minecraft-src/net/minecraft/client/renderer/entity/layers/PlayerItemInHandLayer.java
2025-07-04 01:41:11 +03:00

62 lines
2.6 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ArmedModel;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.HeadedModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.ItemInHandRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
@Environment(EnvType.CLIENT)
public class PlayerItemInHandLayer<T extends Player, M extends EntityModel<T> & ArmedModel & HeadedModel> extends ItemInHandLayer<T, M> {
private final ItemInHandRenderer itemInHandRenderer;
private static final float X_ROT_MIN = (float) (-Math.PI / 6);
private static final float X_ROT_MAX = (float) (Math.PI / 2);
public PlayerItemInHandLayer(RenderLayerParent<T, M> renderer, ItemInHandRenderer itemInHandRenderer) {
super(renderer, itemInHandRenderer);
this.itemInHandRenderer = itemInHandRenderer;
}
@Override
protected void renderArmWithItem(
LivingEntity livingEntity,
ItemStack itemStack,
ItemDisplayContext displayContext,
HumanoidArm arm,
PoseStack poseStack,
MultiBufferSource buffer,
int packedLight
) {
if (itemStack.is(Items.SPYGLASS) && livingEntity.getUseItem() == itemStack && livingEntity.swingTime == 0) {
this.renderArmWithSpyglass(livingEntity, itemStack, arm, poseStack, buffer, packedLight);
} else {
super.renderArmWithItem(livingEntity, itemStack, displayContext, arm, poseStack, buffer, packedLight);
}
}
private void renderArmWithSpyglass(LivingEntity entity, ItemStack stack, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) {
poseStack.pushPose();
ModelPart modelPart = this.getParentModel().getHead();
float f = modelPart.xRot;
modelPart.xRot = Mth.clamp(modelPart.xRot, (float) (-Math.PI / 6), (float) (Math.PI / 2));
modelPart.translateAndRotate(poseStack);
modelPart.xRot = f;
CustomHeadLayer.translateToHead(poseStack, false);
boolean bl = arm == HumanoidArm.LEFT;
poseStack.translate((bl ? -2.5F : 2.5F) / 16.0F, -0.0625F, 0.0F);
this.itemInHandRenderer.renderItem(entity, stack, ItemDisplayContext.HEAD, false, poseStack, buffer, combinedLight);
poseStack.popPose();
}
}