minecraft-src/net/minecraft/network/protocol/game/ClientboundPlayerPositionPacket.java
2025-07-04 01:41:11 +03:00

97 lines
2.6 KiB
Java

package net.minecraft.network.protocol.game;
import java.util.Set;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.RelativeMovement;
public class ClientboundPlayerPositionPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerPositionPacket> STREAM_CODEC = Packet.codec(
ClientboundPlayerPositionPacket::write, ClientboundPlayerPositionPacket::new
);
private final double x;
private final double y;
private final double z;
private final float yRot;
private final float xRot;
private final Set<RelativeMovement> relativeArguments;
private final int id;
public ClientboundPlayerPositionPacket(double x, double y, double z, float yRot, float xRot, Set<RelativeMovement> relativeArguments, int id) {
this.x = x;
this.y = y;
this.z = z;
this.yRot = yRot;
this.xRot = xRot;
this.relativeArguments = relativeArguments;
this.id = id;
}
private ClientboundPlayerPositionPacket(FriendlyByteBuf buffer) {
this.x = buffer.readDouble();
this.y = buffer.readDouble();
this.z = buffer.readDouble();
this.yRot = buffer.readFloat();
this.xRot = buffer.readFloat();
this.relativeArguments = RelativeMovement.unpack(buffer.readUnsignedByte());
this.id = buffer.readVarInt();
}
/**
* Writes the raw packet data to the data stream.
*/
private void write(FriendlyByteBuf buffer) {
buffer.writeDouble(this.x);
buffer.writeDouble(this.y);
buffer.writeDouble(this.z);
buffer.writeFloat(this.yRot);
buffer.writeFloat(this.xRot);
buffer.writeByte(RelativeMovement.pack(this.relativeArguments));
buffer.writeVarInt(this.id);
}
@Override
public PacketType<ClientboundPlayerPositionPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_POSITION;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleMovePlayer(this);
}
public double getX() {
return this.x;
}
public double getY() {
return this.y;
}
public double getZ() {
return this.z;
}
public float getYRot() {
return this.yRot;
}
public float getXRot() {
return this.xRot;
}
public int getId() {
return this.id;
}
/**
* Returns a set of which fields are relative. Items in this set indicate that the value is a relative change applied to the player's position, rather than an exact value.
*/
public Set<RelativeMovement> getRelativeArguments() {
return this.relativeArguments;
}
}