minecraft-src/net/minecraft/client/model/SkeletonModel.java
2025-07-04 01:41:11 +03:00

93 lines
3.9 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.monster.RangedAttackMob;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
@Environment(EnvType.CLIENT)
public class SkeletonModel<T extends Mob & RangedAttackMob> extends HumanoidModel<T> {
public SkeletonModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
createDefaultSkeletonMesh(partDefinition);
return LayerDefinition.create(meshDefinition, 64, 32);
}
protected static void createDefaultSkeletonMesh(PartDefinition partDefinition) {
partDefinition.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F)
);
}
public void prepareMobModel(T entity, float limbSwing, float limbSwingAmount, float partialTick) {
this.rightArmPose = HumanoidModel.ArmPose.EMPTY;
this.leftArmPose = HumanoidModel.ArmPose.EMPTY;
ItemStack itemStack = entity.getItemInHand(InteractionHand.MAIN_HAND);
if (itemStack.is(Items.BOW) && entity.isAggressive()) {
if (entity.getMainArm() == HumanoidArm.RIGHT) {
this.rightArmPose = HumanoidModel.ArmPose.BOW_AND_ARROW;
} else {
this.leftArmPose = HumanoidModel.ArmPose.BOW_AND_ARROW;
}
}
super.prepareMobModel(entity, limbSwing, limbSwingAmount, partialTick);
}
/**
* Sets this entity's model rotation angles
*/
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
super.setupAnim(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
ItemStack itemStack = entity.getMainHandItem();
if (entity.isAggressive() && (itemStack.isEmpty() || !itemStack.is(Items.BOW))) {
float f = Mth.sin(this.attackTime * (float) Math.PI);
float g = Mth.sin((1.0F - (1.0F - this.attackTime) * (1.0F - this.attackTime)) * (float) Math.PI);
this.rightArm.zRot = 0.0F;
this.leftArm.zRot = 0.0F;
this.rightArm.yRot = -(0.1F - f * 0.6F);
this.leftArm.yRot = 0.1F - f * 0.6F;
this.rightArm.xRot = (float) (-Math.PI / 2);
this.leftArm.xRot = (float) (-Math.PI / 2);
this.rightArm.xRot -= f * 1.2F - g * 0.4F;
this.leftArm.xRot -= f * 1.2F - g * 0.4F;
AnimationUtils.bobArms(this.rightArm, this.leftArm, ageInTicks);
}
}
@Override
public void translateToHand(HumanoidArm side, PoseStack poseStack) {
float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F;
ModelPart modelPart = this.getArm(side);
modelPart.x += f;
modelPart.translateAndRotate(poseStack);
modelPart.x -= f;
}
}