minecraft-src/net/minecraft/client/model/VexModel.java
2025-07-04 01:41:11 +03:00

150 lines
5.7 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.monster.Vex;
import net.minecraft.world.item.ItemStack;
@Environment(EnvType.CLIENT)
public class VexModel extends HierarchicalModel<Vex> implements ArmedModel {
private final ModelPart root;
private final ModelPart body;
private final ModelPart rightArm;
private final ModelPart leftArm;
private final ModelPart rightWing;
private final ModelPart leftWing;
private final ModelPart head;
public VexModel(ModelPart root) {
super(RenderType::entityTranslucent);
this.root = root.getChild("root");
this.body = this.root.getChild("body");
this.rightArm = this.body.getChild("right_arm");
this.leftArm = this.body.getChild("left_arm");
this.rightWing = this.body.getChild("right_wing");
this.leftWing = this.body.getChild("left_wing");
this.head = this.root.getChild("head");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, -2.5F, 0.0F));
partDefinition2.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 0.0F)
);
PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(0, 10)
.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F))
.texOffs(0, 16)
.addBox(-1.5F, 1.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)),
PartPose.offset(0.0F, 20.0F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"right_arm",
CubeListBuilder.create().texOffs(23, 0).addBox(-1.25F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)),
PartPose.offset(-1.75F, 0.25F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"left_arm",
CubeListBuilder.create().texOffs(23, 6).addBox(-0.75F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)),
PartPose.offset(1.75F, 0.25F, 0.0F)
);
partDefinition3.addOrReplaceChild(
"left_wing",
CubeListBuilder.create().texOffs(16, 14).mirror().addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)).mirror(false),
PartPose.offset(0.5F, 1.0F, 1.0F)
);
partDefinition3.addOrReplaceChild(
"right_wing",
CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
PartPose.offset(-0.5F, 1.0F, 1.0F)
);
return LayerDefinition.create(meshDefinition, 32, 32);
}
/**
* Sets this entity's model rotation angles
*/
public void setupAnim(Vex entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
this.root().getAllParts().forEach(ModelPart::resetPose);
this.head.yRot = netHeadYaw * (float) (Math.PI / 180.0);
this.head.xRot = headPitch * (float) (Math.PI / 180.0);
float f = Mth.cos(ageInTicks * 5.5F * (float) (Math.PI / 180.0)) * 0.1F;
this.rightArm.zRot = (float) (Math.PI / 5) + f;
this.leftArm.zRot = -((float) (Math.PI / 5) + f);
if (entity.isCharging()) {
this.body.xRot = 0.0F;
this.setArmsCharging(entity.getMainHandItem(), entity.getOffhandItem(), f);
} else {
this.body.xRot = (float) (Math.PI / 20);
}
this.leftWing.yRot = 1.0995574F + Mth.cos(ageInTicks * 45.836624F * (float) (Math.PI / 180.0)) * (float) (Math.PI / 180.0) * 16.2F;
this.rightWing.yRot = -this.leftWing.yRot;
this.leftWing.xRot = 0.47123888F;
this.leftWing.zRot = -0.47123888F;
this.rightWing.xRot = 0.47123888F;
this.rightWing.zRot = 0.47123888F;
}
private void setArmsCharging(ItemStack rightHandItem, ItemStack leftHandItem, float f) {
if (rightHandItem.isEmpty() && leftHandItem.isEmpty()) {
this.rightArm.xRot = -1.2217305F;
this.rightArm.yRot = (float) (Math.PI / 12);
this.rightArm.zRot = -0.47123888F - f;
this.leftArm.xRot = -1.2217305F;
this.leftArm.yRot = (float) (-Math.PI / 12);
this.leftArm.zRot = 0.47123888F + f;
} else {
if (!rightHandItem.isEmpty()) {
this.rightArm.xRot = (float) (Math.PI * 7.0 / 6.0);
this.rightArm.yRot = (float) (Math.PI / 12);
this.rightArm.zRot = -0.47123888F - f;
}
if (!leftHandItem.isEmpty()) {
this.leftArm.xRot = (float) (Math.PI * 7.0 / 6.0);
this.leftArm.yRot = (float) (-Math.PI / 12);
this.leftArm.zRot = 0.47123888F + f;
}
}
}
@Override
public ModelPart root() {
return this.root;
}
@Override
public void translateToHand(HumanoidArm side, PoseStack poseStack) {
boolean bl = side == HumanoidArm.RIGHT;
ModelPart modelPart = bl ? this.rightArm : this.leftArm;
this.root.translateAndRotate(poseStack);
this.body.translateAndRotate(poseStack);
modelPart.translateAndRotate(poseStack);
poseStack.scale(0.55F, 0.55F, 0.55F);
this.offsetStackPosition(poseStack, bl);
}
private void offsetStackPosition(PoseStack poseStack, boolean rightSide) {
if (rightSide) {
poseStack.translate(0.046875, -0.15625, 0.078125);
} else {
poseStack.translate(-0.046875, -0.15625, 0.078125);
}
}
}