47 lines
2.1 KiB
Java
47 lines
2.1 KiB
Java
package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.WindChargeModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.projectile.windcharge.AbstractWindCharge;
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@Environment(EnvType.CLIENT)
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public class WindChargeRenderer extends EntityRenderer<AbstractWindCharge> {
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private static final float MIN_CAMERA_DISTANCE_SQUARED = Mth.square(3.5F);
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private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/projectiles/wind_charge.png");
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private final WindChargeModel model;
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public WindChargeRenderer(EntityRendererProvider.Context context) {
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super(context);
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this.model = new WindChargeModel(context.bakeLayer(ModelLayers.WIND_CHARGE));
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}
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public void render(AbstractWindCharge entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
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if (entity.tickCount >= 2 || !(this.entityRenderDispatcher.camera.getEntity().distanceToSqr(entity) < MIN_CAMERA_DISTANCE_SQUARED)) {
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float f = entity.tickCount + partialTick;
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VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(f) % 1.0F, 0.0F));
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this.model.setupAnim(entity, 0.0F, 0.0F, f, 0.0F, 0.0F);
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this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY);
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super.render(entity, entityYaw, partialTick, poseStack, bufferSource, packedLight);
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}
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}
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protected float xOffset(float tickCount) {
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return tickCount * 0.03F;
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}
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/**
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* Returns the location of an entity's texture.
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*/
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public ResourceLocation getTextureLocation(AbstractWindCharge entity) {
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return TEXTURE_LOCATION;
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}
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}
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