minecraft-src/net/minecraft/client/renderer/entity/layers/BeeStingerLayer.java
2025-07-04 01:41:11 +03:00

67 lines
2.7 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
@Environment(EnvType.CLIENT)
public class BeeStingerLayer<T extends LivingEntity, M extends PlayerModel<T>> extends StuckInBodyLayer<T, M> {
private static final ResourceLocation BEE_STINGER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/bee/bee_stinger.png");
public BeeStingerLayer(LivingEntityRenderer<T, M> renderer) {
super(renderer);
}
@Override
protected int numStuck(T entity) {
return entity.getStingerCount();
}
@Override
protected void renderStuckItem(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) {
float f = Mth.sqrt(x * x + z * z);
float g = (float)(Math.atan2(x, z) * 180.0F / (float)Math.PI);
float h = (float)(Math.atan2(y, f) * 180.0F / (float)Math.PI);
poseStack.translate(0.0F, 0.0F, 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(g - 90.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(h));
float i = 0.0F;
float j = 0.125F;
float k = 0.0F;
float l = 0.0625F;
float m = 0.03125F;
poseStack.mulPose(Axis.XP.rotationDegrees(45.0F));
poseStack.scale(0.03125F, 0.03125F, 0.03125F);
poseStack.translate(2.5F, 0.0F, 0.0F);
VertexConsumer vertexConsumer = buffer.getBuffer(RenderType.entityCutoutNoCull(BEE_STINGER_LOCATION));
for (int n = 0; n < 4; n++) {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
PoseStack.Pose pose = poseStack.last();
vertex(vertexConsumer, pose, -4.5F, -1, 0.0F, 0.0F, packedLight);
vertex(vertexConsumer, pose, 4.5F, -1, 0.125F, 0.0F, packedLight);
vertex(vertexConsumer, pose, 4.5F, 1, 0.125F, 0.0625F, packedLight);
vertex(vertexConsumer, pose, -4.5F, 1, 0.0F, 0.0625F, packedLight);
}
}
private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, float x, int y, float u, float v, int packedLight) {
consumer.addVertex(pose, x, (float)y, 0.0F)
.setColor(-1)
.setUv(u, v)
.setOverlay(OverlayTexture.NO_OVERLAY)
.setLight(packedLight)
.setNormal(pose, 0.0F, 1.0F, 0.0F);
}
}