65 lines
2.6 KiB
Java
65 lines
2.6 KiB
Java
package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import java.util.Optional;
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import java.util.function.Function;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.animation.AnimationDefinition;
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import net.minecraft.client.animation.KeyframeAnimations;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.AnimationState;
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import net.minecraft.world.entity.Entity;
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import org.joml.Vector3f;
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@Environment(EnvType.CLIENT)
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public abstract class HierarchicalModel<E extends Entity> extends EntityModel<E> {
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private static final Vector3f ANIMATION_VECTOR_CACHE = new Vector3f();
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public HierarchicalModel() {
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this(RenderType::entityCutoutNoCull);
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}
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public HierarchicalModel(Function<ResourceLocation, RenderType> renderType) {
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super(renderType);
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}
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@Override
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public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) {
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this.root().render(poseStack, buffer, packedLight, packedOverlay, color);
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}
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public abstract ModelPart root();
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public Optional<ModelPart> getAnyDescendantWithName(String name) {
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return name.equals("root")
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? Optional.of(this.root())
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: this.root().getAllParts().filter(modelPart -> modelPart.hasChild(name)).findFirst().map(modelPart -> modelPart.getChild(name));
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}
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protected void animate(AnimationState animationState, AnimationDefinition animationDefinition, float ageInTicks) {
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this.animate(animationState, animationDefinition, ageInTicks, 1.0F);
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}
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protected void animateWalk(
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AnimationDefinition animationDefinition, float limbSwing, float limbSwingAmount, float maxAnimationSpeed, float animationScaleFactor
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) {
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long l = (long)(limbSwing * 50.0F * maxAnimationSpeed);
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float f = Math.min(limbSwingAmount * animationScaleFactor, 1.0F);
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KeyframeAnimations.animate(this, animationDefinition, l, f, ANIMATION_VECTOR_CACHE);
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}
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protected void animate(AnimationState animationState, AnimationDefinition animationDefinition, float ageInTicks, float speed) {
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animationState.updateTime(ageInTicks, speed);
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animationState.ifStarted(
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animationStatex -> KeyframeAnimations.animate(this, animationDefinition, animationStatex.getAccumulatedTime(), 1.0F, ANIMATION_VECTOR_CACHE)
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);
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}
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protected void applyStatic(AnimationDefinition animationDefinition) {
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KeyframeAnimations.animate(this, animationDefinition, 0L, 1.0F, ANIMATION_VECTOR_CACHE);
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}
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}
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