minecraft-src/net/minecraft/client/renderer/GameRenderer.java
2025-07-04 01:41:11 +03:00

1679 lines
59 KiB
Java

package net.minecraft.client.renderer;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.gson.JsonSyntaxException;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.Lighting;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.platform.Window;
import com.mojang.blaze3d.shaders.Program;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexSorting;
import com.mojang.datafixers.util.Pair;
import com.mojang.logging.LogUtils;
import com.mojang.math.Axis;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.LinkOption;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Optional;
import java.util.function.Consumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.CrashReport;
import net.minecraft.CrashReportCategory;
import net.minecraft.CrashReportDetail;
import net.minecraft.ReportedException;
import net.minecraft.Util;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.Screenshot;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.MapRenderer;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.server.IntegratedServer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.PreparableReloadListener;
import net.minecraft.server.packs.resources.Resource;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.server.packs.resources.ResourceProvider;
import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.monster.Creeper;
import net.minecraft.world.entity.monster.EnderMan;
import net.minecraft.world.entity.monster.Spider;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.ProjectileUtil;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.pattern.BlockInWorld;
import net.minecraft.world.level.material.FogType;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.EntityHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.slf4j.Logger;
@Environment(EnvType.CLIENT)
public class GameRenderer implements AutoCloseable {
private static final ResourceLocation NAUSEA_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/nausea.png");
private static final ResourceLocation BLUR_LOCATION = ResourceLocation.withDefaultNamespace("shaders/post/blur.json");
public static final int MAX_BLUR_RADIUS = 10;
static final Logger LOGGER = LogUtils.getLogger();
private static final boolean DEPTH_BUFFER_DEBUG = false;
public static final float PROJECTION_Z_NEAR = 0.05F;
private static final float GUI_Z_NEAR = 1000.0F;
final Minecraft minecraft;
private final ResourceManager resourceManager;
private final RandomSource random = RandomSource.create();
private float renderDistance;
public final ItemInHandRenderer itemInHandRenderer;
private final MapRenderer mapRenderer;
private final RenderBuffers renderBuffers;
private int confusionAnimationTick;
private float fov;
private float oldFov;
private float darkenWorldAmount;
private float darkenWorldAmountO;
private boolean renderHand = true;
private boolean renderBlockOutline = true;
private long lastScreenshotAttempt;
private boolean hasWorldScreenshot;
private long lastActiveTime = Util.getMillis();
private final LightTexture lightTexture;
private final OverlayTexture overlayTexture = new OverlayTexture();
private boolean panoramicMode;
private float zoom = 1.0F;
private float zoomX;
private float zoomY;
public static final int ITEM_ACTIVATION_ANIMATION_LENGTH = 40;
@Nullable
private ItemStack itemActivationItem;
private int itemActivationTicks;
private float itemActivationOffX;
private float itemActivationOffY;
@Nullable
PostChain postEffect;
@Nullable
private PostChain blurEffect;
private boolean effectActive;
private final Camera mainCamera = new Camera();
@Nullable
public ShaderInstance blitShader;
private final Map<String, ShaderInstance> shaders = Maps.<String, ShaderInstance>newHashMap();
@Nullable
private static ShaderInstance positionShader;
@Nullable
private static ShaderInstance positionColorShader;
@Nullable
private static ShaderInstance positionTexShader;
@Nullable
private static ShaderInstance positionTexColorShader;
@Nullable
private static ShaderInstance particleShader;
@Nullable
private static ShaderInstance positionColorLightmapShader;
@Nullable
private static ShaderInstance positionColorTexLightmapShader;
@Nullable
private static ShaderInstance rendertypeSolidShader;
@Nullable
private static ShaderInstance rendertypeCutoutMippedShader;
@Nullable
private static ShaderInstance rendertypeCutoutShader;
@Nullable
private static ShaderInstance rendertypeTranslucentShader;
@Nullable
private static ShaderInstance rendertypeTranslucentMovingBlockShader;
@Nullable
private static ShaderInstance rendertypeArmorCutoutNoCullShader;
@Nullable
private static ShaderInstance rendertypeEntitySolidShader;
@Nullable
private static ShaderInstance rendertypeEntityCutoutShader;
@Nullable
private static ShaderInstance rendertypeEntityCutoutNoCullShader;
@Nullable
private static ShaderInstance rendertypeEntityCutoutNoCullZOffsetShader;
@Nullable
private static ShaderInstance rendertypeItemEntityTranslucentCullShader;
@Nullable
private static ShaderInstance rendertypeEntityTranslucentCullShader;
@Nullable
private static ShaderInstance rendertypeEntityTranslucentShader;
@Nullable
private static ShaderInstance rendertypeEntityTranslucentEmissiveShader;
@Nullable
private static ShaderInstance rendertypeEntitySmoothCutoutShader;
@Nullable
private static ShaderInstance rendertypeBeaconBeamShader;
@Nullable
private static ShaderInstance rendertypeEntityDecalShader;
@Nullable
private static ShaderInstance rendertypeEntityNoOutlineShader;
@Nullable
private static ShaderInstance rendertypeEntityShadowShader;
@Nullable
private static ShaderInstance rendertypeEntityAlphaShader;
@Nullable
private static ShaderInstance rendertypeEyesShader;
@Nullable
private static ShaderInstance rendertypeEnergySwirlShader;
@Nullable
private static ShaderInstance rendertypeBreezeWindShader;
@Nullable
private static ShaderInstance rendertypeLeashShader;
@Nullable
private static ShaderInstance rendertypeWaterMaskShader;
@Nullable
private static ShaderInstance rendertypeOutlineShader;
@Nullable
private static ShaderInstance rendertypeArmorGlintShader;
@Nullable
private static ShaderInstance rendertypeArmorEntityGlintShader;
@Nullable
private static ShaderInstance rendertypeGlintTranslucentShader;
@Nullable
private static ShaderInstance rendertypeGlintShader;
@Nullable
private static ShaderInstance rendertypeGlintDirectShader;
@Nullable
private static ShaderInstance rendertypeEntityGlintShader;
@Nullable
private static ShaderInstance rendertypeEntityGlintDirectShader;
@Nullable
private static ShaderInstance rendertypeTextShader;
@Nullable
private static ShaderInstance rendertypeTextBackgroundShader;
@Nullable
private static ShaderInstance rendertypeTextIntensityShader;
@Nullable
private static ShaderInstance rendertypeTextSeeThroughShader;
@Nullable
private static ShaderInstance rendertypeTextBackgroundSeeThroughShader;
@Nullable
private static ShaderInstance rendertypeTextIntensitySeeThroughShader;
@Nullable
private static ShaderInstance rendertypeLightningShader;
@Nullable
private static ShaderInstance rendertypeTripwireShader;
@Nullable
private static ShaderInstance rendertypeEndPortalShader;
@Nullable
private static ShaderInstance rendertypeEndGatewayShader;
@Nullable
private static ShaderInstance rendertypeCloudsShader;
@Nullable
private static ShaderInstance rendertypeLinesShader;
@Nullable
private static ShaderInstance rendertypeCrumblingShader;
@Nullable
private static ShaderInstance rendertypeGuiShader;
@Nullable
private static ShaderInstance rendertypeGuiOverlayShader;
@Nullable
private static ShaderInstance rendertypeGuiTextHighlightShader;
@Nullable
private static ShaderInstance rendertypeGuiGhostRecipeOverlayShader;
public GameRenderer(Minecraft minecraft, ItemInHandRenderer itemInHandRenderer, ResourceManager resourceManager, RenderBuffers renderBuffers) {
this.minecraft = minecraft;
this.resourceManager = resourceManager;
this.itemInHandRenderer = itemInHandRenderer;
this.mapRenderer = new MapRenderer(minecraft.getTextureManager(), minecraft.getMapDecorationTextures());
this.lightTexture = new LightTexture(this, minecraft);
this.renderBuffers = renderBuffers;
this.postEffect = null;
}
public void close() {
this.lightTexture.close();
this.mapRenderer.close();
this.overlayTexture.close();
this.shutdownEffect();
this.shutdownShaders();
if (this.blurEffect != null) {
this.blurEffect.close();
}
if (this.blitShader != null) {
this.blitShader.close();
}
}
public void setRenderHand(boolean renderHand) {
this.renderHand = renderHand;
}
public void setRenderBlockOutline(boolean renderBlockOutline) {
this.renderBlockOutline = renderBlockOutline;
}
public void setPanoramicMode(boolean panoramicMode) {
this.panoramicMode = panoramicMode;
}
public boolean isPanoramicMode() {
return this.panoramicMode;
}
public void shutdownEffect() {
if (this.postEffect != null) {
this.postEffect.close();
}
this.postEffect = null;
}
public void togglePostEffect() {
this.effectActive = !this.effectActive;
}
/**
* What shader to use when spectating this entity
*/
public void checkEntityPostEffect(@Nullable Entity entity) {
if (this.postEffect != null) {
this.postEffect.close();
}
this.postEffect = null;
if (entity instanceof Creeper) {
this.loadEffect(ResourceLocation.withDefaultNamespace("shaders/post/creeper.json"));
} else if (entity instanceof Spider) {
this.loadEffect(ResourceLocation.withDefaultNamespace("shaders/post/spider.json"));
} else if (entity instanceof EnderMan) {
this.loadEffect(ResourceLocation.withDefaultNamespace("shaders/post/invert.json"));
}
}
private void loadEffect(ResourceLocation resourceLocation) {
if (this.postEffect != null) {
this.postEffect.close();
}
try {
this.postEffect = new PostChain(this.minecraft.getTextureManager(), this.resourceManager, this.minecraft.getMainRenderTarget(), resourceLocation);
this.postEffect.resize(this.minecraft.getWindow().getWidth(), this.minecraft.getWindow().getHeight());
this.effectActive = true;
} catch (IOException var3) {
LOGGER.warn("Failed to load shader: {}", resourceLocation, var3);
this.effectActive = false;
} catch (JsonSyntaxException var4) {
LOGGER.warn("Failed to parse shader: {}", resourceLocation, var4);
this.effectActive = false;
}
}
private void loadBlurEffect(ResourceProvider resourceProvider) {
if (this.blurEffect != null) {
this.blurEffect.close();
}
try {
this.blurEffect = new PostChain(this.minecraft.getTextureManager(), resourceProvider, this.minecraft.getMainRenderTarget(), BLUR_LOCATION);
this.blurEffect.resize(this.minecraft.getWindow().getWidth(), this.minecraft.getWindow().getHeight());
} catch (IOException var3) {
LOGGER.warn("Failed to load shader: {}", BLUR_LOCATION, var3);
} catch (JsonSyntaxException var4) {
LOGGER.warn("Failed to parse shader: {}", BLUR_LOCATION, var4);
}
}
public void processBlurEffect(float partialTick) {
float f = this.minecraft.options.getMenuBackgroundBlurriness();
if (this.blurEffect != null && f >= 1.0F) {
this.blurEffect.setUniform("Radius", f);
this.blurEffect.process(partialTick);
}
}
public PreparableReloadListener createReloadListener() {
return new SimplePreparableReloadListener<GameRenderer.ResourceCache>() {
protected GameRenderer.ResourceCache prepare(ResourceManager resourceManager, ProfilerFiller profilerFiller) {
Map<ResourceLocation, Resource> map = resourceManager.listResources(
"shaders",
resourceLocation -> {
String string = resourceLocation.getPath();
return string.endsWith(".json")
|| string.endsWith(Program.Type.FRAGMENT.getExtension())
|| string.endsWith(Program.Type.VERTEX.getExtension())
|| string.endsWith(".glsl");
}
);
Map<ResourceLocation, Resource> map2 = new HashMap();
map.forEach((resourceLocation, resource) -> {
try {
InputStream inputStream = resource.open();
try {
byte[] bs = inputStream.readAllBytes();
map2.put(resourceLocation, new Resource(resource.source(), () -> new ByteArrayInputStream(bs)));
} catch (Throwable var7) {
if (inputStream != null) {
try {
inputStream.close();
} catch (Throwable var6) {
var7.addSuppressed(var6);
}
}
throw var7;
}
if (inputStream != null) {
inputStream.close();
}
} catch (Exception var8) {
GameRenderer.LOGGER.warn("Failed to read resource {}", resourceLocation, var8);
}
});
return new GameRenderer.ResourceCache(resourceManager, map2);
}
protected void apply(GameRenderer.ResourceCache resourceCache, ResourceManager resourceManager, ProfilerFiller profilerFiller) {
GameRenderer.this.reloadShaders(resourceCache);
if (GameRenderer.this.postEffect != null) {
GameRenderer.this.postEffect.close();
}
GameRenderer.this.postEffect = null;
GameRenderer.this.checkEntityPostEffect(GameRenderer.this.minecraft.getCameraEntity());
}
@Override
public String getName() {
return "Shader Loader";
}
};
}
public void preloadUiShader(ResourceProvider resourceProvider) {
if (this.blitShader != null) {
throw new RuntimeException("Blit shader already preloaded");
} else {
try {
this.blitShader = new ShaderInstance(resourceProvider, "blit_screen", DefaultVertexFormat.BLIT_SCREEN);
} catch (IOException var3) {
throw new RuntimeException("could not preload blit shader", var3);
}
rendertypeGuiShader = this.preloadShader(resourceProvider, "rendertype_gui", DefaultVertexFormat.POSITION_COLOR);
rendertypeGuiOverlayShader = this.preloadShader(resourceProvider, "rendertype_gui_overlay", DefaultVertexFormat.POSITION_COLOR);
positionShader = this.preloadShader(resourceProvider, "position", DefaultVertexFormat.POSITION);
positionColorShader = this.preloadShader(resourceProvider, "position_color", DefaultVertexFormat.POSITION_COLOR);
positionTexShader = this.preloadShader(resourceProvider, "position_tex", DefaultVertexFormat.POSITION_TEX);
positionTexColorShader = this.preloadShader(resourceProvider, "position_tex_color", DefaultVertexFormat.POSITION_TEX_COLOR);
rendertypeTextShader = this.preloadShader(resourceProvider, "rendertype_text", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP);
}
}
private ShaderInstance preloadShader(ResourceProvider resourceProvider, String name, VertexFormat format) {
try {
ShaderInstance shaderInstance = new ShaderInstance(resourceProvider, name, format);
this.shaders.put(name, shaderInstance);
return shaderInstance;
} catch (Exception var5) {
throw new IllegalStateException("could not preload shader " + name, var5);
}
}
void reloadShaders(ResourceProvider resourceProvider) {
RenderSystem.assertOnRenderThread();
List<Program> list = Lists.<Program>newArrayList();
list.addAll(Program.Type.FRAGMENT.getPrograms().values());
list.addAll(Program.Type.VERTEX.getPrograms().values());
list.forEach(Program::close);
List<Pair<ShaderInstance, Consumer<ShaderInstance>>> list2 = Lists.<Pair<ShaderInstance, Consumer<ShaderInstance>>>newArrayListWithCapacity(
this.shaders.size()
);
try {
list2.add(Pair.of(new ShaderInstance(resourceProvider, "particle", DefaultVertexFormat.PARTICLE), shaderInstance -> particleShader = shaderInstance));
list2.add(Pair.of(new ShaderInstance(resourceProvider, "position", DefaultVertexFormat.POSITION), shaderInstance -> positionShader = shaderInstance));
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "position_color", DefaultVertexFormat.POSITION_COLOR), shaderInstance -> positionColorShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "position_color_lightmap", DefaultVertexFormat.POSITION_COLOR_LIGHTMAP),
shaderInstance -> positionColorLightmapShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "position_color_tex_lightmap", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP),
shaderInstance -> positionColorTexLightmapShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "position_tex", DefaultVertexFormat.POSITION_TEX), shaderInstance -> positionTexShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "position_tex_color", DefaultVertexFormat.POSITION_TEX_COLOR),
shaderInstance -> positionTexColorShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "rendertype_solid", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeSolidShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_cutout_mipped", DefaultVertexFormat.BLOCK),
shaderInstance -> rendertypeCutoutMippedShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "rendertype_cutout", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeCutoutShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_translucent", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeTranslucentShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_translucent_moving_block", DefaultVertexFormat.BLOCK),
shaderInstance -> rendertypeTranslucentMovingBlockShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_armor_cutout_no_cull", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeArmorCutoutNoCullShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_solid", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntitySolidShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_cutout", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityCutoutShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_cutout_no_cull", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityCutoutNoCullShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_cutout_no_cull_z_offset", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityCutoutNoCullZOffsetShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_item_entity_translucent_cull", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeItemEntityTranslucentCullShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_translucent_cull", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityTranslucentCullShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_translucent", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityTranslucentShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_translucent_emissive", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityTranslucentEmissiveShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_smooth_cutout", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntitySmoothCutoutShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_beacon_beam", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeBeaconBeamShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_decal", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityDecalShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_no_outline", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityNoOutlineShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_shadow", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityShadowShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_alpha", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEntityAlphaShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "rendertype_eyes", DefaultVertexFormat.NEW_ENTITY), shaderInstance -> rendertypeEyesShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_energy_swirl", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeEnergySwirlShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_leash", DefaultVertexFormat.POSITION_COLOR_LIGHTMAP),
shaderInstance -> rendertypeLeashShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_water_mask", DefaultVertexFormat.POSITION), shaderInstance -> rendertypeWaterMaskShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_outline", DefaultVertexFormat.POSITION_TEX_COLOR),
shaderInstance -> rendertypeOutlineShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_armor_entity_glint", DefaultVertexFormat.POSITION_TEX),
shaderInstance -> rendertypeArmorEntityGlintShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_glint_translucent", DefaultVertexFormat.POSITION_TEX),
shaderInstance -> rendertypeGlintTranslucentShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_glint", DefaultVertexFormat.POSITION_TEX), shaderInstance -> rendertypeGlintShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_glint", DefaultVertexFormat.POSITION_TEX),
shaderInstance -> rendertypeEntityGlintShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_entity_glint_direct", DefaultVertexFormat.POSITION_TEX),
shaderInstance -> rendertypeEntityGlintDirectShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP),
shaderInstance -> rendertypeTextShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text_background", DefaultVertexFormat.POSITION_COLOR_LIGHTMAP),
shaderInstance -> rendertypeTextBackgroundShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text_intensity", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP),
shaderInstance -> rendertypeTextIntensityShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text_see_through", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP),
shaderInstance -> rendertypeTextSeeThroughShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text_background_see_through", DefaultVertexFormat.POSITION_COLOR_LIGHTMAP),
shaderInstance -> rendertypeTextBackgroundSeeThroughShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_text_intensity_see_through", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP),
shaderInstance -> rendertypeTextIntensitySeeThroughShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_lightning", DefaultVertexFormat.POSITION_COLOR),
shaderInstance -> rendertypeLightningShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "rendertype_tripwire", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeTripwireShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_end_portal", DefaultVertexFormat.POSITION), shaderInstance -> rendertypeEndPortalShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_end_gateway", DefaultVertexFormat.POSITION),
shaderInstance -> rendertypeEndGatewayShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_clouds", DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL),
shaderInstance -> rendertypeCloudsShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_lines", DefaultVertexFormat.POSITION_COLOR_NORMAL),
shaderInstance -> rendertypeLinesShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_crumbling", DefaultVertexFormat.BLOCK), shaderInstance -> rendertypeCrumblingShader = shaderInstance
)
);
list2.add(
Pair.of(new ShaderInstance(resourceProvider, "rendertype_gui", DefaultVertexFormat.POSITION_COLOR), shaderInstance -> rendertypeGuiShader = shaderInstance)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_gui_overlay", DefaultVertexFormat.POSITION_COLOR),
shaderInstance -> rendertypeGuiOverlayShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_gui_text_highlight", DefaultVertexFormat.POSITION_COLOR),
shaderInstance -> rendertypeGuiTextHighlightShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_gui_ghost_recipe_overlay", DefaultVertexFormat.POSITION_COLOR),
shaderInstance -> rendertypeGuiGhostRecipeOverlayShader = shaderInstance
)
);
list2.add(
Pair.of(
new ShaderInstance(resourceProvider, "rendertype_breeze_wind", DefaultVertexFormat.NEW_ENTITY),
shaderInstance -> rendertypeBreezeWindShader = shaderInstance
)
);
this.loadBlurEffect(resourceProvider);
} catch (IOException var5) {
list2.forEach(pair -> ((ShaderInstance)pair.getFirst()).close());
throw new RuntimeException("could not reload shaders", var5);
}
this.shutdownShaders();
list2.forEach(pair -> {
ShaderInstance shaderInstance = (ShaderInstance)pair.getFirst();
this.shaders.put(shaderInstance.getName(), shaderInstance);
((Consumer)pair.getSecond()).accept(shaderInstance);
});
}
private void shutdownShaders() {
RenderSystem.assertOnRenderThread();
this.shaders.values().forEach(ShaderInstance::close);
this.shaders.clear();
}
@Nullable
public ShaderInstance getShader(@Nullable String name) {
return name == null ? null : (ShaderInstance)this.shaders.get(name);
}
/**
* Updates the entity renderer
*/
public void tick() {
this.tickFov();
this.lightTexture.tick();
if (this.minecraft.getCameraEntity() == null) {
this.minecraft.setCameraEntity(this.minecraft.player);
}
this.mainCamera.tick();
this.itemInHandRenderer.tick();
this.confusionAnimationTick++;
if (this.minecraft.level.tickRateManager().runsNormally()) {
this.minecraft.levelRenderer.tickRain(this.mainCamera);
this.darkenWorldAmountO = this.darkenWorldAmount;
if (this.minecraft.gui.getBossOverlay().shouldDarkenScreen()) {
this.darkenWorldAmount += 0.05F;
if (this.darkenWorldAmount > 1.0F) {
this.darkenWorldAmount = 1.0F;
}
} else if (this.darkenWorldAmount > 0.0F) {
this.darkenWorldAmount -= 0.0125F;
}
if (this.itemActivationTicks > 0) {
this.itemActivationTicks--;
if (this.itemActivationTicks == 0) {
this.itemActivationItem = null;
}
}
}
}
@Nullable
public PostChain currentEffect() {
return this.postEffect;
}
public void resize(int width, int height) {
if (this.postEffect != null) {
this.postEffect.resize(width, height);
}
if (this.blurEffect != null) {
this.blurEffect.resize(width, height);
}
this.minecraft.levelRenderer.resize(width, height);
}
/**
* Gets the block or object that is being moused over.
*/
public void pick(float partialTicks) {
Entity entity = this.minecraft.getCameraEntity();
if (entity != null) {
if (this.minecraft.level != null && this.minecraft.player != null) {
this.minecraft.getProfiler().push("pick");
double d = this.minecraft.player.blockInteractionRange();
double e = this.minecraft.player.entityInteractionRange();
HitResult hitResult = this.pick(entity, d, e, partialTicks);
this.minecraft.hitResult = hitResult;
this.minecraft.crosshairPickEntity = hitResult instanceof EntityHitResult entityHitResult ? entityHitResult.getEntity() : null;
this.minecraft.getProfiler().pop();
}
}
}
private HitResult pick(Entity entity, double blockInteractionRange, double entityInteractionRange, float partialTick) {
double d = Math.max(blockInteractionRange, entityInteractionRange);
double e = Mth.square(d);
Vec3 vec3 = entity.getEyePosition(partialTick);
HitResult hitResult = entity.pick(d, partialTick, false);
double f = hitResult.getLocation().distanceToSqr(vec3);
if (hitResult.getType() != HitResult.Type.MISS) {
e = f;
d = Math.sqrt(f);
}
Vec3 vec32 = entity.getViewVector(partialTick);
Vec3 vec33 = vec3.add(vec32.x * d, vec32.y * d, vec32.z * d);
float g = 1.0F;
AABB aABB = entity.getBoundingBox().expandTowards(vec32.scale(d)).inflate(1.0, 1.0, 1.0);
EntityHitResult entityHitResult = ProjectileUtil.getEntityHitResult(entity, vec3, vec33, aABB, entityx -> !entityx.isSpectator() && entityx.isPickable(), e);
return entityHitResult != null && entityHitResult.getLocation().distanceToSqr(vec3) < f
? filterHitResult(entityHitResult, vec3, entityInteractionRange)
: filterHitResult(hitResult, vec3, blockInteractionRange);
}
private static HitResult filterHitResult(HitResult hitResult, Vec3 pos, double blockInteractionRange) {
Vec3 vec3 = hitResult.getLocation();
if (!vec3.closerThan(pos, blockInteractionRange)) {
Vec3 vec32 = hitResult.getLocation();
Direction direction = Direction.getNearest(vec32.x - pos.x, vec32.y - pos.y, vec32.z - pos.z);
return BlockHitResult.miss(vec32, direction, BlockPos.containing(vec32));
} else {
return hitResult;
}
}
/**
* Update FOV modifier hand
*/
private void tickFov() {
float f = 1.0F;
if (this.minecraft.getCameraEntity() instanceof AbstractClientPlayer abstractClientPlayer) {
f = abstractClientPlayer.getFieldOfViewModifier();
}
this.oldFov = this.fov;
this.fov = this.fov + (f - this.fov) * 0.5F;
if (this.fov > 1.5F) {
this.fov = 1.5F;
}
if (this.fov < 0.1F) {
this.fov = 0.1F;
}
}
private double getFov(Camera activeRenderInfo, float partialTicks, boolean useFOVSetting) {
if (this.panoramicMode) {
return 90.0;
} else {
double d = 70.0;
if (useFOVSetting) {
d = this.minecraft.options.fov().get().intValue();
d *= Mth.lerp(partialTicks, this.oldFov, this.fov);
}
if (activeRenderInfo.getEntity() instanceof LivingEntity && ((LivingEntity)activeRenderInfo.getEntity()).isDeadOrDying()) {
float f = Math.min(((LivingEntity)activeRenderInfo.getEntity()).deathTime + partialTicks, 20.0F);
d /= (1.0F - 500.0F / (f + 500.0F)) * 2.0F + 1.0F;
}
FogType fogType = activeRenderInfo.getFluidInCamera();
if (fogType == FogType.LAVA || fogType == FogType.WATER) {
d *= Mth.lerp(this.minecraft.options.fovEffectScale().get(), 1.0, 0.85714287F);
}
return d;
}
}
private void bobHurt(PoseStack poseStack, float partialTicks) {
if (this.minecraft.getCameraEntity() instanceof LivingEntity livingEntity) {
float f = livingEntity.hurtTime - partialTicks;
if (livingEntity.isDeadOrDying()) {
float g = Math.min(livingEntity.deathTime + partialTicks, 20.0F);
poseStack.mulPose(Axis.ZP.rotationDegrees(40.0F - 8000.0F / (g + 200.0F)));
}
if (f < 0.0F) {
return;
}
f /= livingEntity.hurtDuration;
f = Mth.sin(f * f * f * f * (float) Math.PI);
float g = livingEntity.getHurtDir();
poseStack.mulPose(Axis.YP.rotationDegrees(-g));
float h = (float)(-f * 14.0 * this.minecraft.options.damageTiltStrength().get());
poseStack.mulPose(Axis.ZP.rotationDegrees(h));
poseStack.mulPose(Axis.YP.rotationDegrees(g));
}
}
private void bobView(PoseStack poseStack, float partialTicks) {
if (this.minecraft.getCameraEntity() instanceof Player) {
Player player = (Player)this.minecraft.getCameraEntity();
float f = player.walkDist - player.walkDistO;
float g = -(player.walkDist + f * partialTicks);
float h = Mth.lerp(partialTicks, player.oBob, player.bob);
poseStack.translate(Mth.sin(g * (float) Math.PI) * h * 0.5F, -Math.abs(Mth.cos(g * (float) Math.PI) * h), 0.0F);
poseStack.mulPose(Axis.ZP.rotationDegrees(Mth.sin(g * (float) Math.PI) * h * 3.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(Math.abs(Mth.cos(g * (float) Math.PI - 0.2F) * h) * 5.0F));
}
}
public void renderZoomed(float zoom, float zoomX, float zoomY) {
this.zoom = zoom;
this.zoomX = zoomX;
this.zoomY = zoomY;
this.setRenderBlockOutline(false);
this.setRenderHand(false);
this.renderLevel(DeltaTracker.ZERO);
this.zoom = 1.0F;
}
private void renderItemInHand(Camera camera, float partialTick, Matrix4f projectionMatrix) {
if (!this.panoramicMode) {
this.resetProjectionMatrix(this.getProjectionMatrix(this.getFov(camera, partialTick, false)));
PoseStack poseStack = new PoseStack();
poseStack.pushPose();
poseStack.mulPose(projectionMatrix.invert(new Matrix4f()));
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix().mul(projectionMatrix);
RenderSystem.applyModelViewMatrix();
this.bobHurt(poseStack, partialTick);
if (this.minecraft.options.bobView().get()) {
this.bobView(poseStack, partialTick);
}
boolean bl = this.minecraft.getCameraEntity() instanceof LivingEntity && ((LivingEntity)this.minecraft.getCameraEntity()).isSleeping();
if (this.minecraft.options.getCameraType().isFirstPerson()
&& !bl
&& !this.minecraft.options.hideGui
&& this.minecraft.gameMode.getPlayerMode() != GameType.SPECTATOR) {
this.lightTexture.turnOnLightLayer();
this.itemInHandRenderer
.renderHandsWithItems(
partialTick,
poseStack,
this.renderBuffers.bufferSource(),
this.minecraft.player,
this.minecraft.getEntityRenderDispatcher().getPackedLightCoords(this.minecraft.player, partialTick)
);
this.lightTexture.turnOffLightLayer();
}
matrix4fStack.popMatrix();
RenderSystem.applyModelViewMatrix();
poseStack.popPose();
if (this.minecraft.options.getCameraType().isFirstPerson() && !bl) {
ScreenEffectRenderer.renderScreenEffect(this.minecraft, poseStack);
}
}
}
public void resetProjectionMatrix(Matrix4f matrix) {
RenderSystem.setProjectionMatrix(matrix, VertexSorting.DISTANCE_TO_ORIGIN);
}
public Matrix4f getProjectionMatrix(double fov) {
Matrix4f matrix4f = new Matrix4f();
if (this.zoom != 1.0F) {
matrix4f.translate(this.zoomX, -this.zoomY, 0.0F);
matrix4f.scale(this.zoom, this.zoom, 1.0F);
}
return matrix4f.perspective(
(float)(fov * (float) (Math.PI / 180.0)), (float)this.minecraft.getWindow().getWidth() / this.minecraft.getWindow().getHeight(), 0.05F, this.getDepthFar()
);
}
public float getDepthFar() {
return this.renderDistance * 4.0F;
}
public static float getNightVisionScale(LivingEntity livingEntity, float nanoTime) {
MobEffectInstance mobEffectInstance = livingEntity.getEffect(MobEffects.NIGHT_VISION);
return !mobEffectInstance.endsWithin(200) ? 1.0F : 0.7F + Mth.sin((mobEffectInstance.getDuration() - nanoTime) * (float) Math.PI * 0.2F) * 0.3F;
}
public void render(DeltaTracker deltaTracker, boolean renderLevel) {
if (!this.minecraft.isWindowActive()
&& this.minecraft.options.pauseOnLostFocus
&& (!this.minecraft.options.touchscreen().get() || !this.minecraft.mouseHandler.isRightPressed())) {
if (Util.getMillis() - this.lastActiveTime > 500L) {
this.minecraft.pauseGame(false);
}
} else {
this.lastActiveTime = Util.getMillis();
}
if (!this.minecraft.noRender) {
boolean bl = this.minecraft.isGameLoadFinished();
int i = (int)(this.minecraft.mouseHandler.xpos() * this.minecraft.getWindow().getGuiScaledWidth() / this.minecraft.getWindow().getScreenWidth());
int j = (int)(this.minecraft.mouseHandler.ypos() * this.minecraft.getWindow().getGuiScaledHeight() / this.minecraft.getWindow().getScreenHeight());
RenderSystem.viewport(0, 0, this.minecraft.getWindow().getWidth(), this.minecraft.getWindow().getHeight());
if (bl && renderLevel && this.minecraft.level != null) {
this.minecraft.getProfiler().push("level");
this.renderLevel(deltaTracker);
this.tryTakeScreenshotIfNeeded();
this.minecraft.levelRenderer.doEntityOutline();
if (this.postEffect != null && this.effectActive) {
RenderSystem.disableBlend();
RenderSystem.disableDepthTest();
RenderSystem.resetTextureMatrix();
this.postEffect.process(deltaTracker.getGameTimeDeltaTicks());
}
this.minecraft.getMainRenderTarget().bindWrite(true);
}
Window window = this.minecraft.getWindow();
RenderSystem.clear(256, Minecraft.ON_OSX);
Matrix4f matrix4f = new Matrix4f()
.setOrtho(0.0F, (float)(window.getWidth() / window.getGuiScale()), (float)(window.getHeight() / window.getGuiScale()), 0.0F, 1000.0F, 21000.0F);
RenderSystem.setProjectionMatrix(matrix4f, VertexSorting.ORTHOGRAPHIC_Z);
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
matrix4fStack.translation(0.0F, 0.0F, -11000.0F);
RenderSystem.applyModelViewMatrix();
Lighting.setupFor3DItems();
GuiGraphics guiGraphics = new GuiGraphics(this.minecraft, this.renderBuffers.bufferSource());
if (bl && renderLevel && this.minecraft.level != null) {
this.minecraft.getProfiler().popPush("gui");
if (this.minecraft.player != null) {
float f = Mth.lerp(
deltaTracker.getGameTimeDeltaPartialTick(false), this.minecraft.player.oSpinningEffectIntensity, this.minecraft.player.spinningEffectIntensity
);
float g = this.minecraft.options.screenEffectScale().get().floatValue();
if (f > 0.0F && this.minecraft.player.hasEffect(MobEffects.CONFUSION) && g < 1.0F) {
this.renderConfusionOverlay(guiGraphics, f * (1.0F - g));
}
}
if (!this.minecraft.options.hideGui) {
this.renderItemActivationAnimation(guiGraphics, deltaTracker.getGameTimeDeltaPartialTick(false));
}
this.minecraft.gui.render(guiGraphics, deltaTracker);
RenderSystem.clear(256, Minecraft.ON_OSX);
this.minecraft.getProfiler().pop();
}
if (this.minecraft.getOverlay() != null) {
try {
this.minecraft.getOverlay().render(guiGraphics, i, j, deltaTracker.getRealtimeDeltaTicks());
} catch (Throwable var15) {
CrashReport crashReport = CrashReport.forThrowable(var15, "Rendering overlay");
CrashReportCategory crashReportCategory = crashReport.addCategory("Overlay render details");
crashReportCategory.setDetail("Overlay name", (CrashReportDetail<String>)(() -> this.minecraft.getOverlay().getClass().getCanonicalName()));
throw new ReportedException(crashReport);
}
} else if (bl && this.minecraft.screen != null) {
try {
this.minecraft.screen.renderWithTooltip(guiGraphics, i, j, deltaTracker.getRealtimeDeltaTicks());
} catch (Throwable var14) {
CrashReport crashReport = CrashReport.forThrowable(var14, "Rendering screen");
CrashReportCategory crashReportCategory = crashReport.addCategory("Screen render details");
crashReportCategory.setDetail("Screen name", (CrashReportDetail<String>)(() -> this.minecraft.screen.getClass().getCanonicalName()));
crashReportCategory.setDetail(
"Mouse location",
(CrashReportDetail<String>)(() -> String.format(
Locale.ROOT, "Scaled: (%d, %d). Absolute: (%f, %f)", i, j, this.minecraft.mouseHandler.xpos(), this.minecraft.mouseHandler.ypos()
))
);
crashReportCategory.setDetail(
"Screen size",
(CrashReportDetail<String>)(() -> String.format(
Locale.ROOT,
"Scaled: (%d, %d). Absolute: (%d, %d). Scale factor of %f",
this.minecraft.getWindow().getGuiScaledWidth(),
this.minecraft.getWindow().getGuiScaledHeight(),
this.minecraft.getWindow().getWidth(),
this.minecraft.getWindow().getHeight(),
this.minecraft.getWindow().getGuiScale()
))
);
throw new ReportedException(crashReport);
}
try {
if (this.minecraft.screen != null) {
this.minecraft.screen.handleDelayedNarration();
}
} catch (Throwable var13) {
CrashReport crashReport = CrashReport.forThrowable(var13, "Narrating screen");
CrashReportCategory crashReportCategory = crashReport.addCategory("Screen details");
crashReportCategory.setDetail("Screen name", (CrashReportDetail<String>)(() -> this.minecraft.screen.getClass().getCanonicalName()));
throw new ReportedException(crashReport);
}
}
if (bl && renderLevel && this.minecraft.level != null) {
this.minecraft.gui.renderSavingIndicator(guiGraphics, deltaTracker);
}
if (bl) {
this.minecraft.getProfiler().push("toasts");
this.minecraft.getToasts().render(guiGraphics);
this.minecraft.getProfiler().pop();
}
guiGraphics.flush();
matrix4fStack.popMatrix();
RenderSystem.applyModelViewMatrix();
}
}
private void tryTakeScreenshotIfNeeded() {
if (!this.hasWorldScreenshot && this.minecraft.isLocalServer()) {
long l = Util.getMillis();
if (l - this.lastScreenshotAttempt >= 1000L) {
this.lastScreenshotAttempt = l;
IntegratedServer integratedServer = this.minecraft.getSingleplayerServer();
if (integratedServer != null && !integratedServer.isStopped()) {
integratedServer.getWorldScreenshotFile().ifPresent(path -> {
if (Files.isRegularFile(path, new LinkOption[0])) {
this.hasWorldScreenshot = true;
} else {
this.takeAutoScreenshot(path);
}
});
}
}
}
}
private void takeAutoScreenshot(Path path) {
if (this.minecraft.levelRenderer.countRenderedSections() > 10 && this.minecraft.levelRenderer.hasRenderedAllSections()) {
NativeImage nativeImage = Screenshot.takeScreenshot(this.minecraft.getMainRenderTarget());
Util.ioPool().execute(() -> {
int i = nativeImage.getWidth();
int j = nativeImage.getHeight();
int k = 0;
int l = 0;
if (i > j) {
k = (i - j) / 2;
i = j;
} else {
l = (j - i) / 2;
j = i;
}
try (NativeImage nativeImage2 = new NativeImage(64, 64, false)) {
nativeImage.resizeSubRectTo(k, l, i, j, nativeImage2);
nativeImage2.writeToFile(path);
} catch (IOException var16) {
LOGGER.warn("Couldn't save auto screenshot", (Throwable)var16);
} finally {
nativeImage.close();
}
});
}
}
private boolean shouldRenderBlockOutline() {
if (!this.renderBlockOutline) {
return false;
} else {
Entity entity = this.minecraft.getCameraEntity();
boolean bl = entity instanceof Player && !this.minecraft.options.hideGui;
if (bl && !((Player)entity).getAbilities().mayBuild) {
ItemStack itemStack = ((LivingEntity)entity).getMainHandItem();
HitResult hitResult = this.minecraft.hitResult;
if (hitResult != null && hitResult.getType() == HitResult.Type.BLOCK) {
BlockPos blockPos = ((BlockHitResult)hitResult).getBlockPos();
BlockState blockState = this.minecraft.level.getBlockState(blockPos);
if (this.minecraft.gameMode.getPlayerMode() == GameType.SPECTATOR) {
bl = blockState.getMenuProvider(this.minecraft.level, blockPos) != null;
} else {
BlockInWorld blockInWorld = new BlockInWorld(this.minecraft.level, blockPos, false);
Registry<Block> registry = this.minecraft.level.registryAccess().registryOrThrow(Registries.BLOCK);
bl = !itemStack.isEmpty() && (itemStack.canBreakBlockInAdventureMode(blockInWorld) || itemStack.canPlaceOnBlockInAdventureMode(blockInWorld));
}
}
}
return bl;
}
}
public void renderLevel(DeltaTracker deltaTracker) {
float f = deltaTracker.getGameTimeDeltaPartialTick(true);
this.lightTexture.updateLightTexture(f);
if (this.minecraft.getCameraEntity() == null) {
this.minecraft.setCameraEntity(this.minecraft.player);
}
this.pick(f);
this.minecraft.getProfiler().push("center");
boolean bl = this.shouldRenderBlockOutline();
this.minecraft.getProfiler().popPush("camera");
Camera camera = this.mainCamera;
Entity entity = (Entity)(this.minecraft.getCameraEntity() == null ? this.minecraft.player : this.minecraft.getCameraEntity());
float g = this.minecraft.level.tickRateManager().isEntityFrozen(entity) ? 1.0F : f;
camera.setup(this.minecraft.level, entity, !this.minecraft.options.getCameraType().isFirstPerson(), this.minecraft.options.getCameraType().isMirrored(), g);
this.renderDistance = this.minecraft.options.getEffectiveRenderDistance() * 16;
double d = this.getFov(camera, f, true);
Matrix4f matrix4f = this.getProjectionMatrix(d);
PoseStack poseStack = new PoseStack();
this.bobHurt(poseStack, camera.getPartialTickTime());
if (this.minecraft.options.bobView().get()) {
this.bobView(poseStack, camera.getPartialTickTime());
}
matrix4f.mul(poseStack.last().pose());
float h = this.minecraft.options.screenEffectScale().get().floatValue();
float i = Mth.lerp(f, this.minecraft.player.oSpinningEffectIntensity, this.minecraft.player.spinningEffectIntensity) * (h * h);
if (i > 0.0F) {
int j = this.minecraft.player.hasEffect(MobEffects.CONFUSION) ? 7 : 20;
float k = 5.0F / (i * i + 5.0F) - i * 0.04F;
k *= k;
Vector3f vector3f = new Vector3f(0.0F, Mth.SQRT_OF_TWO / 2.0F, Mth.SQRT_OF_TWO / 2.0F);
float l = (this.confusionAnimationTick + f) * j * (float) (Math.PI / 180.0);
matrix4f.rotate(l, vector3f);
matrix4f.scale(1.0F / k, 1.0F, 1.0F);
matrix4f.rotate(-l, vector3f);
}
this.resetProjectionMatrix(matrix4f);
Quaternionf quaternionf = camera.rotation().conjugate(new Quaternionf());
Matrix4f matrix4f2 = new Matrix4f().rotation(quaternionf);
this.minecraft
.levelRenderer
.prepareCullFrustum(camera.getPosition(), matrix4f2, this.getProjectionMatrix(Math.max(d, this.minecraft.options.fov().get().intValue())));
this.minecraft.levelRenderer.renderLevel(deltaTracker, bl, camera, this, this.lightTexture, matrix4f2, matrix4f);
this.minecraft.getProfiler().popPush("hand");
if (this.renderHand) {
RenderSystem.clear(256, Minecraft.ON_OSX);
this.renderItemInHand(camera, f, matrix4f2);
}
this.minecraft.getProfiler().pop();
}
public void resetData() {
this.itemActivationItem = null;
this.mapRenderer.resetData();
this.mainCamera.reset();
this.hasWorldScreenshot = false;
}
public MapRenderer getMapRenderer() {
return this.mapRenderer;
}
public void displayItemActivation(ItemStack stack) {
this.itemActivationItem = stack;
this.itemActivationTicks = 40;
this.itemActivationOffX = this.random.nextFloat() * 2.0F - 1.0F;
this.itemActivationOffY = this.random.nextFloat() * 2.0F - 1.0F;
}
private void renderItemActivationAnimation(GuiGraphics guiGraphics, float partialTick) {
if (this.itemActivationItem != null && this.itemActivationTicks > 0) {
int i = 40 - this.itemActivationTicks;
float f = (i + partialTick) / 40.0F;
float g = f * f;
float h = f * g;
float j = 10.25F * h * g - 24.95F * g * g + 25.5F * h - 13.8F * g + 4.0F * f;
float k = j * (float) Math.PI;
float l = this.itemActivationOffX * (guiGraphics.guiWidth() / 4);
float m = this.itemActivationOffY * (guiGraphics.guiHeight() / 4);
PoseStack poseStack = new PoseStack();
poseStack.pushPose();
poseStack.translate(guiGraphics.guiWidth() / 2 + l * Mth.abs(Mth.sin(k * 2.0F)), guiGraphics.guiHeight() / 2 + m * Mth.abs(Mth.sin(k * 2.0F)), -50.0F);
float n = 50.0F + 175.0F * Mth.sin(k);
poseStack.scale(n, -n, n);
poseStack.mulPose(Axis.YP.rotationDegrees(900.0F * Mth.abs(Mth.sin(k))));
poseStack.mulPose(Axis.XP.rotationDegrees(6.0F * Mth.cos(f * 8.0F)));
poseStack.mulPose(Axis.ZP.rotationDegrees(6.0F * Mth.cos(f * 8.0F)));
guiGraphics.drawManaged(
() -> this.minecraft
.getItemRenderer()
.renderStatic(
this.itemActivationItem, ItemDisplayContext.FIXED, 15728880, OverlayTexture.NO_OVERLAY, poseStack, guiGraphics.bufferSource(), this.minecraft.level, 0
)
);
poseStack.popPose();
}
}
private void renderConfusionOverlay(GuiGraphics guiGraphics, float scalar) {
int i = guiGraphics.guiWidth();
int j = guiGraphics.guiHeight();
guiGraphics.pose().pushPose();
float f = Mth.lerp(scalar, 2.0F, 1.0F);
guiGraphics.pose().translate(i / 2.0F, j / 2.0F, 0.0F);
guiGraphics.pose().scale(f, f, f);
guiGraphics.pose().translate(-i / 2.0F, -j / 2.0F, 0.0F);
float g = 0.2F * scalar;
float h = 0.4F * scalar;
float k = 0.2F * scalar;
RenderSystem.disableDepthTest();
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
guiGraphics.setColor(g, h, k, 1.0F);
guiGraphics.blit(NAUSEA_LOCATION, 0, 0, -90, 0.0F, 0.0F, i, j, i, j);
guiGraphics.setColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
RenderSystem.depthMask(true);
RenderSystem.enableDepthTest();
guiGraphics.pose().popPose();
}
public Minecraft getMinecraft() {
return this.minecraft;
}
public float getDarkenWorldAmount(float partialTicks) {
return Mth.lerp(partialTicks, this.darkenWorldAmountO, this.darkenWorldAmount);
}
public float getRenderDistance() {
return this.renderDistance;
}
public Camera getMainCamera() {
return this.mainCamera;
}
public LightTexture lightTexture() {
return this.lightTexture;
}
public OverlayTexture overlayTexture() {
return this.overlayTexture;
}
@Nullable
public static ShaderInstance getPositionShader() {
return positionShader;
}
@Nullable
public static ShaderInstance getPositionColorShader() {
return positionColorShader;
}
@Nullable
public static ShaderInstance getPositionTexShader() {
return positionTexShader;
}
@Nullable
public static ShaderInstance getPositionTexColorShader() {
return positionTexColorShader;
}
@Nullable
public static ShaderInstance getParticleShader() {
return particleShader;
}
@Nullable
public static ShaderInstance getPositionColorLightmapShader() {
return positionColorLightmapShader;
}
@Nullable
public static ShaderInstance getPositionColorTexLightmapShader() {
return positionColorTexLightmapShader;
}
@Nullable
public static ShaderInstance getRendertypeSolidShader() {
return rendertypeSolidShader;
}
@Nullable
public static ShaderInstance getRendertypeCutoutMippedShader() {
return rendertypeCutoutMippedShader;
}
@Nullable
public static ShaderInstance getRendertypeCutoutShader() {
return rendertypeCutoutShader;
}
@Nullable
public static ShaderInstance getRendertypeTranslucentShader() {
return rendertypeTranslucentShader;
}
@Nullable
public static ShaderInstance getRendertypeTranslucentMovingBlockShader() {
return rendertypeTranslucentMovingBlockShader;
}
@Nullable
public static ShaderInstance getRendertypeArmorCutoutNoCullShader() {
return rendertypeArmorCutoutNoCullShader;
}
@Nullable
public static ShaderInstance getRendertypeEntitySolidShader() {
return rendertypeEntitySolidShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityCutoutShader() {
return rendertypeEntityCutoutShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityCutoutNoCullShader() {
return rendertypeEntityCutoutNoCullShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityCutoutNoCullZOffsetShader() {
return rendertypeEntityCutoutNoCullZOffsetShader;
}
@Nullable
public static ShaderInstance getRendertypeItemEntityTranslucentCullShader() {
return rendertypeItemEntityTranslucentCullShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityTranslucentCullShader() {
return rendertypeEntityTranslucentCullShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityTranslucentShader() {
return rendertypeEntityTranslucentShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityTranslucentEmissiveShader() {
return rendertypeEntityTranslucentEmissiveShader;
}
@Nullable
public static ShaderInstance getRendertypeEntitySmoothCutoutShader() {
return rendertypeEntitySmoothCutoutShader;
}
@Nullable
public static ShaderInstance getRendertypeBeaconBeamShader() {
return rendertypeBeaconBeamShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityDecalShader() {
return rendertypeEntityDecalShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityNoOutlineShader() {
return rendertypeEntityNoOutlineShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityShadowShader() {
return rendertypeEntityShadowShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityAlphaShader() {
return rendertypeEntityAlphaShader;
}
@Nullable
public static ShaderInstance getRendertypeEyesShader() {
return rendertypeEyesShader;
}
@Nullable
public static ShaderInstance getRendertypeEnergySwirlShader() {
return rendertypeEnergySwirlShader;
}
@Nullable
public static ShaderInstance getRendertypeBreezeWindShader() {
return rendertypeBreezeWindShader;
}
@Nullable
public static ShaderInstance getRendertypeLeashShader() {
return rendertypeLeashShader;
}
@Nullable
public static ShaderInstance getRendertypeWaterMaskShader() {
return rendertypeWaterMaskShader;
}
@Nullable
public static ShaderInstance getRendertypeOutlineShader() {
return rendertypeOutlineShader;
}
@Nullable
public static ShaderInstance getRendertypeArmorGlintShader() {
return rendertypeArmorGlintShader;
}
@Nullable
public static ShaderInstance getRendertypeArmorEntityGlintShader() {
return rendertypeArmorEntityGlintShader;
}
@Nullable
public static ShaderInstance getRendertypeGlintTranslucentShader() {
return rendertypeGlintTranslucentShader;
}
@Nullable
public static ShaderInstance getRendertypeGlintShader() {
return rendertypeGlintShader;
}
@Nullable
public static ShaderInstance getRendertypeGlintDirectShader() {
return rendertypeGlintDirectShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityGlintShader() {
return rendertypeEntityGlintShader;
}
@Nullable
public static ShaderInstance getRendertypeEntityGlintDirectShader() {
return rendertypeEntityGlintDirectShader;
}
@Nullable
public static ShaderInstance getRendertypeTextShader() {
return rendertypeTextShader;
}
@Nullable
public static ShaderInstance getRendertypeTextBackgroundShader() {
return rendertypeTextBackgroundShader;
}
@Nullable
public static ShaderInstance getRendertypeTextIntensityShader() {
return rendertypeTextIntensityShader;
}
@Nullable
public static ShaderInstance getRendertypeTextSeeThroughShader() {
return rendertypeTextSeeThroughShader;
}
@Nullable
public static ShaderInstance getRendertypeTextBackgroundSeeThroughShader() {
return rendertypeTextBackgroundSeeThroughShader;
}
@Nullable
public static ShaderInstance getRendertypeTextIntensitySeeThroughShader() {
return rendertypeTextIntensitySeeThroughShader;
}
@Nullable
public static ShaderInstance getRendertypeLightningShader() {
return rendertypeLightningShader;
}
@Nullable
public static ShaderInstance getRendertypeTripwireShader() {
return rendertypeTripwireShader;
}
@Nullable
public static ShaderInstance getRendertypeEndPortalShader() {
return rendertypeEndPortalShader;
}
@Nullable
public static ShaderInstance getRendertypeEndGatewayShader() {
return rendertypeEndGatewayShader;
}
@Nullable
public static ShaderInstance getRendertypeCloudsShader() {
return rendertypeCloudsShader;
}
@Nullable
public static ShaderInstance getRendertypeLinesShader() {
return rendertypeLinesShader;
}
@Nullable
public static ShaderInstance getRendertypeCrumblingShader() {
return rendertypeCrumblingShader;
}
@Nullable
public static ShaderInstance getRendertypeGuiShader() {
return rendertypeGuiShader;
}
@Nullable
public static ShaderInstance getRendertypeGuiOverlayShader() {
return rendertypeGuiOverlayShader;
}
@Nullable
public static ShaderInstance getRendertypeGuiTextHighlightShader() {
return rendertypeGuiTextHighlightShader;
}
@Nullable
public static ShaderInstance getRendertypeGuiGhostRecipeOverlayShader() {
return rendertypeGuiGhostRecipeOverlayShader;
}
@Environment(EnvType.CLIENT)
public record ResourceCache(ResourceProvider original, Map<ResourceLocation, Resource> cache) implements ResourceProvider {
@Override
public Optional<Resource> getResource(ResourceLocation resourceLocation) {
Resource resource = (Resource)this.cache.get(resourceLocation);
return resource != null ? Optional.of(resource) : this.original.getResource(resourceLocation);
}
}
}