = k * (1.0F - l);
float o = 0.43633232F - Mth.cos(i + (float) (Math.PI * 3.0 / 2.0)) * (float) Math.PI * 0.075F * n;
this.left_arm.zRot = -o;
this.right_arm.zRot = o;
this.right_arm.yRot = 0.27925268F * l;
this.left_arm.yRot = -0.27925268F * l;
}
@Override
public void translateToHand(HumanoidArm side, PoseStack poseStack) {
float f = 1.0F;
float g = 3.0F;
this.root.translateAndRotate(poseStack);
this.body.translateAndRotate(poseStack);
poseStack.translate(0.0F, 0.0625F, 0.1875F);
poseStack.mulPose(Axis.XP.rotation(this.right_arm.xRot));
poseStack.scale(0.7F, 0.7F, 0.7F);
poseStack.translate(0.0625F, 0.0F, 0.0F);
}
}