minecraft-src/net/minecraft/world/entity/monster/Monster.java
2025-07-04 01:41:11 +03:00

155 lines
4.9 KiB
Java

package net.minecraft.world.entity.monster;
import java.util.function.Predicate;
import net.minecraft.core.BlockPos;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.Difficulty;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.MobSpawnType;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.ProjectileWeaponItem;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.dimension.DimensionType;
public abstract class Monster extends PathfinderMob implements Enemy {
protected Monster(EntityType<? extends Monster> entityType, Level level) {
super(entityType, level);
this.xpReward = 5;
}
@Override
public SoundSource getSoundSource() {
return SoundSource.HOSTILE;
}
@Override
public void aiStep() {
this.updateSwingTime();
this.updateNoActionTime();
super.aiStep();
}
protected void updateNoActionTime() {
float f = this.getLightLevelDependentMagicValue();
if (f > 0.5F) {
this.noActionTime += 2;
}
}
@Override
protected boolean shouldDespawnInPeaceful() {
return true;
}
@Override
protected SoundEvent getSwimSound() {
return SoundEvents.HOSTILE_SWIM;
}
@Override
protected SoundEvent getSwimSplashSound() {
return SoundEvents.HOSTILE_SPLASH;
}
@Override
protected SoundEvent getHurtSound(DamageSource damageSource) {
return SoundEvents.HOSTILE_HURT;
}
@Override
protected SoundEvent getDeathSound() {
return SoundEvents.HOSTILE_DEATH;
}
@Override
public LivingEntity.Fallsounds getFallSounds() {
return new LivingEntity.Fallsounds(SoundEvents.HOSTILE_SMALL_FALL, SoundEvents.HOSTILE_BIG_FALL);
}
@Override
public float getWalkTargetValue(BlockPos pos, LevelReader level) {
return -level.getPathfindingCostFromLightLevels(pos);
}
/**
* Static predicate for determining if the current light level and environmental conditions allow for a monster to spawn.
*/
public static boolean isDarkEnoughToSpawn(ServerLevelAccessor level, BlockPos pos, RandomSource random) {
if (level.getBrightness(LightLayer.SKY, pos) > random.nextInt(32)) {
return false;
} else {
DimensionType dimensionType = level.dimensionType();
int i = dimensionType.monsterSpawnBlockLightLimit();
if (i < 15 && level.getBrightness(LightLayer.BLOCK, pos) > i) {
return false;
} else {
int j = level.getLevel().isThundering() ? level.getMaxLocalRawBrightness(pos, 10) : level.getMaxLocalRawBrightness(pos);
return j <= dimensionType.monsterSpawnLightTest().sample(random);
}
}
}
/**
* Static predicate for determining whether a monster can spawn at the provided location, incorporating a check of the current light level at the location.
*/
public static boolean checkMonsterSpawnRules(
EntityType<? extends Monster> type, ServerLevelAccessor level, MobSpawnType spawnType, BlockPos pos, RandomSource random
) {
return level.getDifficulty() != Difficulty.PEACEFUL
&& (MobSpawnType.ignoresLightRequirements(spawnType) || isDarkEnoughToSpawn(level, pos, random))
&& checkMobSpawnRules(type, level, spawnType, pos, random);
}
/**
* Static predicate for determining whether a monster can spawn at the provided location.
*/
public static boolean checkAnyLightMonsterSpawnRules(
EntityType<? extends Monster> type, LevelAccessor level, MobSpawnType spawnType, BlockPos pos, RandomSource random
) {
return level.getDifficulty() != Difficulty.PEACEFUL && checkMobSpawnRules(type, level, spawnType, pos, random);
}
public static AttributeSupplier.Builder createMonsterAttributes() {
return Mob.createMobAttributes().add(Attributes.ATTACK_DAMAGE);
}
@Override
public boolean shouldDropExperience() {
return true;
}
@Override
protected boolean shouldDropLoot() {
return true;
}
public boolean isPreventingPlayerRest(Player player) {
return true;
}
@Override
public ItemStack getProjectile(ItemStack weaponStack) {
if (weaponStack.getItem() instanceof ProjectileWeaponItem) {
Predicate<ItemStack> predicate = ((ProjectileWeaponItem)weaponStack.getItem()).getSupportedHeldProjectiles();
ItemStack itemStack = ProjectileWeaponItem.getHeldProjectile(this, predicate);
return itemStack.isEmpty() ? new ItemStack(Items.ARROW) : itemStack;
} else {
return ItemStack.EMPTY;
}
}
}