minecraft-src/net/minecraft/client/renderer/entity/WindChargeRenderer.java
2025-07-04 01:41:11 +03:00

47 lines
2.1 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.WindChargeModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.projectile.windcharge.AbstractWindCharge;
@Environment(EnvType.CLIENT)
public class WindChargeRenderer extends EntityRenderer<AbstractWindCharge> {
private static final float MIN_CAMERA_DISTANCE_SQUARED = Mth.square(3.5F);
private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/projectiles/wind_charge.png");
private final WindChargeModel model;
public WindChargeRenderer(EntityRendererProvider.Context context) {
super(context);
this.model = new WindChargeModel(context.bakeLayer(ModelLayers.WIND_CHARGE));
}
public void render(AbstractWindCharge entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
if (entity.tickCount >= 2 || !(this.entityRenderDispatcher.camera.getEntity().distanceToSqr(entity) < MIN_CAMERA_DISTANCE_SQUARED)) {
float f = entity.tickCount + partialTick;
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(f) % 1.0F, 0.0F));
this.model.setupAnim(entity, 0.0F, 0.0F, f, 0.0F, 0.0F);
this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY);
super.render(entity, entityYaw, partialTick, poseStack, bufferSource, packedLight);
}
}
protected float xOffset(float tickCount) {
return tickCount * 0.03F;
}
/**
* Returns the location of an entity's texture.
*/
public ResourceLocation getTextureLocation(AbstractWindCharge entity) {
return TEXTURE_LOCATION;
}
}