104 lines
2.7 KiB
Java
104 lines
2.7 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.entity.player.Abilities;
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public class ClientboundPlayerAbilitiesPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerAbilitiesPacket> STREAM_CODEC = Packet.codec(
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ClientboundPlayerAbilitiesPacket::write, ClientboundPlayerAbilitiesPacket::new
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);
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private static final int FLAG_INVULNERABLE = 1;
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private static final int FLAG_FLYING = 2;
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private static final int FLAG_CAN_FLY = 4;
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private static final int FLAG_INSTABUILD = 8;
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private final boolean invulnerable;
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private final boolean isFlying;
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private final boolean canFly;
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private final boolean instabuild;
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private final float flyingSpeed;
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private final float walkingSpeed;
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public ClientboundPlayerAbilitiesPacket(Abilities abilities) {
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this.invulnerable = abilities.invulnerable;
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this.isFlying = abilities.flying;
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this.canFly = abilities.mayfly;
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this.instabuild = abilities.instabuild;
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this.flyingSpeed = abilities.getFlyingSpeed();
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this.walkingSpeed = abilities.getWalkingSpeed();
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}
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private ClientboundPlayerAbilitiesPacket(FriendlyByteBuf buffer) {
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byte b = buffer.readByte();
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this.invulnerable = (b & 1) != 0;
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this.isFlying = (b & 2) != 0;
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this.canFly = (b & 4) != 0;
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this.instabuild = (b & 8) != 0;
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this.flyingSpeed = buffer.readFloat();
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this.walkingSpeed = buffer.readFloat();
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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byte b = 0;
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if (this.invulnerable) {
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b = (byte)(b | 1);
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}
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if (this.isFlying) {
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b = (byte)(b | 2);
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}
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if (this.canFly) {
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b = (byte)(b | 4);
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}
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if (this.instabuild) {
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b = (byte)(b | 8);
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}
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buffer.writeByte(b);
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buffer.writeFloat(this.flyingSpeed);
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buffer.writeFloat(this.walkingSpeed);
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}
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@Override
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public PacketType<ClientboundPlayerAbilitiesPacket> type() {
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return GamePacketTypes.CLIENTBOUND_PLAYER_ABILITIES;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handlePlayerAbilities(this);
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}
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public boolean isInvulnerable() {
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return this.invulnerable;
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}
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public boolean isFlying() {
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return this.isFlying;
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}
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public boolean canFly() {
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return this.canFly;
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}
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public boolean canInstabuild() {
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return this.instabuild;
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}
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public float getFlyingSpeed() {
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return this.flyingSpeed;
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}
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public float getWalkingSpeed() {
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return this.walkingSpeed;
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}
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}
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