71 lines
2.8 KiB
Java
71 lines
2.8 KiB
Java
package net.minecraft.client.resources;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.renderer.texture.SpriteLoader;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.packs.metadata.MetadataSectionSerializer;
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import net.minecraft.server.packs.resources.PreparableReloadListener;
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import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.util.profiling.ProfilerFiller;
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@Environment(EnvType.CLIENT)
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public abstract class TextureAtlasHolder implements PreparableReloadListener, AutoCloseable {
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private final TextureAtlas textureAtlas;
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private final ResourceLocation atlasInfoLocation;
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private final Set<MetadataSectionSerializer<?>> metadataSections;
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public TextureAtlasHolder(TextureManager textureManager, ResourceLocation textureAtlasLocation, ResourceLocation atlasInfoLocation) {
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this(textureManager, textureAtlasLocation, atlasInfoLocation, SpriteLoader.DEFAULT_METADATA_SECTIONS);
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}
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public TextureAtlasHolder(
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TextureManager textureManager, ResourceLocation textureAtlasLocation, ResourceLocation atlasInfoLocation, Set<MetadataSectionSerializer<?>> metadataSections
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) {
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this.atlasInfoLocation = atlasInfoLocation;
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this.textureAtlas = new TextureAtlas(textureAtlasLocation);
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textureManager.register(this.textureAtlas.location(), this.textureAtlas);
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this.metadataSections = metadataSections;
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}
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/**
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* Gets a sprite associated with the passed resource location.
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*/
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protected TextureAtlasSprite getSprite(ResourceLocation location) {
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return this.textureAtlas.getSprite(location);
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}
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@Override
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public final CompletableFuture<Void> reload(
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PreparableReloadListener.PreparationBarrier preparationBarrier,
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ResourceManager resourceManager,
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ProfilerFiller preparationsProfiler,
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ProfilerFiller reloadProfiler,
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Executor backgroundExecutor,
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Executor gameExecutor
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) {
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return SpriteLoader.create(this.textureAtlas)
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.loadAndStitch(resourceManager, this.atlasInfoLocation, 0, backgroundExecutor, this.metadataSections)
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.thenCompose(SpriteLoader.Preparations::waitForUpload)
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.thenCompose(preparationBarrier::wait)
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.thenAcceptAsync(preparations -> this.apply(preparations, reloadProfiler), gameExecutor);
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}
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private void apply(SpriteLoader.Preparations preparations, ProfilerFiller profiler) {
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profiler.startTick();
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profiler.push("upload");
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this.textureAtlas.upload(preparations);
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profiler.pop();
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profiler.endTick();
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}
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public void close() {
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this.textureAtlas.clearTextureData();
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}
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}
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