minecraft-src/net/minecraft/world/item/WindChargeItem.java
2025-07-04 01:41:11 +03:00

75 lines
2.7 KiB
Java

package net.minecraft.world.item;
import net.minecraft.core.Direction;
import net.minecraft.core.Position;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.windcharge.WindCharge;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.DispenserBlock;
import net.minecraft.world.phys.Vec3;
public class WindChargeItem extends Item implements ProjectileItem {
private static final int COOLDOWN = 10;
public WindChargeItem(Item.Properties properties) {
super(properties);
}
@Override
public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand usedHand) {
if (!level.isClientSide()) {
WindCharge windCharge = new WindCharge(player, level, player.position().x(), player.getEyePosition().y(), player.position().z());
windCharge.shootFromRotation(player, player.getXRot(), player.getYRot(), 0.0F, 1.5F, 1.0F);
level.addFreshEntity(windCharge);
}
level.playSound(
null,
player.getX(),
player.getY(),
player.getZ(),
SoundEvents.WIND_CHARGE_THROW,
SoundSource.NEUTRAL,
0.5F,
0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F)
);
ItemStack itemStack = player.getItemInHand(usedHand);
player.getCooldowns().addCooldown(this, 10);
player.awardStat(Stats.ITEM_USED.get(this));
itemStack.consume(1, player);
return InteractionResultHolder.sidedSuccess(itemStack, level.isClientSide());
}
@Override
public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) {
RandomSource randomSource = level.getRandom();
double d = randomSource.triangle(direction.getStepX(), 0.11485000000000001);
double e = randomSource.triangle(direction.getStepY(), 0.11485000000000001);
double f = randomSource.triangle(direction.getStepZ(), 0.11485000000000001);
Vec3 vec3 = new Vec3(d, e, f);
WindCharge windCharge = new WindCharge(level, pos.x(), pos.y(), pos.z(), vec3);
windCharge.setDeltaMovement(vec3);
return windCharge;
}
@Override
public void shoot(Projectile projectile, double x, double y, double z, float velocity, float inaccuracy) {
}
@Override
public ProjectileItem.DispenseConfig createDispenseConfig() {
return ProjectileItem.DispenseConfig.builder()
.positionFunction((blockSource, direction) -> DispenserBlock.getDispensePosition(blockSource, 1.0, Vec3.ZERO))
.uncertainty(6.6666665F)
.power(1.0F)
.overrideDispenseEvent(1051)
.build();
}
}