701 lines
27 KiB
Java
701 lines
27 KiB
Java
package net.minecraft.network;
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import com.google.common.base.Suppliers;
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import com.google.common.collect.Queues;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import com.mojang.logging.LogUtils;
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import io.netty.bootstrap.Bootstrap;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelException;
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import io.netty.channel.ChannelFuture;
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import io.netty.channel.ChannelFutureListener;
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import io.netty.channel.ChannelHandler;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelInboundHandler;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.ChannelOption;
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import io.netty.channel.ChannelOutboundHandler;
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import io.netty.channel.ChannelOutboundHandlerAdapter;
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import io.netty.channel.ChannelPipeline;
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import io.netty.channel.ChannelPromise;
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import io.netty.channel.DefaultEventLoopGroup;
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import io.netty.channel.EventLoopGroup;
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import io.netty.channel.SimpleChannelInboundHandler;
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import io.netty.channel.epoll.Epoll;
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import io.netty.channel.epoll.EpollEventLoopGroup;
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import io.netty.channel.epoll.EpollSocketChannel;
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import io.netty.channel.local.LocalChannel;
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import io.netty.channel.local.LocalServerChannel;
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import io.netty.channel.nio.NioEventLoopGroup;
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import io.netty.channel.socket.SocketChannel;
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import io.netty.channel.socket.nio.NioSocketChannel;
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import io.netty.handler.flow.FlowControlHandler;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import io.netty.handler.timeout.TimeoutException;
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import java.net.InetSocketAddress;
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import java.net.SocketAddress;
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import java.nio.channels.ClosedChannelException;
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import java.util.Objects;
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import java.util.Queue;
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import java.util.concurrent.RejectedExecutionException;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import javax.crypto.Cipher;
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import net.minecraft.SharedConstants;
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import net.minecraft.Util;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.BundlerInfo;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketFlow;
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import net.minecraft.network.protocol.common.ClientboundDisconnectPacket;
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import net.minecraft.network.protocol.handshake.ClientIntent;
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import net.minecraft.network.protocol.handshake.ClientIntentionPacket;
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import net.minecraft.network.protocol.handshake.HandshakeProtocols;
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import net.minecraft.network.protocol.handshake.ServerHandshakePacketListener;
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import net.minecraft.network.protocol.login.ClientLoginPacketListener;
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import net.minecraft.network.protocol.login.ClientboundLoginDisconnectPacket;
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import net.minecraft.network.protocol.login.LoginProtocols;
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import net.minecraft.network.protocol.status.ClientStatusPacketListener;
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import net.minecraft.network.protocol.status.StatusProtocols;
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import net.minecraft.server.RunningOnDifferentThreadException;
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import net.minecraft.util.Mth;
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import net.minecraft.util.debugchart.LocalSampleLogger;
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import org.apache.commons.lang3.Validate;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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import org.slf4j.Marker;
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import org.slf4j.MarkerFactory;
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public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F;
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private static final Logger LOGGER = LogUtils.getLogger();
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public static final Marker ROOT_MARKER = MarkerFactory.getMarker("NETWORK");
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public static final Marker PACKET_MARKER = Util.make(MarkerFactory.getMarker("NETWORK_PACKETS"), marker -> marker.add(ROOT_MARKER));
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public static final Marker PACKET_RECEIVED_MARKER = Util.make(MarkerFactory.getMarker("PACKET_RECEIVED"), marker -> marker.add(PACKET_MARKER));
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public static final Marker PACKET_SENT_MARKER = Util.make(MarkerFactory.getMarker("PACKET_SENT"), marker -> marker.add(PACKET_MARKER));
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public static final Supplier<NioEventLoopGroup> NETWORK_WORKER_GROUP = Suppliers.memoize(
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() -> new NioEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Client IO #%d").setDaemon(true).build())
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);
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public static final Supplier<EpollEventLoopGroup> NETWORK_EPOLL_WORKER_GROUP = Suppliers.memoize(
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() -> new EpollEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Epoll Client IO #%d").setDaemon(true).build())
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);
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public static final Supplier<DefaultEventLoopGroup> LOCAL_WORKER_GROUP = Suppliers.memoize(
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() -> new DefaultEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Local Client IO #%d").setDaemon(true).build())
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);
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private static final ProtocolInfo<ServerHandshakePacketListener> INITIAL_PROTOCOL = HandshakeProtocols.SERVERBOUND;
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private final PacketFlow receiving;
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private volatile boolean sendLoginDisconnect = true;
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private final Queue<Consumer<Connection>> pendingActions = Queues.<Consumer<Connection>>newConcurrentLinkedQueue();
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/**
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* The active channel
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*/
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private Channel channel;
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/**
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* The address of the remote party
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*/
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private SocketAddress address;
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@Nullable
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private volatile PacketListener disconnectListener;
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/**
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* The PacketListener instance responsible for processing received packets
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*/
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@Nullable
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private volatile PacketListener packetListener;
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@Nullable
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private DisconnectionDetails disconnectionDetails;
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private boolean encrypted;
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private boolean disconnectionHandled;
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private int receivedPackets;
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private int sentPackets;
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private float averageReceivedPackets;
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private float averageSentPackets;
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private int tickCount;
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private boolean handlingFault;
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@Nullable
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private volatile DisconnectionDetails delayedDisconnect;
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@Nullable
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BandwidthDebugMonitor bandwidthDebugMonitor;
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public Connection(PacketFlow receiving) {
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this.receiving = receiving;
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}
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@Override
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public void channelActive(ChannelHandlerContext channelHandlerContext) throws Exception {
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super.channelActive(channelHandlerContext);
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this.channel = channelHandlerContext.channel();
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this.address = this.channel.remoteAddress();
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if (this.delayedDisconnect != null) {
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this.disconnect(this.delayedDisconnect);
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}
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}
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@Override
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public void channelInactive(ChannelHandlerContext channelHandlerContext) {
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this.disconnect(Component.translatable("disconnect.endOfStream"));
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}
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@Override
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public void exceptionCaught(ChannelHandlerContext channelHandlerContext, Throwable throwable) {
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if (throwable instanceof SkipPacketException) {
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LOGGER.debug("Skipping packet due to errors", throwable.getCause());
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} else {
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boolean bl = !this.handlingFault;
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this.handlingFault = true;
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if (this.channel.isOpen()) {
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if (throwable instanceof TimeoutException) {
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LOGGER.debug("Timeout", throwable);
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this.disconnect(Component.translatable("disconnect.timeout"));
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} else {
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Component component = Component.translatable("disconnect.genericReason", "Internal Exception: " + throwable);
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PacketListener packetListener = this.packetListener;
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DisconnectionDetails disconnectionDetails;
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if (packetListener != null) {
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disconnectionDetails = packetListener.createDisconnectionInfo(component, throwable);
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} else {
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disconnectionDetails = new DisconnectionDetails(component);
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}
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if (bl) {
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LOGGER.debug("Failed to sent packet", throwable);
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if (this.getSending() == PacketFlow.CLIENTBOUND) {
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Packet<?> packet = (Packet<?>)(this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(component) : new ClientboundDisconnectPacket(component));
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this.send(packet, PacketSendListener.thenRun(() -> this.disconnect(disconnectionDetails)));
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} else {
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this.disconnect(disconnectionDetails);
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}
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this.setReadOnly();
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} else {
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LOGGER.debug("Double fault", throwable);
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this.disconnect(disconnectionDetails);
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}
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}
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}
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}
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}
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protected void channelRead0(ChannelHandlerContext context, Packet<?> packet) {
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if (this.channel.isOpen()) {
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PacketListener packetListener = this.packetListener;
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if (packetListener == null) {
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throw new IllegalStateException("Received a packet before the packet listener was initialized");
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} else {
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if (packetListener.shouldHandleMessage(packet)) {
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try {
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genericsFtw(packet, packetListener);
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} catch (RunningOnDifferentThreadException var5) {
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} catch (RejectedExecutionException var6) {
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this.disconnect(Component.translatable("multiplayer.disconnect.server_shutdown"));
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} catch (ClassCastException var7) {
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LOGGER.error("Received {} that couldn't be processed", packet.getClass(), var7);
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this.disconnect(Component.translatable("multiplayer.disconnect.invalid_packet"));
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}
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this.receivedPackets++;
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}
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}
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}
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}
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private static <T extends PacketListener> void genericsFtw(Packet<T> packet, PacketListener listener) {
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packet.handle((T)listener);
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}
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private void validateListener(ProtocolInfo<?> protocolInfo, PacketListener packetListener) {
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Validate.notNull(packetListener, "packetListener");
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PacketFlow packetFlow = packetListener.flow();
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if (packetFlow != this.receiving) {
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throw new IllegalStateException("Trying to set listener for wrong side: connection is " + this.receiving + ", but listener is " + packetFlow);
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} else {
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ConnectionProtocol connectionProtocol = packetListener.protocol();
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if (protocolInfo.id() != connectionProtocol) {
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throw new IllegalStateException("Listener protocol (" + connectionProtocol + ") does not match requested one " + protocolInfo);
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}
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}
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}
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private static void syncAfterConfigurationChange(ChannelFuture future) {
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try {
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future.syncUninterruptibly();
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} catch (Exception var2) {
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if (var2 instanceof ClosedChannelException) {
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LOGGER.info("Connection closed during protocol change");
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} else {
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throw var2;
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}
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}
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}
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public <T extends PacketListener> void setupInboundProtocol(ProtocolInfo<T> protocolInfo, T packetInfo) {
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this.validateListener(protocolInfo, packetInfo);
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if (protocolInfo.flow() != this.getReceiving()) {
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throw new IllegalStateException("Invalid inbound protocol: " + protocolInfo.id());
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} else {
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this.packetListener = packetInfo;
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this.disconnectListener = null;
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UnconfiguredPipelineHandler.InboundConfigurationTask inboundConfigurationTask = UnconfiguredPipelineHandler.setupInboundProtocol(protocolInfo);
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BundlerInfo bundlerInfo = protocolInfo.bundlerInfo();
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if (bundlerInfo != null) {
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PacketBundlePacker packetBundlePacker = new PacketBundlePacker(bundlerInfo);
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inboundConfigurationTask = inboundConfigurationTask.andThen(
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channelHandlerContext -> channelHandlerContext.pipeline().addAfter("decoder", "bundler", packetBundlePacker)
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);
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}
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syncAfterConfigurationChange(this.channel.writeAndFlush(inboundConfigurationTask));
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}
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}
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public void setupOutboundProtocol(ProtocolInfo<?> protocolInfo) {
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if (protocolInfo.flow() != this.getSending()) {
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throw new IllegalStateException("Invalid outbound protocol: " + protocolInfo.id());
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} else {
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UnconfiguredPipelineHandler.OutboundConfigurationTask outboundConfigurationTask = UnconfiguredPipelineHandler.setupOutboundProtocol(protocolInfo);
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BundlerInfo bundlerInfo = protocolInfo.bundlerInfo();
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if (bundlerInfo != null) {
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PacketBundleUnpacker packetBundleUnpacker = new PacketBundleUnpacker(bundlerInfo);
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outboundConfigurationTask = outboundConfigurationTask.andThen(
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channelHandlerContext -> channelHandlerContext.pipeline().addAfter("encoder", "unbundler", packetBundleUnpacker)
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);
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}
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boolean bl = protocolInfo.id() == ConnectionProtocol.LOGIN;
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syncAfterConfigurationChange(this.channel.writeAndFlush(outboundConfigurationTask.andThen(channelHandlerContext -> this.sendLoginDisconnect = bl)));
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}
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}
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public void setListenerForServerboundHandshake(PacketListener packetListener) {
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if (this.packetListener != null) {
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throw new IllegalStateException("Listener already set");
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} else if (this.receiving == PacketFlow.SERVERBOUND && packetListener.flow() == PacketFlow.SERVERBOUND && packetListener.protocol() == INITIAL_PROTOCOL.id()) {
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this.packetListener = packetListener;
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} else {
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throw new IllegalStateException("Invalid initial listener");
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}
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}
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public void initiateServerboundStatusConnection(String hostName, int port, ClientStatusPacketListener packetListener) {
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this.initiateServerboundConnection(hostName, port, StatusProtocols.SERVERBOUND, StatusProtocols.CLIENTBOUND, packetListener, ClientIntent.STATUS);
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}
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public void initiateServerboundPlayConnection(String hostName, int port, ClientLoginPacketListener packetListener) {
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this.initiateServerboundConnection(hostName, port, LoginProtocols.SERVERBOUND, LoginProtocols.CLIENTBOUND, packetListener, ClientIntent.LOGIN);
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}
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public <S extends ServerboundPacketListener, C extends ClientboundPacketListener> void initiateServerboundPlayConnection(
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String hostName, int port, ProtocolInfo<S> serverboundProtocol, ProtocolInfo<C> clientbountProtocol, C packetListener, boolean isTransfer
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) {
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this.initiateServerboundConnection(
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hostName, port, serverboundProtocol, clientbountProtocol, packetListener, isTransfer ? ClientIntent.TRANSFER : ClientIntent.LOGIN
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);
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}
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private <S extends ServerboundPacketListener, C extends ClientboundPacketListener> void initiateServerboundConnection(
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String hostName, int port, ProtocolInfo<S> serverboundProtocol, ProtocolInfo<C> clientboundProtocol, C packetListener, ClientIntent intention
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) {
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if (serverboundProtocol.id() != clientboundProtocol.id()) {
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throw new IllegalStateException("Mismatched initial protocols");
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} else {
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this.disconnectListener = packetListener;
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this.runOnceConnected(connection -> {
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this.setupInboundProtocol(clientboundProtocol, packetListener);
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connection.sendPacket(new ClientIntentionPacket(SharedConstants.getCurrentVersion().getProtocolVersion(), hostName, port, intention), null, true);
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this.setupOutboundProtocol(serverboundProtocol);
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});
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}
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}
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public void send(Packet<?> packet) {
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this.send(packet, null);
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}
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public void send(Packet<?> packet, @Nullable PacketSendListener sendListener) {
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this.send(packet, sendListener, true);
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}
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public void send(Packet<?> packet, @Nullable PacketSendListener listener, boolean flush) {
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if (this.isConnected()) {
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this.flushQueue();
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this.sendPacket(packet, listener, flush);
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} else {
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this.pendingActions.add((Consumer)connection -> connection.sendPacket(packet, listener, flush));
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}
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}
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public void runOnceConnected(Consumer<Connection> action) {
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if (this.isConnected()) {
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this.flushQueue();
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action.accept(this);
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} else {
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this.pendingActions.add(action);
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}
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}
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private void sendPacket(Packet<?> packet, @Nullable PacketSendListener sendListener, boolean flush) {
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this.sentPackets++;
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if (this.channel.eventLoop().inEventLoop()) {
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this.doSendPacket(packet, sendListener, flush);
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} else {
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this.channel.eventLoop().execute(() -> this.doSendPacket(packet, sendListener, flush));
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}
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}
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private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener sendListener, boolean flush) {
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ChannelFuture channelFuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet);
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if (sendListener != null) {
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channelFuture.addListener(future -> {
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if (future.isSuccess()) {
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sendListener.onSuccess();
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} else {
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Packet<?> packetx = sendListener.onFailure();
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if (packetx != null) {
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ChannelFuture channelFuturex = this.channel.writeAndFlush(packetx);
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channelFuturex.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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}
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}
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});
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}
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channelFuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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}
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public void flushChannel() {
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if (this.isConnected()) {
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this.flush();
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} else {
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this.pendingActions.add(Connection::flush);
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}
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}
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private void flush() {
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if (this.channel.eventLoop().inEventLoop()) {
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this.channel.flush();
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} else {
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this.channel.eventLoop().execute(() -> this.channel.flush());
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}
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}
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/**
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* Will iterate through the outboundPacketQueue and dispatch all Packets
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*/
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private void flushQueue() {
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if (this.channel != null && this.channel.isOpen()) {
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synchronized (this.pendingActions) {
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Consumer<Connection> consumer;
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while ((consumer = (Consumer<Connection>)this.pendingActions.poll()) != null) {
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consumer.accept(this);
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}
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}
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}
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}
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/**
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* Checks timeouts and processes all packets received
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*/
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public void tick() {
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this.flushQueue();
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if (this.packetListener instanceof TickablePacketListener tickablePacketListener) {
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tickablePacketListener.tick();
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}
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if (!this.isConnected() && !this.disconnectionHandled) {
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this.handleDisconnection();
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}
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if (this.channel != null) {
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this.channel.flush();
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}
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if (this.tickCount++ % 20 == 0) {
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this.tickSecond();
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}
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if (this.bandwidthDebugMonitor != null) {
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this.bandwidthDebugMonitor.tick();
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}
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}
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protected void tickSecond() {
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this.averageSentPackets = Mth.lerp(0.75F, (float)this.sentPackets, this.averageSentPackets);
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this.averageReceivedPackets = Mth.lerp(0.75F, (float)this.receivedPackets, this.averageReceivedPackets);
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this.sentPackets = 0;
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this.receivedPackets = 0;
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}
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/**
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* Returns the socket address of the remote side. Server-only.
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*/
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public SocketAddress getRemoteAddress() {
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return this.address;
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}
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public String getLoggableAddress(boolean logIps) {
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if (this.address == null) {
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return "local";
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} else {
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return logIps ? this.address.toString() : "IP hidden";
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}
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}
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/**
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* Closes the channel with a given reason. The reason is stored for later and will be used for informational purposes (info log on server,
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* disconnection screen on the client). This method is also called on the client when the server requests disconnection via
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* {@code ClientboundDisconnectPacket}.
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*
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* Closing the channel this way does not send any disconnection packets, it simply terminates the underlying netty channel.
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*/
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public void disconnect(Component message) {
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this.disconnect(new DisconnectionDetails(message));
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}
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public void disconnect(DisconnectionDetails disconnectionDetails) {
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if (this.channel == null) {
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this.delayedDisconnect = disconnectionDetails;
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}
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if (this.isConnected()) {
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this.channel.close().awaitUninterruptibly();
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this.disconnectionDetails = disconnectionDetails;
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}
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}
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/**
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* True if this {@code Connection} uses a memory connection (single player game). False may imply both an active TCP connection or simply no active connection at all
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*/
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public boolean isMemoryConnection() {
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return this.channel instanceof LocalChannel || this.channel instanceof LocalServerChannel;
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}
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/**
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* The receiving packet direction (i.e. SERVERBOUND on the server and CLIENTBOUND on the client).
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*/
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public PacketFlow getReceiving() {
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return this.receiving;
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}
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/**
|
|
* The sending packet direction (i.e. SERVERBOUND on the client and CLIENTBOUND on the server)
|
|
*/
|
|
public PacketFlow getSending() {
|
|
return this.receiving.getOpposite();
|
|
}
|
|
|
|
public static Connection connectToServer(InetSocketAddress address, boolean useEpollIfAvailable, @Nullable LocalSampleLogger sampleLogger) {
|
|
Connection connection = new Connection(PacketFlow.CLIENTBOUND);
|
|
if (sampleLogger != null) {
|
|
connection.setBandwidthLogger(sampleLogger);
|
|
}
|
|
|
|
ChannelFuture channelFuture = connect(address, useEpollIfAvailable, connection);
|
|
channelFuture.syncUninterruptibly();
|
|
return connection;
|
|
}
|
|
|
|
public static ChannelFuture connect(InetSocketAddress address, boolean useEpollIfAvailable, Connection connection) {
|
|
Class<? extends SocketChannel> class_;
|
|
EventLoopGroup eventLoopGroup;
|
|
if (Epoll.isAvailable() && useEpollIfAvailable) {
|
|
class_ = EpollSocketChannel.class;
|
|
eventLoopGroup = (EventLoopGroup)NETWORK_EPOLL_WORKER_GROUP.get();
|
|
} else {
|
|
class_ = NioSocketChannel.class;
|
|
eventLoopGroup = (EventLoopGroup)NETWORK_WORKER_GROUP.get();
|
|
}
|
|
|
|
return new Bootstrap().group(eventLoopGroup).handler(new ChannelInitializer<Channel>() {
|
|
@Override
|
|
protected void initChannel(Channel channel) {
|
|
try {
|
|
channel.config().setOption(ChannelOption.TCP_NODELAY, true);
|
|
} catch (ChannelException var3) {
|
|
}
|
|
|
|
ChannelPipeline channelPipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30));
|
|
Connection.configureSerialization(channelPipeline, PacketFlow.CLIENTBOUND, false, connection.bandwidthDebugMonitor);
|
|
connection.configurePacketHandler(channelPipeline);
|
|
}
|
|
}).channel(class_).connect(address.getAddress(), address.getPort());
|
|
}
|
|
|
|
private static String outboundHandlerName(boolean clientbound) {
|
|
return clientbound ? "encoder" : "outbound_config";
|
|
}
|
|
|
|
private static String inboundHandlerName(boolean serverbound) {
|
|
return serverbound ? "decoder" : "inbound_config";
|
|
}
|
|
|
|
public void configurePacketHandler(ChannelPipeline pipeline) {
|
|
pipeline.addLast("hackfix", new ChannelOutboundHandlerAdapter() {
|
|
@Override
|
|
public void write(ChannelHandlerContext channelHandlerContext, Object object, ChannelPromise channelPromise) throws Exception {
|
|
super.write(channelHandlerContext, object, channelPromise);
|
|
}
|
|
}).addLast("packet_handler", this);
|
|
}
|
|
|
|
public static void configureSerialization(ChannelPipeline pipeline, PacketFlow flow, boolean memoryOnly, @Nullable BandwidthDebugMonitor bandwithDebugMonitor) {
|
|
PacketFlow packetFlow = flow.getOpposite();
|
|
boolean bl = flow == PacketFlow.SERVERBOUND;
|
|
boolean bl2 = packetFlow == PacketFlow.SERVERBOUND;
|
|
pipeline.addLast("splitter", createFrameDecoder(bandwithDebugMonitor, memoryOnly))
|
|
.addLast(new FlowControlHandler())
|
|
.addLast(inboundHandlerName(bl), (ChannelHandler)(bl ? new PacketDecoder<>(INITIAL_PROTOCOL) : new UnconfiguredPipelineHandler.Inbound()))
|
|
.addLast("prepender", createFrameEncoder(memoryOnly))
|
|
.addLast(outboundHandlerName(bl2), (ChannelHandler)(bl2 ? new PacketEncoder<>(INITIAL_PROTOCOL) : new UnconfiguredPipelineHandler.Outbound()));
|
|
}
|
|
|
|
private static ChannelOutboundHandler createFrameEncoder(boolean memoryOnly) {
|
|
return (ChannelOutboundHandler)(memoryOnly ? new NoOpFrameEncoder() : new Varint21LengthFieldPrepender());
|
|
}
|
|
|
|
private static ChannelInboundHandler createFrameDecoder(@Nullable BandwidthDebugMonitor bandwithDebugMonitor, boolean memoryOnly) {
|
|
if (!memoryOnly) {
|
|
return new Varint21FrameDecoder(bandwithDebugMonitor);
|
|
} else {
|
|
return (ChannelInboundHandler)(bandwithDebugMonitor != null ? new MonitorFrameDecoder(bandwithDebugMonitor) : new NoOpFrameDecoder());
|
|
}
|
|
}
|
|
|
|
public static void configureInMemoryPipeline(ChannelPipeline pipeline, PacketFlow flow) {
|
|
configureSerialization(pipeline, flow, true, null);
|
|
}
|
|
|
|
/**
|
|
* Prepares a clientside Connection for a local in-memory connection ("single player").
|
|
* Establishes a connection to the socket supplied and configures the channel pipeline (only the packet handler is necessary,
|
|
* since this is for an in-memory connection). Returns the newly created instance.
|
|
*/
|
|
public static Connection connectToLocalServer(SocketAddress address) {
|
|
final Connection connection = new Connection(PacketFlow.CLIENTBOUND);
|
|
new Bootstrap().group((EventLoopGroup)LOCAL_WORKER_GROUP.get()).handler(new ChannelInitializer<Channel>() {
|
|
@Override
|
|
protected void initChannel(Channel channel) {
|
|
ChannelPipeline channelPipeline = channel.pipeline();
|
|
Connection.configureInMemoryPipeline(channelPipeline, PacketFlow.CLIENTBOUND);
|
|
connection.configurePacketHandler(channelPipeline);
|
|
}
|
|
}).channel(LocalChannel.class).connect(address).syncUninterruptibly();
|
|
return connection;
|
|
}
|
|
|
|
/**
|
|
* Enables encryption for this connection using the given decrypting and encrypting ciphers.
|
|
* This adds new handlers to this connection's pipeline which handle the decrypting and encrypting.
|
|
* This happens as part of the normal network handshake.
|
|
*
|
|
* @see net.minecraft.network.protocol.login.ClientboundHelloPacket
|
|
* @see net.minecraft.network.protocol.login.ServerboundKeyPacket
|
|
*/
|
|
public void setEncryptionKey(Cipher decryptingCipher, Cipher encryptingCipher) {
|
|
this.encrypted = true;
|
|
this.channel.pipeline().addBefore("splitter", "decrypt", new CipherDecoder(decryptingCipher));
|
|
this.channel.pipeline().addBefore("prepender", "encrypt", new CipherEncoder(encryptingCipher));
|
|
}
|
|
|
|
public boolean isEncrypted() {
|
|
return this.encrypted;
|
|
}
|
|
|
|
/**
|
|
* Returns {@code true} if this {@code Connection} has an active channel, {@code false} otherwise.
|
|
*/
|
|
public boolean isConnected() {
|
|
return this.channel != null && this.channel.isOpen();
|
|
}
|
|
|
|
/**
|
|
* Returns {@code true} while this connection is still connecting, i.e. {@link #channelActive} has not fired yet.
|
|
*/
|
|
public boolean isConnecting() {
|
|
return this.channel == null;
|
|
}
|
|
|
|
/**
|
|
* Gets the current handler for processing packets
|
|
*/
|
|
@Nullable
|
|
public PacketListener getPacketListener() {
|
|
return this.packetListener;
|
|
}
|
|
|
|
@Nullable
|
|
public DisconnectionDetails getDisconnectionDetails() {
|
|
return this.disconnectionDetails;
|
|
}
|
|
|
|
/**
|
|
* Switches the channel to manual reading modus
|
|
*/
|
|
public void setReadOnly() {
|
|
if (this.channel != null) {
|
|
this.channel.config().setAutoRead(false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Enables or disables compression for this connection. If {@code threshold} is >= 0 then a {@link CompressionDecoder} and {@link CompressionEncoder}
|
|
* are installed in the pipeline or updated if they already exist. If {@code threshold} is < 0 then any such codec are removed.
|
|
*
|
|
* Compression is enabled as part of the connection handshake when the server sends {@link net.minecraft.network.protocol.login.ClientboundLoginCompressionPacket}.
|
|
*/
|
|
public void setupCompression(int threshold, boolean validateDecompressed) {
|
|
if (threshold >= 0) {
|
|
if (this.channel.pipeline().get("decompress") instanceof CompressionDecoder compressionDecoder) {
|
|
compressionDecoder.setThreshold(threshold, validateDecompressed);
|
|
} else {
|
|
this.channel.pipeline().addAfter("splitter", "decompress", new CompressionDecoder(threshold, validateDecompressed));
|
|
}
|
|
|
|
if (this.channel.pipeline().get("compress") instanceof CompressionEncoder compressionEncoder) {
|
|
compressionEncoder.setThreshold(threshold);
|
|
} else {
|
|
this.channel.pipeline().addAfter("prepender", "compress", new CompressionEncoder(threshold));
|
|
}
|
|
} else {
|
|
if (this.channel.pipeline().get("decompress") instanceof CompressionDecoder) {
|
|
this.channel.pipeline().remove("decompress");
|
|
}
|
|
|
|
if (this.channel.pipeline().get("compress") instanceof CompressionEncoder) {
|
|
this.channel.pipeline().remove("compress");
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks if the channel is no longer active and if so, processes the disconnection
|
|
* by notifying the current packet listener, which will handle things like removing the player from the world (serverside) or
|
|
* showing the disconnection screen (clientside).
|
|
*/
|
|
public void handleDisconnection() {
|
|
if (this.channel != null && !this.channel.isOpen()) {
|
|
if (this.disconnectionHandled) {
|
|
LOGGER.warn("handleDisconnection() called twice");
|
|
} else {
|
|
this.disconnectionHandled = true;
|
|
PacketListener packetListener = this.getPacketListener();
|
|
PacketListener packetListener2 = packetListener != null ? packetListener : this.disconnectListener;
|
|
if (packetListener2 != null) {
|
|
DisconnectionDetails disconnectionDetails = (DisconnectionDetails)Objects.requireNonNullElseGet(
|
|
this.getDisconnectionDetails(), () -> new DisconnectionDetails(Component.translatable("multiplayer.disconnect.generic"))
|
|
);
|
|
packetListener2.onDisconnect(disconnectionDetails);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public float getAverageReceivedPackets() {
|
|
return this.averageReceivedPackets;
|
|
}
|
|
|
|
public float getAverageSentPackets() {
|
|
return this.averageSentPackets;
|
|
}
|
|
|
|
public void setBandwidthLogger(LocalSampleLogger bandwithLogger) {
|
|
this.bandwidthDebugMonitor = new BandwidthDebugMonitor(bandwithLogger);
|
|
}
|
|
}
|