71 lines
2.3 KiB
Java
71 lines
2.3 KiB
Java
package net.minecraft.network.protocol.game;
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import java.util.BitSet;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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import org.jetbrains.annotations.Nullable;
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public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLevelChunkWithLightPacket> STREAM_CODEC = Packet.codec(
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ClientboundLevelChunkWithLightPacket::write, ClientboundLevelChunkWithLightPacket::new
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);
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private final int x;
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private final int z;
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private final ClientboundLevelChunkPacketData chunkData;
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private final ClientboundLightUpdatePacketData lightData;
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public ClientboundLevelChunkWithLightPacket(LevelChunk chunk, LevelLightEngine lightEngine, @Nullable BitSet skyLight, @Nullable BitSet blockLight) {
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ChunkPos chunkPos = chunk.getPos();
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this.x = chunkPos.x;
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this.z = chunkPos.z;
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this.chunkData = new ClientboundLevelChunkPacketData(chunk);
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this.lightData = new ClientboundLightUpdatePacketData(chunkPos, lightEngine, skyLight, blockLight);
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}
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private ClientboundLevelChunkWithLightPacket(RegistryFriendlyByteBuf buffer) {
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this.x = buffer.readInt();
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this.z = buffer.readInt();
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this.chunkData = new ClientboundLevelChunkPacketData(buffer, this.x, this.z);
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this.lightData = new ClientboundLightUpdatePacketData(buffer, this.x, this.z);
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}
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private void write(RegistryFriendlyByteBuf buffer) {
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buffer.writeInt(this.x);
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buffer.writeInt(this.z);
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this.chunkData.write(buffer);
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this.lightData.write(buffer);
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}
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@Override
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public PacketType<ClientboundLevelChunkWithLightPacket> type() {
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return GamePacketTypes.CLIENTBOUND_LEVEL_CHUNK_WITH_LIGHT;
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}
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/**
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* Passes this Packet on to the PacketListener for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handleLevelChunkWithLight(this);
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}
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public int getX() {
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return this.x;
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}
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public int getZ() {
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return this.z;
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}
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public ClientboundLevelChunkPacketData getChunkData() {
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return this.chunkData;
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}
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public ClientboundLightUpdatePacketData getLightData() {
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return this.lightData;
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}
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}
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