minecraft-src/net/minecraft/client/model/OcelotModel.java
2025-07-04 01:41:11 +03:00

169 lines
7.1 KiB
Java

package net.minecraft.client.model;
import com.google.common.collect.ImmutableList;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
@Environment(EnvType.CLIENT)
public class OcelotModel<T extends Entity> extends AgeableListModel<T> {
private static final int CROUCH_STATE = 0;
private static final int WALK_STATE = 1;
private static final int SPRINT_STATE = 2;
protected static final int SITTING_STATE = 3;
private static final float XO = 0.0F;
private static final float YO = 16.0F;
private static final float ZO = -9.0F;
private static final float HEAD_WALK_Y = 15.0F;
private static final float HEAD_WALK_Z = -9.0F;
private static final float BODY_WALK_Y = 12.0F;
private static final float BODY_WALK_Z = -10.0F;
private static final float TAIL_1_WALK_Y = 15.0F;
private static final float TAIL_1_WALK_Z = 8.0F;
private static final float TAIL_2_WALK_Y = 20.0F;
private static final float TAIL_2_WALK_Z = 14.0F;
protected static final float BACK_LEG_Y = 18.0F;
protected static final float BACK_LEG_Z = 5.0F;
protected static final float FRONT_LEG_Y = 14.1F;
private static final float FRONT_LEG_Z = -5.0F;
private static final String TAIL_1 = "tail1";
private static final String TAIL_2 = "tail2";
protected final ModelPart leftHindLeg;
protected final ModelPart rightHindLeg;
protected final ModelPart leftFrontLeg;
protected final ModelPart rightFrontLeg;
protected final ModelPart tail1;
protected final ModelPart tail2;
protected final ModelPart head;
protected final ModelPart body;
protected int state = 1;
public OcelotModel(ModelPart root) {
super(true, 10.0F, 4.0F);
this.head = root.getChild("head");
this.body = root.getChild("body");
this.tail1 = root.getChild("tail1");
this.tail2 = root.getChild("tail2");
this.leftHindLeg = root.getChild("left_hind_leg");
this.rightHindLeg = root.getChild("right_hind_leg");
this.leftFrontLeg = root.getChild("left_front_leg");
this.rightFrontLeg = root.getChild("right_front_leg");
}
public static MeshDefinition createBodyMesh(CubeDeformation cubeDeformation) {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
CubeDeformation cubeDeformation2 = new CubeDeformation(-0.02F);
partDefinition.addOrReplaceChild(
"head",
CubeListBuilder.create()
.addBox("main", -2.5F, -2.0F, -3.0F, 5.0F, 4.0F, 5.0F, cubeDeformation)
.addBox("nose", -1.5F, -0.001F, -4.0F, 3, 2, 2, cubeDeformation, 0, 24)
.addBox("ear1", -2.0F, -3.0F, 0.0F, 1, 1, 2, cubeDeformation, 0, 10)
.addBox("ear2", 1.0F, -3.0F, 0.0F, 1, 1, 2, cubeDeformation, 6, 10),
PartPose.offset(0.0F, 15.0F, -9.0F)
);
partDefinition.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(20, 0).addBox(-2.0F, 3.0F, -8.0F, 4.0F, 16.0F, 6.0F, cubeDeformation),
PartPose.offsetAndRotation(0.0F, 12.0F, -10.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"tail1",
CubeListBuilder.create().texOffs(0, 15).addBox(-0.5F, 0.0F, 0.0F, 1.0F, 8.0F, 1.0F, cubeDeformation),
PartPose.offsetAndRotation(0.0F, 15.0F, 8.0F, 0.9F, 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"tail2", CubeListBuilder.create().texOffs(4, 15).addBox(-0.5F, 0.0F, 0.0F, 1.0F, 8.0F, 1.0F, cubeDeformation2), PartPose.offset(0.0F, 20.0F, 14.0F)
);
CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(8, 13).addBox(-1.0F, 0.0F, 1.0F, 2.0F, 6.0F, 2.0F, cubeDeformation);
partDefinition.addOrReplaceChild("left_hind_leg", cubeListBuilder, PartPose.offset(1.1F, 18.0F, 5.0F));
partDefinition.addOrReplaceChild("right_hind_leg", cubeListBuilder, PartPose.offset(-1.1F, 18.0F, 5.0F));
CubeListBuilder cubeListBuilder2 = CubeListBuilder.create().texOffs(40, 0).addBox(-1.0F, 0.0F, 0.0F, 2.0F, 10.0F, 2.0F, cubeDeformation);
partDefinition.addOrReplaceChild("left_front_leg", cubeListBuilder2, PartPose.offset(1.2F, 14.1F, -5.0F));
partDefinition.addOrReplaceChild("right_front_leg", cubeListBuilder2, PartPose.offset(-1.2F, 14.1F, -5.0F));
return meshDefinition;
}
@Override
protected Iterable<ModelPart> headParts() {
return ImmutableList.<ModelPart>of(this.head);
}
@Override
protected Iterable<ModelPart> bodyParts() {
return ImmutableList.<ModelPart>of(this.body, this.leftHindLeg, this.rightHindLeg, this.leftFrontLeg, this.rightFrontLeg, this.tail1, this.tail2);
}
@Override
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
this.head.xRot = headPitch * (float) (Math.PI / 180.0);
this.head.yRot = netHeadYaw * (float) (Math.PI / 180.0);
if (this.state != 3) {
this.body.xRot = (float) (Math.PI / 2);
if (this.state == 2) {
this.leftHindLeg.xRot = Mth.cos(limbSwing * 0.6662F) * limbSwingAmount;
this.rightHindLeg.xRot = Mth.cos(limbSwing * 0.6662F + 0.3F) * limbSwingAmount;
this.leftFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI + 0.3F) * limbSwingAmount;
this.rightFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI) * limbSwingAmount;
this.tail2.xRot = 1.7278761F + (float) (Math.PI / 10) * Mth.cos(limbSwing) * limbSwingAmount;
} else {
this.leftHindLeg.xRot = Mth.cos(limbSwing * 0.6662F) * limbSwingAmount;
this.rightHindLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI) * limbSwingAmount;
this.leftFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI) * limbSwingAmount;
this.rightFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F) * limbSwingAmount;
if (this.state == 1) {
this.tail2.xRot = 1.7278761F + (float) (Math.PI / 4) * Mth.cos(limbSwing) * limbSwingAmount;
} else {
this.tail2.xRot = 1.7278761F + 0.47123894F * Mth.cos(limbSwing) * limbSwingAmount;
}
}
}
}
@Override
public void prepareMobModel(T entity, float limbSwing, float limbSwingAmount, float partialTick) {
this.body.y = 12.0F;
this.body.z = -10.0F;
this.head.y = 15.0F;
this.head.z = -9.0F;
this.tail1.y = 15.0F;
this.tail1.z = 8.0F;
this.tail2.y = 20.0F;
this.tail2.z = 14.0F;
this.leftFrontLeg.y = 14.1F;
this.leftFrontLeg.z = -5.0F;
this.rightFrontLeg.y = 14.1F;
this.rightFrontLeg.z = -5.0F;
this.leftHindLeg.y = 18.0F;
this.leftHindLeg.z = 5.0F;
this.rightHindLeg.y = 18.0F;
this.rightHindLeg.z = 5.0F;
this.tail1.xRot = 0.9F;
if (entity.isCrouching()) {
this.body.y++;
this.head.y += 2.0F;
this.tail1.y++;
this.tail2.y += -4.0F;
this.tail2.z += 2.0F;
this.tail1.xRot = (float) (Math.PI / 2);
this.tail2.xRot = (float) (Math.PI / 2);
this.state = 0;
} else if (entity.isSprinting()) {
this.tail2.y = this.tail1.y;
this.tail2.z += 2.0F;
this.tail1.xRot = (float) (Math.PI / 2);
this.tail2.xRot = (float) (Math.PI / 2);
this.state = 2;
} else {
this.state = 1;
}
}
}