34 lines
1.2 KiB
Java
34 lines
1.2 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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public record ServerboundContainerSlotStateChangedPacket(int slotId, int containerId, boolean newState) implements Packet<ServerGamePacketListener> {
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public static final StreamCodec<FriendlyByteBuf, ServerboundContainerSlotStateChangedPacket> STREAM_CODEC = Packet.codec(
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ServerboundContainerSlotStateChangedPacket::write, ServerboundContainerSlotStateChangedPacket::new
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);
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private ServerboundContainerSlotStateChangedPacket(FriendlyByteBuf buffer) {
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this(buffer.readVarInt(), buffer.readVarInt(), buffer.readBoolean());
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}
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private void write(FriendlyByteBuf buffer) {
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buffer.writeVarInt(this.slotId);
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buffer.writeVarInt(this.containerId);
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buffer.writeBoolean(this.newState);
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}
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@Override
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public PacketType<ServerboundContainerSlotStateChangedPacket> type() {
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return GamePacketTypes.SERVERBOUND_CONTAINER_SLOT_STATE_CHANGED;
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}
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/**
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* Passes this Packet on to the PacketListener for processing.
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*/
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public void handle(ServerGamePacketListener handler) {
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handler.handleContainerSlotStateChanged(this);
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}
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}
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