minecraft-src/net/minecraft/client/model/ArmorStandArmorModel.java
2025-07-04 01:41:11 +03:00

68 lines
3.5 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.world.entity.decoration.ArmorStand;
@Environment(EnvType.CLIENT)
public class ArmorStandArmorModel extends HumanoidModel<ArmorStand> {
public ArmorStandArmorModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer(CubeDeformation cubeDeformation) {
MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation), PartPose.offset(0.0F, 1.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"hat",
CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation.extend(0.5F)),
PartPose.offset(0.0F, 1.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(-0.1F)),
PartPose.offset(-1.9F, 11.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(-0.1F)),
PartPose.offset(1.9F, 11.0F, 0.0F)
);
return LayerDefinition.create(meshDefinition, 64, 32);
}
/**
* Sets this entity's model rotation angles
*/
public void setupAnim(ArmorStand entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
this.head.xRot = (float) (Math.PI / 180.0) * entity.getHeadPose().getX();
this.head.yRot = (float) (Math.PI / 180.0) * entity.getHeadPose().getY();
this.head.zRot = (float) (Math.PI / 180.0) * entity.getHeadPose().getZ();
this.body.xRot = (float) (Math.PI / 180.0) * entity.getBodyPose().getX();
this.body.yRot = (float) (Math.PI / 180.0) * entity.getBodyPose().getY();
this.body.zRot = (float) (Math.PI / 180.0) * entity.getBodyPose().getZ();
this.leftArm.xRot = (float) (Math.PI / 180.0) * entity.getLeftArmPose().getX();
this.leftArm.yRot = (float) (Math.PI / 180.0) * entity.getLeftArmPose().getY();
this.leftArm.zRot = (float) (Math.PI / 180.0) * entity.getLeftArmPose().getZ();
this.rightArm.xRot = (float) (Math.PI / 180.0) * entity.getRightArmPose().getX();
this.rightArm.yRot = (float) (Math.PI / 180.0) * entity.getRightArmPose().getY();
this.rightArm.zRot = (float) (Math.PI / 180.0) * entity.getRightArmPose().getZ();
this.leftLeg.xRot = (float) (Math.PI / 180.0) * entity.getLeftLegPose().getX();
this.leftLeg.yRot = (float) (Math.PI / 180.0) * entity.getLeftLegPose().getY();
this.leftLeg.zRot = (float) (Math.PI / 180.0) * entity.getLeftLegPose().getZ();
this.rightLeg.xRot = (float) (Math.PI / 180.0) * entity.getRightLegPose().getX();
this.rightLeg.yRot = (float) (Math.PI / 180.0) * entity.getRightLegPose().getY();
this.rightLeg.zRot = (float) (Math.PI / 180.0) * entity.getRightLegPose().getZ();
this.hat.copyFrom(this.head);
}
}