45 lines
1.2 KiB
Java
45 lines
1.2 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.InteractionHand;
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public class ServerboundSwingPacket implements Packet<ServerGamePacketListener> {
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public static final StreamCodec<FriendlyByteBuf, ServerboundSwingPacket> STREAM_CODEC = Packet.codec(
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ServerboundSwingPacket::write, ServerboundSwingPacket::new
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);
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private final InteractionHand hand;
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public ServerboundSwingPacket(InteractionHand hand) {
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this.hand = hand;
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}
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private ServerboundSwingPacket(FriendlyByteBuf buffer) {
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this.hand = buffer.readEnum(InteractionHand.class);
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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buffer.writeEnum(this.hand);
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}
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@Override
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public PacketType<ServerboundSwingPacket> type() {
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return GamePacketTypes.SERVERBOUND_SWING;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ServerGamePacketListener handler) {
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handler.handleAnimate(this);
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}
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public InteractionHand getHand() {
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return this.hand;
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}
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}
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