minecraft-src/net/minecraft/world/item/CrossbowItem.java
2025-07-04 01:41:11 +03:00

309 lines
12 KiB
Java

package net.minecraft.world.item;
import com.google.common.collect.Lists;
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.List;
import java.util.Optional;
import java.util.function.Predicate;
import net.minecraft.ChatFormatting;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.Holder;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.CommonComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.projectile.FireworkRocketEntity;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.item.component.ChargedProjectiles;
import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Quaternionf;
import org.joml.Vector3f;
public class CrossbowItem extends ProjectileWeaponItem {
private static final float MAX_CHARGE_DURATION = 1.25F;
public static final int DEFAULT_RANGE = 8;
/**
* Set to {@code true} when the crossbow is 20% charged.
*/
private boolean startSoundPlayed = false;
/**
* Set to {@code true} when the crossbow is 50% charged.
*/
private boolean midLoadSoundPlayed = false;
private static final float START_SOUND_PERCENT = 0.2F;
private static final float MID_SOUND_PERCENT = 0.5F;
private static final float ARROW_POWER = 3.15F;
private static final float FIREWORK_POWER = 1.6F;
public static final float MOB_ARROW_POWER = 1.6F;
private static final CrossbowItem.ChargingSounds DEFAULT_SOUNDS = new CrossbowItem.ChargingSounds(
Optional.of(SoundEvents.CROSSBOW_LOADING_START), Optional.of(SoundEvents.CROSSBOW_LOADING_MIDDLE), Optional.of(SoundEvents.CROSSBOW_LOADING_END)
);
public CrossbowItem(Item.Properties properties) {
super(properties);
}
@Override
public Predicate<ItemStack> getSupportedHeldProjectiles() {
return ARROW_OR_FIREWORK;
}
@Override
public Predicate<ItemStack> getAllSupportedProjectiles() {
return ARROW_ONLY;
}
@Override
public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand usedHand) {
ItemStack itemStack = player.getItemInHand(usedHand);
ChargedProjectiles chargedProjectiles = itemStack.get(DataComponents.CHARGED_PROJECTILES);
if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
this.performShooting(level, player, usedHand, itemStack, getShootingPower(chargedProjectiles), 1.0F, null);
return InteractionResultHolder.consume(itemStack);
} else if (!player.getProjectile(itemStack).isEmpty()) {
this.startSoundPlayed = false;
this.midLoadSoundPlayed = false;
player.startUsingItem(usedHand);
return InteractionResultHolder.consume(itemStack);
} else {
return InteractionResultHolder.fail(itemStack);
}
}
private static float getShootingPower(ChargedProjectiles projectile) {
return projectile.contains(Items.FIREWORK_ROCKET) ? 1.6F : 3.15F;
}
@Override
public void releaseUsing(ItemStack stack, Level level, LivingEntity livingEntity, int timeCharged) {
int i = this.getUseDuration(stack, livingEntity) - timeCharged;
float f = getPowerForTime(i, stack, livingEntity);
if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(livingEntity, stack)) {
CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
chargingSounds.end()
.ifPresent(
holder -> level.playSound(
null,
livingEntity.getX(),
livingEntity.getY(),
livingEntity.getZ(),
(SoundEvent)holder.value(),
livingEntity.getSoundSource(),
1.0F,
1.0F / (level.getRandom().nextFloat() * 0.5F + 1.0F) + 0.2F
)
);
}
}
private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack) {
List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter);
if (!list.isEmpty()) {
crossbowStack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
return true;
} else {
return false;
}
}
public static boolean isCharged(ItemStack crossbowStack) {
ChargedProjectiles chargedProjectiles = crossbowStack.getOrDefault(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
return !chargedProjectiles.isEmpty();
}
@Override
protected void shootProjectile(
LivingEntity shooter, Projectile projectile, int index, float velocity, float inaccuracy, float angle, @Nullable LivingEntity target
) {
Vector3f vector3f;
if (target != null) {
double d = target.getX() - shooter.getX();
double e = target.getZ() - shooter.getZ();
double f = Math.sqrt(d * d + e * e);
double g = target.getY(0.3333333333333333) - projectile.getY() + f * 0.2F;
vector3f = getProjectileShotVector(shooter, new Vec3(d, g, e), angle);
} else {
Vec3 vec3 = shooter.getUpVector(1.0F);
Quaternionf quaternionf = new Quaternionf().setAngleAxis((double)(angle * (float) (Math.PI / 180.0)), vec3.x, vec3.y, vec3.z);
Vec3 vec32 = shooter.getViewVector(1.0F);
vector3f = vec32.toVector3f().rotate(quaternionf);
}
projectile.shoot(vector3f.x(), vector3f.y(), vector3f.z(), velocity, inaccuracy);
float h = getShotPitch(shooter.getRandom(), index);
shooter.level().playSound(null, shooter.getX(), shooter.getY(), shooter.getZ(), SoundEvents.CROSSBOW_SHOOT, shooter.getSoundSource(), 1.0F, h);
}
private static Vector3f getProjectileShotVector(LivingEntity shooter, Vec3 distance, float angle) {
Vector3f vector3f = distance.toVector3f().normalize();
Vector3f vector3f2 = new Vector3f(vector3f).cross(new Vector3f(0.0F, 1.0F, 0.0F));
if (vector3f2.lengthSquared() <= 1.0E-7) {
Vec3 vec3 = shooter.getUpVector(1.0F);
vector3f2 = new Vector3f(vector3f).cross(vec3.toVector3f());
}
Vector3f vector3f3 = new Vector3f(vector3f).rotateAxis((float) (Math.PI / 2), vector3f2.x, vector3f2.y, vector3f2.z);
return new Vector3f(vector3f).rotateAxis(angle * (float) (Math.PI / 180.0), vector3f3.x, vector3f3.y, vector3f3.z);
}
@Override
protected Projectile createProjectile(Level level, LivingEntity shooter, ItemStack weapon, ItemStack ammo, boolean isCrit) {
if (ammo.is(Items.FIREWORK_ROCKET)) {
return new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
} else {
Projectile projectile = super.createProjectile(level, shooter, weapon, ammo, isCrit);
if (projectile instanceof AbstractArrow abstractArrow) {
abstractArrow.setSoundEvent(SoundEvents.CROSSBOW_HIT);
}
return projectile;
}
}
@Override
protected int getDurabilityUse(ItemStack stack) {
return stack.is(Items.FIREWORK_ROCKET) ? 3 : 1;
}
public void performShooting(
Level level, LivingEntity shooter, InteractionHand hand, ItemStack weapon, float velocity, float inaccuracy, @Nullable LivingEntity target
) {
if (level instanceof ServerLevel serverLevel) {
ChargedProjectiles chargedProjectiles = weapon.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target);
if (shooter instanceof ServerPlayer serverPlayer) {
CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, weapon);
serverPlayer.awardStat(Stats.ITEM_USED.get(weapon.getItem()));
}
}
}
}
private static float getShotPitch(RandomSource random, int index) {
return index == 0 ? 1.0F : getRandomShotPitch((index & 1) == 1, random);
}
private static float getRandomShotPitch(boolean isHighPitched, RandomSource random) {
float f = isHighPitched ? 0.63F : 0.43F;
return 1.0F / (random.nextFloat() * 0.5F + 1.8F) + f;
}
@Override
public void onUseTick(Level level, LivingEntity livingEntity, ItemStack stack, int remainingUseDuration) {
if (!level.isClientSide) {
CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
float f = (float)(stack.getUseDuration(livingEntity) - remainingUseDuration) / getChargeDuration(stack, livingEntity);
if (f < 0.2F) {
this.startSoundPlayed = false;
this.midLoadSoundPlayed = false;
}
if (f >= 0.2F && !this.startSoundPlayed) {
this.startSoundPlayed = true;
chargingSounds.start()
.ifPresent(
holder -> level.playSound(
null, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), (SoundEvent)holder.value(), SoundSource.PLAYERS, 0.5F, 1.0F
)
);
}
if (f >= 0.5F && !this.midLoadSoundPlayed) {
this.midLoadSoundPlayed = true;
chargingSounds.mid()
.ifPresent(
holder -> level.playSound(
null, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), (SoundEvent)holder.value(), SoundSource.PLAYERS, 0.5F, 1.0F
)
);
}
}
}
@Override
public int getUseDuration(ItemStack stack, LivingEntity entity) {
return getChargeDuration(stack, entity) + 3;
}
public static int getChargeDuration(ItemStack stack, LivingEntity shooter) {
float f = EnchantmentHelper.modifyCrossbowChargingTime(stack, shooter, 1.25F);
return Mth.floor(f * 20.0F);
}
@Override
public UseAnim getUseAnimation(ItemStack stack) {
return UseAnim.CROSSBOW;
}
CrossbowItem.ChargingSounds getChargingSounds(ItemStack stack) {
return (CrossbowItem.ChargingSounds)EnchantmentHelper.pickHighestLevel(stack, EnchantmentEffectComponents.CROSSBOW_CHARGING_SOUNDS).orElse(DEFAULT_SOUNDS);
}
private static float getPowerForTime(int timeLeft, ItemStack stack, LivingEntity shooter) {
float f = (float)timeLeft / getChargeDuration(stack, shooter);
if (f > 1.0F) {
f = 1.0F;
}
return f;
}
@Override
public void appendHoverText(ItemStack stack, Item.TooltipContext context, List<Component> tooltipComponents, TooltipFlag tooltipFlag) {
ChargedProjectiles chargedProjectiles = stack.get(DataComponents.CHARGED_PROJECTILES);
if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
ItemStack itemStack = (ItemStack)chargedProjectiles.getItems().get(0);
tooltipComponents.add(Component.translatable("item.minecraft.crossbow.projectile").append(CommonComponents.SPACE).append(itemStack.getDisplayName()));
if (tooltipFlag.isAdvanced() && itemStack.is(Items.FIREWORK_ROCKET)) {
List<Component> list = Lists.<Component>newArrayList();
Items.FIREWORK_ROCKET.appendHoverText(itemStack, context, list, tooltipFlag);
if (!list.isEmpty()) {
for (int i = 0; i < list.size(); i++) {
list.set(i, Component.literal(" ").append((Component)list.get(i)).withStyle(ChatFormatting.GRAY));
}
tooltipComponents.addAll(list);
}
}
}
}
@Override
public boolean useOnRelease(ItemStack stack) {
return stack.is(this);
}
@Override
public int getDefaultProjectileRange() {
return 8;
}
public record ChargingSounds(Optional<Holder<SoundEvent>> start, Optional<Holder<SoundEvent>> mid, Optional<Holder<SoundEvent>> end) {
public static final Codec<CrossbowItem.ChargingSounds> CODEC = RecordCodecBuilder.create(
instance -> instance.group(
SoundEvent.CODEC.optionalFieldOf("start").forGetter(CrossbowItem.ChargingSounds::start),
SoundEvent.CODEC.optionalFieldOf("mid").forGetter(CrossbowItem.ChargingSounds::mid),
SoundEvent.CODEC.optionalFieldOf("end").forGetter(CrossbowItem.ChargingSounds::end)
)
.apply(instance, CrossbowItem.ChargingSounds::new)
);
}
}