40 lines
1.3 KiB
Java
40 lines
1.3 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket> STREAM_CODEC = Packet.codec(
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ClientboundRespawnPacket::write, ClientboundRespawnPacket::new
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);
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public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1;
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public static final byte KEEP_ENTITY_DATA = 2;
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public static final byte KEEP_ALL_DATA = 3;
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private ClientboundRespawnPacket(RegistryFriendlyByteBuf buffer) {
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this(new CommonPlayerSpawnInfo(buffer), buffer.readByte());
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}
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private void write(RegistryFriendlyByteBuf buffer) {
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this.commonPlayerSpawnInfo.write(buffer);
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buffer.writeByte(this.dataToKeep);
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}
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@Override
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public PacketType<ClientboundRespawnPacket> type() {
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return GamePacketTypes.CLIENTBOUND_RESPAWN;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handleRespawn(this);
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}
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public boolean shouldKeep(byte data) {
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return (this.dataToKeep & data) != 0;
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}
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}
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