75 lines
2.7 KiB
Java
75 lines
2.7 KiB
Java
package net.minecraft.world.item;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Position;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResultHolder;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.entity.projectile.windcharge.WindCharge;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.DispenserBlock;
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import net.minecraft.world.phys.Vec3;
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public class WindChargeItem extends Item implements ProjectileItem {
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private static final int COOLDOWN = 10;
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public WindChargeItem(Item.Properties properties) {
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super(properties);
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}
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@Override
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public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand usedHand) {
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if (!level.isClientSide()) {
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WindCharge windCharge = new WindCharge(player, level, player.position().x(), player.getEyePosition().y(), player.position().z());
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windCharge.shootFromRotation(player, player.getXRot(), player.getYRot(), 0.0F, 1.5F, 1.0F);
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level.addFreshEntity(windCharge);
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}
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level.playSound(
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null,
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player.getX(),
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player.getY(),
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player.getZ(),
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SoundEvents.WIND_CHARGE_THROW,
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SoundSource.NEUTRAL,
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0.5F,
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0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F)
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);
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ItemStack itemStack = player.getItemInHand(usedHand);
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player.getCooldowns().addCooldown(this, 10);
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player.awardStat(Stats.ITEM_USED.get(this));
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itemStack.consume(1, player);
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return InteractionResultHolder.sidedSuccess(itemStack, level.isClientSide());
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}
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@Override
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public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) {
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RandomSource randomSource = level.getRandom();
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double d = randomSource.triangle(direction.getStepX(), 0.11485000000000001);
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double e = randomSource.triangle(direction.getStepY(), 0.11485000000000001);
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double f = randomSource.triangle(direction.getStepZ(), 0.11485000000000001);
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Vec3 vec3 = new Vec3(d, e, f);
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WindCharge windCharge = new WindCharge(level, pos.x(), pos.y(), pos.z(), vec3);
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windCharge.setDeltaMovement(vec3);
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return windCharge;
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}
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@Override
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public void shoot(Projectile projectile, double x, double y, double z, float velocity, float inaccuracy) {
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}
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@Override
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public ProjectileItem.DispenseConfig createDispenseConfig() {
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return ProjectileItem.DispenseConfig.builder()
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.positionFunction((blockSource, direction) -> DispenserBlock.getDispensePosition(blockSource, 1.0, Vec3.ZERO))
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.uncertainty(6.6666665F)
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.power(1.0F)
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.overrideDispenseEvent(1051)
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.build();
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}
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}
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