minecraft-src/net/minecraft/world/item/ExperienceBottleItem.java
2025-07-04 01:41:11 +03:00

59 lines
2.1 KiB
Java

package net.minecraft.world.item;
import net.minecraft.core.Direction;
import net.minecraft.core.Position;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.ThrownExperienceBottle;
import net.minecraft.world.level.Level;
public class ExperienceBottleItem extends Item implements ProjectileItem {
public ExperienceBottleItem(Item.Properties properties) {
super(properties);
}
@Override
public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand usedHand) {
ItemStack itemStack = player.getItemInHand(usedHand);
level.playSound(
null,
player.getX(),
player.getY(),
player.getZ(),
SoundEvents.EXPERIENCE_BOTTLE_THROW,
SoundSource.NEUTRAL,
0.5F,
0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F)
);
if (!level.isClientSide) {
ThrownExperienceBottle thrownExperienceBottle = new ThrownExperienceBottle(level, player);
thrownExperienceBottle.setItem(itemStack);
thrownExperienceBottle.shootFromRotation(player, player.getXRot(), player.getYRot(), -20.0F, 0.7F, 1.0F);
level.addFreshEntity(thrownExperienceBottle);
}
player.awardStat(Stats.ITEM_USED.get(this));
itemStack.consume(1, player);
return InteractionResultHolder.sidedSuccess(itemStack, level.isClientSide());
}
@Override
public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) {
ThrownExperienceBottle thrownExperienceBottle = new ThrownExperienceBottle(level, pos.x(), pos.y(), pos.z());
thrownExperienceBottle.setItem(stack);
return thrownExperienceBottle;
}
@Override
public ProjectileItem.DispenseConfig createDispenseConfig() {
return ProjectileItem.DispenseConfig.builder()
.uncertainty(ProjectileItem.DispenseConfig.DEFAULT.uncertainty() * 0.5F)
.power(ProjectileItem.DispenseConfig.DEFAULT.power() * 1.25F)
.build();
}
}