minecraft-src/net/minecraft/client/renderer/chunk/SectionRenderDispatcher.java
2025-07-04 01:41:11 +03:00

648 lines
24 KiB
Java

package net.minecraft.client.renderer.chunk;
import com.google.common.collect.Lists;
import com.google.common.collect.Queues;
import com.google.common.collect.Sets;
import com.google.common.primitives.Doubles;
import com.mojang.blaze3d.vertex.ByteBufferBuilder;
import com.mojang.blaze3d.vertex.MeshData;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexSorting;
import it.unimi.dsi.fastutil.objects.ObjectArraySet;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Objects;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.CancellationException;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.concurrent.PriorityBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Supplier;
import java.util.stream.Collectors;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.CrashReport;
import net.minecraft.Util;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.SectionBufferBuilderPack;
import net.minecraft.client.renderer.SectionBufferBuilderPool;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.util.thread.ProcessorMailbox;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.chunk.status.ChunkStatus;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class SectionRenderDispatcher {
private static final int MAX_HIGH_PRIORITY_QUOTA = 2;
private final PriorityBlockingQueue<SectionRenderDispatcher.RenderSection.CompileTask> toBatchHighPriority = Queues.newPriorityBlockingQueue();
private final Queue<SectionRenderDispatcher.RenderSection.CompileTask> toBatchLowPriority = Queues.<SectionRenderDispatcher.RenderSection.CompileTask>newLinkedBlockingDeque();
private int highPriorityQuota = 2;
private final Queue<Runnable> toUpload = Queues.<Runnable>newConcurrentLinkedQueue();
final SectionBufferBuilderPack fixedBuffers;
private final SectionBufferBuilderPool bufferPool;
private volatile int toBatchCount;
private volatile boolean closed;
private final ProcessorMailbox<Runnable> mailbox;
private final Executor executor;
ClientLevel level;
final LevelRenderer renderer;
private Vec3 camera = Vec3.ZERO;
final SectionCompiler sectionCompiler;
public SectionRenderDispatcher(
ClientLevel level,
LevelRenderer renderer,
Executor executor,
RenderBuffers buffers,
BlockRenderDispatcher blockRenderer,
BlockEntityRenderDispatcher blockEntityRenderer
) {
this.level = level;
this.renderer = renderer;
this.fixedBuffers = buffers.fixedBufferPack();
this.bufferPool = buffers.sectionBufferPool();
this.executor = executor;
this.mailbox = ProcessorMailbox.create(executor, "Section Renderer");
this.mailbox.tell(this::runTask);
this.sectionCompiler = new SectionCompiler(blockRenderer, blockEntityRenderer);
}
public void setLevel(ClientLevel level) {
this.level = level;
}
private void runTask() {
if (!this.closed && !this.bufferPool.isEmpty()) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = this.pollTask();
if (compileTask != null) {
SectionBufferBuilderPack sectionBufferBuilderPack = (SectionBufferBuilderPack)Objects.requireNonNull(this.bufferPool.acquire());
this.toBatchCount = this.toBatchHighPriority.size() + this.toBatchLowPriority.size();
CompletableFuture.supplyAsync(
Util.wrapThreadWithTaskName(compileTask.name(), (Supplier)(() -> compileTask.doTask(sectionBufferBuilderPack))), this.executor
)
.thenCompose(completableFuture -> completableFuture)
.whenComplete((sectionTaskResult, throwable) -> {
if (throwable != null) {
Minecraft.getInstance().delayCrash(CrashReport.forThrowable(throwable, "Batching sections"));
} else {
this.mailbox.tell(() -> {
if (sectionTaskResult == SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL) {
sectionBufferBuilderPack.clearAll();
} else {
sectionBufferBuilderPack.discardAll();
}
this.bufferPool.release(sectionBufferBuilderPack);
this.runTask();
});
}
});
}
}
}
@Nullable
private SectionRenderDispatcher.RenderSection.CompileTask pollTask() {
if (this.highPriorityQuota <= 0) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = (SectionRenderDispatcher.RenderSection.CompileTask)this.toBatchLowPriority.poll();
if (compileTask != null) {
this.highPriorityQuota = 2;
return compileTask;
}
}
SectionRenderDispatcher.RenderSection.CompileTask compileTask = (SectionRenderDispatcher.RenderSection.CompileTask)this.toBatchHighPriority.poll();
if (compileTask != null) {
this.highPriorityQuota--;
return compileTask;
} else {
this.highPriorityQuota = 2;
return (SectionRenderDispatcher.RenderSection.CompileTask)this.toBatchLowPriority.poll();
}
}
public String getStats() {
return String.format(Locale.ROOT, "pC: %03d, pU: %02d, aB: %02d", this.toBatchCount, this.toUpload.size(), this.bufferPool.getFreeBufferCount());
}
public int getToBatchCount() {
return this.toBatchCount;
}
public int getToUpload() {
return this.toUpload.size();
}
public int getFreeBufferCount() {
return this.bufferPool.getFreeBufferCount();
}
public void setCamera(Vec3 camera) {
this.camera = camera;
}
public Vec3 getCameraPosition() {
return this.camera;
}
public void uploadAllPendingUploads() {
Runnable runnable;
while ((runnable = (Runnable)this.toUpload.poll()) != null) {
runnable.run();
}
}
public void rebuildSectionSync(SectionRenderDispatcher.RenderSection section, RenderRegionCache regionCache) {
section.compileSync(regionCache);
}
public void blockUntilClear() {
this.clearBatchQueue();
}
public void schedule(SectionRenderDispatcher.RenderSection.CompileTask task) {
if (!this.closed) {
this.mailbox.tell(() -> {
if (!this.closed) {
if (task.isHighPriority) {
this.toBatchHighPriority.offer(task);
} else {
this.toBatchLowPriority.offer(task);
}
this.toBatchCount = this.toBatchHighPriority.size() + this.toBatchLowPriority.size();
this.runTask();
}
});
}
}
public CompletableFuture<Void> uploadSectionLayer(MeshData meshData, VertexBuffer vertexBuffer) {
return this.closed ? CompletableFuture.completedFuture(null) : CompletableFuture.runAsync(() -> {
if (vertexBuffer.isInvalid()) {
meshData.close();
} else {
vertexBuffer.bind();
vertexBuffer.upload(meshData);
VertexBuffer.unbind();
}
}, this.toUpload::add);
}
public CompletableFuture<Void> uploadSectionIndexBuffer(ByteBufferBuilder.Result result, VertexBuffer vertexBuffer) {
return this.closed ? CompletableFuture.completedFuture(null) : CompletableFuture.runAsync(() -> {
if (vertexBuffer.isInvalid()) {
result.close();
} else {
vertexBuffer.bind();
vertexBuffer.uploadIndexBuffer(result);
VertexBuffer.unbind();
}
}, this.toUpload::add);
}
private void clearBatchQueue() {
while (!this.toBatchHighPriority.isEmpty()) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = (SectionRenderDispatcher.RenderSection.CompileTask)this.toBatchHighPriority.poll();
if (compileTask != null) {
compileTask.cancel();
}
}
while (!this.toBatchLowPriority.isEmpty()) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = (SectionRenderDispatcher.RenderSection.CompileTask)this.toBatchLowPriority.poll();
if (compileTask != null) {
compileTask.cancel();
}
}
this.toBatchCount = 0;
}
public boolean isQueueEmpty() {
return this.toBatchCount == 0 && this.toUpload.isEmpty();
}
public void dispose() {
this.closed = true;
this.clearBatchQueue();
this.uploadAllPendingUploads();
}
@Environment(EnvType.CLIENT)
public static class CompiledSection {
public static final SectionRenderDispatcher.CompiledSection UNCOMPILED = new SectionRenderDispatcher.CompiledSection() {
@Override
public boolean facesCanSeeEachother(Direction face1, Direction face2) {
return false;
}
};
public static final SectionRenderDispatcher.CompiledSection EMPTY = new SectionRenderDispatcher.CompiledSection() {
@Override
public boolean facesCanSeeEachother(Direction face1, Direction face2) {
return true;
}
};
final Set<RenderType> hasBlocks = new ObjectArraySet<>(RenderType.chunkBufferLayers().size());
final List<BlockEntity> renderableBlockEntities = Lists.<BlockEntity>newArrayList();
VisibilitySet visibilitySet = new VisibilitySet();
@Nullable
MeshData.SortState transparencyState;
public boolean hasNoRenderableLayers() {
return this.hasBlocks.isEmpty();
}
public boolean isEmpty(RenderType renderType) {
return !this.hasBlocks.contains(renderType);
}
public List<BlockEntity> getRenderableBlockEntities() {
return this.renderableBlockEntities;
}
public boolean facesCanSeeEachother(Direction face1, Direction face2) {
return this.visibilitySet.visibilityBetween(face1, face2);
}
}
@Environment(EnvType.CLIENT)
public class RenderSection {
public static final int SIZE = 16;
public final int index;
public final AtomicReference<SectionRenderDispatcher.CompiledSection> compiled = new AtomicReference(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
private final AtomicInteger initialCompilationCancelCount = new AtomicInteger(0);
@Nullable
private SectionRenderDispatcher.RenderSection.RebuildTask lastRebuildTask;
@Nullable
private SectionRenderDispatcher.RenderSection.ResortTransparencyTask lastResortTransparencyTask;
private final Set<BlockEntity> globalBlockEntities = Sets.<BlockEntity>newHashSet();
private final Map<RenderType, VertexBuffer> buffers = (Map<RenderType, VertexBuffer>)RenderType.chunkBufferLayers()
.stream()
.collect(Collectors.toMap(renderType -> renderType, renderType -> new VertexBuffer(VertexBuffer.Usage.STATIC)));
private AABB bb;
private boolean dirty = true;
final BlockPos.MutableBlockPos origin = new BlockPos.MutableBlockPos(-1, -1, -1);
private final BlockPos.MutableBlockPos[] relativeOrigins = Util.make(new BlockPos.MutableBlockPos[6], mutableBlockPoss -> {
for (int i = 0; i < mutableBlockPoss.length; i++) {
mutableBlockPoss[i] = new BlockPos.MutableBlockPos();
}
});
private boolean playerChanged;
public RenderSection(final int index, final int originX, final int originY, final int originZ) {
this.index = index;
this.setOrigin(originX, originY, originZ);
}
private boolean doesChunkExistAt(BlockPos pos) {
return SectionRenderDispatcher.this.level
.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()), ChunkStatus.FULL, false)
!= null;
}
public boolean hasAllNeighbors() {
int i = 24;
return !(this.getDistToPlayerSqr() > 576.0)
? true
: this.doesChunkExistAt(this.relativeOrigins[Direction.WEST.ordinal()])
&& this.doesChunkExistAt(this.relativeOrigins[Direction.NORTH.ordinal()])
&& this.doesChunkExistAt(this.relativeOrigins[Direction.EAST.ordinal()])
&& this.doesChunkExistAt(this.relativeOrigins[Direction.SOUTH.ordinal()]);
}
public AABB getBoundingBox() {
return this.bb;
}
public VertexBuffer getBuffer(RenderType renderType) {
return (VertexBuffer)this.buffers.get(renderType);
}
public void setOrigin(int x, int y, int z) {
this.reset();
this.origin.set(x, y, z);
this.bb = new AABB(x, y, z, x + 16, y + 16, z + 16);
for (Direction direction : Direction.values()) {
this.relativeOrigins[direction.ordinal()].set(this.origin).move(direction, 16);
}
}
protected double getDistToPlayerSqr() {
Camera camera = Minecraft.getInstance().gameRenderer.getMainCamera();
double d = this.bb.minX + 8.0 - camera.getPosition().x;
double e = this.bb.minY + 8.0 - camera.getPosition().y;
double f = this.bb.minZ + 8.0 - camera.getPosition().z;
return d * d + e * e + f * f;
}
public SectionRenderDispatcher.CompiledSection getCompiled() {
return (SectionRenderDispatcher.CompiledSection)this.compiled.get();
}
private void reset() {
this.cancelTasks();
this.compiled.set(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
this.dirty = true;
}
public void releaseBuffers() {
this.reset();
this.buffers.values().forEach(VertexBuffer::close);
}
public BlockPos getOrigin() {
return this.origin;
}
public void setDirty(boolean playerChanged) {
boolean bl = this.dirty;
this.dirty = true;
this.playerChanged = playerChanged | (bl && this.playerChanged);
}
public void setNotDirty() {
this.dirty = false;
this.playerChanged = false;
}
public boolean isDirty() {
return this.dirty;
}
public boolean isDirtyFromPlayer() {
return this.dirty && this.playerChanged;
}
public BlockPos getRelativeOrigin(Direction direction) {
return this.relativeOrigins[direction.ordinal()];
}
public boolean resortTransparency(RenderType renderType, SectionRenderDispatcher sectionRenderDispatcher) {
SectionRenderDispatcher.CompiledSection compiledSection = this.getCompiled();
if (this.lastResortTransparencyTask != null) {
this.lastResortTransparencyTask.cancel();
}
if (!compiledSection.hasBlocks.contains(renderType)) {
return false;
} else {
this.lastResortTransparencyTask = new SectionRenderDispatcher.RenderSection.ResortTransparencyTask(this.getDistToPlayerSqr(), compiledSection);
sectionRenderDispatcher.schedule(this.lastResortTransparencyTask);
return true;
}
}
protected boolean cancelTasks() {
boolean bl = false;
if (this.lastRebuildTask != null) {
this.lastRebuildTask.cancel();
this.lastRebuildTask = null;
bl = true;
}
if (this.lastResortTransparencyTask != null) {
this.lastResortTransparencyTask.cancel();
this.lastResortTransparencyTask = null;
}
return bl;
}
public SectionRenderDispatcher.RenderSection.CompileTask createCompileTask(RenderRegionCache regionCache) {
boolean bl = this.cancelTasks();
RenderChunkRegion renderChunkRegion = regionCache.createRegion(SectionRenderDispatcher.this.level, SectionPos.of(this.origin));
boolean bl2 = this.compiled.get() == SectionRenderDispatcher.CompiledSection.UNCOMPILED;
if (bl2 && bl) {
this.initialCompilationCancelCount.incrementAndGet();
}
this.lastRebuildTask = new SectionRenderDispatcher.RenderSection.RebuildTask(
this.getDistToPlayerSqr(), renderChunkRegion, !bl2 || this.initialCompilationCancelCount.get() > 2
);
return this.lastRebuildTask;
}
public void rebuildSectionAsync(SectionRenderDispatcher sectionRenderDispatcher, RenderRegionCache regionCache) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = this.createCompileTask(regionCache);
sectionRenderDispatcher.schedule(compileTask);
}
void updateGlobalBlockEntities(Collection<BlockEntity> blockEntities) {
Set<BlockEntity> set = Sets.<BlockEntity>newHashSet(blockEntities);
Set<BlockEntity> set2;
synchronized (this.globalBlockEntities) {
set2 = Sets.<BlockEntity>newHashSet(this.globalBlockEntities);
set.removeAll(this.globalBlockEntities);
set2.removeAll(blockEntities);
this.globalBlockEntities.clear();
this.globalBlockEntities.addAll(blockEntities);
}
SectionRenderDispatcher.this.renderer.updateGlobalBlockEntities(set2, set);
}
public void compileSync(RenderRegionCache regionCache) {
SectionRenderDispatcher.RenderSection.CompileTask compileTask = this.createCompileTask(regionCache);
compileTask.doTask(SectionRenderDispatcher.this.fixedBuffers);
}
public boolean isAxisAlignedWith(int x, int y, int z) {
BlockPos blockPos = this.getOrigin();
return x == SectionPos.blockToSectionCoord(blockPos.getX())
|| z == SectionPos.blockToSectionCoord(blockPos.getZ())
|| y == SectionPos.blockToSectionCoord(blockPos.getY());
}
void setCompiled(SectionRenderDispatcher.CompiledSection compiled) {
this.compiled.set(compiled);
this.initialCompilationCancelCount.set(0);
SectionRenderDispatcher.this.renderer.addRecentlyCompiledSection(this);
}
VertexSorting createVertexSorting() {
Vec3 vec3 = SectionRenderDispatcher.this.getCameraPosition();
return VertexSorting.byDistance((float)(vec3.x - this.origin.getX()), (float)(vec3.y - this.origin.getY()), (float)(vec3.z - this.origin.getZ()));
}
@Environment(EnvType.CLIENT)
abstract class CompileTask implements Comparable<SectionRenderDispatcher.RenderSection.CompileTask> {
protected final double distAtCreation;
protected final AtomicBoolean isCancelled = new AtomicBoolean(false);
protected final boolean isHighPriority;
public CompileTask(final double distAtCreation, final boolean isHighPriority) {
this.distAtCreation = distAtCreation;
this.isHighPriority = isHighPriority;
}
public abstract CompletableFuture<SectionRenderDispatcher.SectionTaskResult> doTask(SectionBufferBuilderPack sectionBufferBuilderPack);
public abstract void cancel();
protected abstract String name();
public int compareTo(SectionRenderDispatcher.RenderSection.CompileTask other) {
return Doubles.compare(this.distAtCreation, other.distAtCreation);
}
}
@Environment(EnvType.CLIENT)
class RebuildTask extends SectionRenderDispatcher.RenderSection.CompileTask {
@Nullable
protected RenderChunkRegion region;
public RebuildTask(final double distAtCreation, @Nullable final RenderChunkRegion region, final boolean isHighPriority) {
super(distAtCreation, isHighPriority);
this.region = region;
}
@Override
protected String name() {
return "rend_chk_rebuild";
}
@Override
public CompletableFuture<SectionRenderDispatcher.SectionTaskResult> doTask(SectionBufferBuilderPack sectionBufferBuilderPack) {
if (this.isCancelled.get()) {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else if (!RenderSection.this.hasAllNeighbors()) {
this.cancel();
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else if (this.isCancelled.get()) {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else {
RenderChunkRegion renderChunkRegion = this.region;
this.region = null;
if (renderChunkRegion == null) {
RenderSection.this.setCompiled(SectionRenderDispatcher.CompiledSection.EMPTY);
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL);
} else {
SectionPos sectionPos = SectionPos.of(RenderSection.this.origin);
SectionCompiler.Results results = SectionRenderDispatcher.this.sectionCompiler
.compile(sectionPos, renderChunkRegion, RenderSection.this.createVertexSorting(), sectionBufferBuilderPack);
RenderSection.this.updateGlobalBlockEntities(results.globalBlockEntities);
if (this.isCancelled.get()) {
results.release();
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else {
SectionRenderDispatcher.CompiledSection compiledSection = new SectionRenderDispatcher.CompiledSection();
compiledSection.visibilitySet = results.visibilitySet;
compiledSection.renderableBlockEntities.addAll(results.blockEntities);
compiledSection.transparencyState = results.transparencyState;
List<CompletableFuture<Void>> list = new ArrayList(results.renderedLayers.size());
results.renderedLayers.forEach((renderType, meshData) -> {
list.add(SectionRenderDispatcher.this.uploadSectionLayer(meshData, RenderSection.this.getBuffer(renderType)));
compiledSection.hasBlocks.add(renderType);
});
return Util.sequenceFailFast(list).handle((listx, throwable) -> {
if (throwable != null && !(throwable instanceof CancellationException) && !(throwable instanceof InterruptedException)) {
Minecraft.getInstance().delayCrash(CrashReport.forThrowable(throwable, "Rendering section"));
}
if (this.isCancelled.get()) {
return SectionRenderDispatcher.SectionTaskResult.CANCELLED;
} else {
RenderSection.this.setCompiled(compiledSection);
return SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL;
}
});
}
}
}
}
@Override
public void cancel() {
this.region = null;
if (this.isCancelled.compareAndSet(false, true)) {
RenderSection.this.setDirty(false);
}
}
}
@Environment(EnvType.CLIENT)
class ResortTransparencyTask extends SectionRenderDispatcher.RenderSection.CompileTask {
private final SectionRenderDispatcher.CompiledSection compiledSection;
public ResortTransparencyTask(final double distAtCreation, final SectionRenderDispatcher.CompiledSection compiledSection) {
super(distAtCreation, true);
this.compiledSection = compiledSection;
}
@Override
protected String name() {
return "rend_chk_sort";
}
@Override
public CompletableFuture<SectionRenderDispatcher.SectionTaskResult> doTask(SectionBufferBuilderPack sectionBufferBuilderPack) {
if (this.isCancelled.get()) {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else if (!RenderSection.this.hasAllNeighbors()) {
this.isCancelled.set(true);
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else if (this.isCancelled.get()) {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else {
MeshData.SortState sortState = this.compiledSection.transparencyState;
if (sortState != null && !this.compiledSection.isEmpty(RenderType.translucent())) {
VertexSorting vertexSorting = RenderSection.this.createVertexSorting();
ByteBufferBuilder.Result result = sortState.buildSortedIndexBuffer(sectionBufferBuilderPack.buffer(RenderType.translucent()), vertexSorting);
if (result == null) {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else if (this.isCancelled.get()) {
result.close();
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
} else {
CompletableFuture<SectionRenderDispatcher.SectionTaskResult> completableFuture = SectionRenderDispatcher.this.uploadSectionIndexBuffer(
result, RenderSection.this.getBuffer(RenderType.translucent())
)
.thenApply(void_ -> SectionRenderDispatcher.SectionTaskResult.CANCELLED);
return completableFuture.handle((sectionTaskResult, throwable) -> {
if (throwable != null && !(throwable instanceof CancellationException) && !(throwable instanceof InterruptedException)) {
Minecraft.getInstance().delayCrash(CrashReport.forThrowable(throwable, "Rendering section"));
}
return this.isCancelled.get() ? SectionRenderDispatcher.SectionTaskResult.CANCELLED : SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL;
});
}
} else {
return CompletableFuture.completedFuture(SectionRenderDispatcher.SectionTaskResult.CANCELLED);
}
}
}
@Override
public void cancel() {
this.isCancelled.set(true);
}
}
}
@Environment(EnvType.CLIENT)
static enum SectionTaskResult {
SUCCESSFUL,
CANCELLED;
}
}