minecraft-src/net/minecraft/network/protocol/game/VecDeltaCodec.java
2025-07-04 01:41:11 +03:00

54 lines
1.2 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.VisibleForTesting;
public class VecDeltaCodec {
private static final double TRUNCATION_STEPS = 4096.0;
private Vec3 base = Vec3.ZERO;
@VisibleForTesting
static long encode(double value) {
return Math.round(value * 4096.0);
}
@VisibleForTesting
static double decode(long value) {
return value / 4096.0;
}
public Vec3 decode(long x, long y, long z) {
if (x == 0L && y == 0L && z == 0L) {
return this.base;
} else {
double d = x == 0L ? this.base.x : decode(encode(this.base.x) + x);
double e = y == 0L ? this.base.y : decode(encode(this.base.y) + y);
double f = z == 0L ? this.base.z : decode(encode(this.base.z) + z);
return new Vec3(d, e, f);
}
}
public long encodeX(Vec3 value) {
return encode(value.x) - encode(this.base.x);
}
public long encodeY(Vec3 value) {
return encode(value.y) - encode(this.base.y);
}
public long encodeZ(Vec3 value) {
return encode(value.z) - encode(this.base.z);
}
public Vec3 delta(Vec3 value) {
return value.subtract(this.base);
}
public void setBase(Vec3 base) {
this.base = base;
}
public Vec3 getBase() {
return this.base;
}
}