62 lines
2.6 KiB
Java
62 lines
2.6 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ArmedModel;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.HeadedModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.renderer.ItemInHandRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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@Environment(EnvType.CLIENT)
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public class PlayerItemInHandLayer<T extends Player, M extends EntityModel<T> & ArmedModel & HeadedModel> extends ItemInHandLayer<T, M> {
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private final ItemInHandRenderer itemInHandRenderer;
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private static final float X_ROT_MIN = (float) (-Math.PI / 6);
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private static final float X_ROT_MAX = (float) (Math.PI / 2);
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public PlayerItemInHandLayer(RenderLayerParent<T, M> renderer, ItemInHandRenderer itemInHandRenderer) {
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super(renderer, itemInHandRenderer);
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this.itemInHandRenderer = itemInHandRenderer;
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}
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@Override
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protected void renderArmWithItem(
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LivingEntity livingEntity,
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ItemStack itemStack,
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ItemDisplayContext displayContext,
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HumanoidArm arm,
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PoseStack poseStack,
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MultiBufferSource buffer,
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int packedLight
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) {
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if (itemStack.is(Items.SPYGLASS) && livingEntity.getUseItem() == itemStack && livingEntity.swingTime == 0) {
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this.renderArmWithSpyglass(livingEntity, itemStack, arm, poseStack, buffer, packedLight);
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} else {
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super.renderArmWithItem(livingEntity, itemStack, displayContext, arm, poseStack, buffer, packedLight);
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}
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}
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private void renderArmWithSpyglass(LivingEntity entity, ItemStack stack, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) {
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poseStack.pushPose();
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ModelPart modelPart = this.getParentModel().getHead();
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float f = modelPart.xRot;
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modelPart.xRot = Mth.clamp(modelPart.xRot, (float) (-Math.PI / 6), (float) (Math.PI / 2));
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modelPart.translateAndRotate(poseStack);
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modelPart.xRot = f;
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CustomHeadLayer.translateToHead(poseStack, false);
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boolean bl = arm == HumanoidArm.LEFT;
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poseStack.translate((bl ? -2.5F : 2.5F) / 16.0F, -0.0625F, 0.0F);
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this.itemInHandRenderer.renderItem(entity, stack, ItemDisplayContext.HEAD, false, poseStack, buffer, combinedLight);
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poseStack.popPose();
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}
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}
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