79 lines
3.5 KiB
Java
79 lines
3.5 KiB
Java
package net.minecraft.client.model;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.util.Mth;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.monster.Zombie;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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@Environment(EnvType.CLIENT)
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public class DrownedModel<T extends Zombie> extends ZombieModel<T> {
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public DrownedModel(ModelPart root) {
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super(root);
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}
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public static LayerDefinition createBodyLayer(CubeDeformation cubeDeformation) {
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MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F);
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PartDefinition partDefinition = meshDefinition.getRoot();
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partDefinition.addOrReplaceChild(
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"left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(1.9F, 12.0F, 0.0F)
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);
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return LayerDefinition.create(meshDefinition, 64, 64);
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}
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public void prepareMobModel(T entity, float limbSwing, float limbSwingAmount, float partialTick) {
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this.rightArmPose = HumanoidModel.ArmPose.EMPTY;
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this.leftArmPose = HumanoidModel.ArmPose.EMPTY;
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ItemStack itemStack = entity.getItemInHand(InteractionHand.MAIN_HAND);
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if (itemStack.is(Items.TRIDENT) && entity.isAggressive()) {
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if (entity.getMainArm() == HumanoidArm.RIGHT) {
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this.rightArmPose = HumanoidModel.ArmPose.THROW_SPEAR;
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} else {
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this.leftArmPose = HumanoidModel.ArmPose.THROW_SPEAR;
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}
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}
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super.prepareMobModel(entity, limbSwing, limbSwingAmount, partialTick);
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}
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/**
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* Sets this entity's model rotation angles
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*/
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public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
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super.setupAnim(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
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if (this.leftArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
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this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI;
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this.leftArm.yRot = 0.0F;
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}
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if (this.rightArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
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this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI;
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this.rightArm.yRot = 0.0F;
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}
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if (this.swimAmount > 0.0F) {
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this.rightArm.xRot = this.rotlerpRad(this.swimAmount, this.rightArm.xRot, (float) (-Math.PI * 4.0 / 5.0))
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+ this.swimAmount * 0.35F * Mth.sin(0.1F * ageInTicks);
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this.leftArm.xRot = this.rotlerpRad(this.swimAmount, this.leftArm.xRot, (float) (-Math.PI * 4.0 / 5.0))
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- this.swimAmount * 0.35F * Mth.sin(0.1F * ageInTicks);
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this.rightArm.zRot = this.rotlerpRad(this.swimAmount, this.rightArm.zRot, -0.15F);
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this.leftArm.zRot = this.rotlerpRad(this.swimAmount, this.leftArm.zRot, 0.15F);
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this.leftLeg.xRot = this.leftLeg.xRot - this.swimAmount * 0.55F * Mth.sin(0.1F * ageInTicks);
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this.rightLeg.xRot = this.rightLeg.xRot + this.swimAmount * 0.55F * Mth.sin(0.1F * ageInTicks);
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this.head.xRot = 0.0F;
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}
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}
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}
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