minecraft-src/net/minecraft/client/renderer/blockentity/BedRenderer.java
2025-07-04 01:41:11 +03:00

126 lines
5.4 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Direction;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BedBlock;
import net.minecraft.world.level.block.ChestBlock;
import net.minecraft.world.level.block.DoubleBlockCombiner;
import net.minecraft.world.level.block.entity.BedBlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BedPart;
@Environment(EnvType.CLIENT)
public class BedRenderer implements BlockEntityRenderer<BedBlockEntity> {
private final ModelPart headRoot;
private final ModelPart footRoot;
public BedRenderer(BlockEntityRendererProvider.Context context) {
this.headRoot = context.bakeLayer(ModelLayers.BED_HEAD);
this.footRoot = context.bakeLayer(ModelLayers.BED_FOOT);
}
public static LayerDefinition createHeadLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
partDefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(50, 6).addBox(0.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI / 2))
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(50, 18).addBox(-16.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) Math.PI)
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
public static LayerDefinition createFootLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 22).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(50, 0).addBox(0.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F), PartPose.rotation((float) (Math.PI / 2), 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(50, 12).addBox(-16.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI * 3.0 / 2.0))
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
public void render(BedBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) {
Material material = Sheets.BED_TEXTURES[blockEntity.getColor().getId()];
Level level = blockEntity.getLevel();
if (level != null) {
BlockState blockState = blockEntity.getBlockState();
DoubleBlockCombiner.NeighborCombineResult<? extends BedBlockEntity> neighborCombineResult = DoubleBlockCombiner.combineWithNeigbour(
BlockEntityType.BED,
BedBlock::getBlockType,
BedBlock::getConnectedDirection,
ChestBlock.FACING,
blockState,
level,
blockEntity.getBlockPos(),
(levelAccessor, blockPos) -> false
);
int i = neighborCombineResult.apply(new BrightnessCombiner<>()).get(packedLight);
this.renderPiece(
poseStack,
bufferSource,
blockState.getValue(BedBlock.PART) == BedPart.HEAD ? this.headRoot : this.footRoot,
blockState.getValue(BedBlock.FACING),
material,
i,
packedOverlay,
false
);
} else {
this.renderPiece(poseStack, bufferSource, this.headRoot, Direction.SOUTH, material, packedLight, packedOverlay, false);
this.renderPiece(poseStack, bufferSource, this.footRoot, Direction.SOUTH, material, packedLight, packedOverlay, true);
}
}
/**
* @param foot {@code true} if piece to render is the foot of the bed, {@code false} otherwise or if being rendered by a {@link net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer}
*/
private void renderPiece(
PoseStack poseStack,
MultiBufferSource bufferSource,
ModelPart modelPart,
Direction direction,
Material material,
int packedLight,
int packedOverlay,
boolean foot
) {
poseStack.pushPose();
poseStack.translate(0.0F, 0.5625F, foot ? -1.0F : 0.0F);
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
poseStack.translate(0.5F, 0.5F, 0.5F);
poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F + direction.toYRot()));
poseStack.translate(-0.5F, -0.5F, -0.5F);
VertexConsumer vertexConsumer = material.buffer(bufferSource, RenderType::entitySolid);
modelPart.render(poseStack, vertexConsumer, packedLight, packedOverlay);
poseStack.popPose();
}
}