121 lines
8.5 KiB
Java
121 lines
8.5 KiB
Java
package net.minecraft.world.item.enchantment;
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import com.mojang.serialization.Codec;
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import java.util.List;
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import java.util.function.UnaryOperator;
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import net.minecraft.core.Holder;
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import net.minecraft.core.Registry;
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import net.minecraft.core.component.DataComponentMap;
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import net.minecraft.core.component.DataComponentType;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.util.Unit;
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import net.minecraft.world.item.CrossbowItem;
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import net.minecraft.world.item.enchantment.effects.DamageImmunity;
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import net.minecraft.world.item.enchantment.effects.EnchantmentAttributeEffect;
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import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
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import net.minecraft.world.item.enchantment.effects.EnchantmentLocationBasedEffect;
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import net.minecraft.world.item.enchantment.effects.EnchantmentValueEffect;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets;
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public interface EnchantmentEffectComponents {
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Codec<DataComponentType<?>> COMPONENT_CODEC = Codec.lazyInitialized(() -> BuiltInRegistries.ENCHANTMENT_EFFECT_COMPONENT_TYPE.byNameCodec());
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Codec<DataComponentMap> CODEC = DataComponentMap.makeCodec(COMPONENT_CODEC);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> DAMAGE_PROTECTION = register(
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"damage_protection", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<DamageImmunity>>> DAMAGE_IMMUNITY = register(
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"damage_immunity", builder -> builder.persistent(ConditionalEffect.codec(DamageImmunity.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> DAMAGE = register(
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"damage", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> SMASH_DAMAGE_PER_FALLEN_BLOCK = register(
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"smash_damage_per_fallen_block",
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builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> KNOCKBACK = register(
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"knockback", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> ARMOR_EFFECTIVENESS = register(
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"armor_effectiveness", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<TargetedConditionalEffect<EnchantmentEntityEffect>>> POST_ATTACK = register(
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"post_attack", builder -> builder.persistent(TargetedConditionalEffect.codec(EnchantmentEntityEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>> HIT_BLOCK = register(
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"hit_block", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentEntityEffect.CODEC, LootContextParamSets.HIT_BLOCK).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> ITEM_DAMAGE = register(
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"item_damage", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ITEM).listOf())
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);
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DataComponentType<List<EnchantmentAttributeEffect>> ATTRIBUTES = register(
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"attributes", builder -> builder.persistent(EnchantmentAttributeEffect.CODEC.codec().listOf())
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);
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DataComponentType<List<TargetedConditionalEffect<EnchantmentValueEffect>>> EQUIPMENT_DROPS = register(
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"equipment_drops",
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builder -> builder.persistent(TargetedConditionalEffect.equipmentDropsCodec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_DAMAGE).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentLocationBasedEffect>>> LOCATION_CHANGED = register(
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"location_changed",
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builder -> builder.persistent(ConditionalEffect.codec(EnchantmentLocationBasedEffect.CODEC, LootContextParamSets.ENCHANTED_LOCATION).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>> TICK = register(
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"tick", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentEntityEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> AMMO_USE = register(
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"ammo_use", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ITEM).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> PROJECTILE_PIERCING = register(
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"projectile_piercing", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ITEM).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>> PROJECTILE_SPAWNED = register(
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"projectile_spawned", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentEntityEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> PROJECTILE_SPREAD = register(
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"projectile_spread", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> PROJECTILE_COUNT = register(
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"projectile_count", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> TRIDENT_RETURN_ACCELERATION = register(
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"trident_return_acceleration",
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builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> FISHING_TIME_REDUCTION = register(
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"fishing_time_reduction",
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builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> FISHING_LUCK_BONUS = register(
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"fishing_luck_bonus", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> BLOCK_EXPERIENCE = register(
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"block_experience", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ITEM).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> MOB_EXPERIENCE = register(
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"mob_experience", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ENTITY).listOf())
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);
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DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>> REPAIR_WITH_XP = register(
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"repair_with_xp", builder -> builder.persistent(ConditionalEffect.codec(EnchantmentValueEffect.CODEC, LootContextParamSets.ENCHANTED_ITEM).listOf())
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);
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DataComponentType<EnchantmentValueEffect> CROSSBOW_CHARGE_TIME = register("crossbow_charge_time", builder -> builder.persistent(EnchantmentValueEffect.CODEC));
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DataComponentType<List<CrossbowItem.ChargingSounds>> CROSSBOW_CHARGING_SOUNDS = register(
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"crossbow_charging_sounds", builder -> builder.persistent(CrossbowItem.ChargingSounds.CODEC.listOf())
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);
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DataComponentType<List<Holder<SoundEvent>>> TRIDENT_SOUND = register("trident_sound", builder -> builder.persistent(SoundEvent.CODEC.listOf()));
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DataComponentType<Unit> PREVENT_EQUIPMENT_DROP = register("prevent_equipment_drop", builder -> builder.persistent(Unit.CODEC));
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DataComponentType<Unit> PREVENT_ARMOR_CHANGE = register("prevent_armor_change", builder -> builder.persistent(Unit.CODEC));
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DataComponentType<EnchantmentValueEffect> TRIDENT_SPIN_ATTACK_STRENGTH = register(
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"trident_spin_attack_strength", builder -> builder.persistent(EnchantmentValueEffect.CODEC)
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);
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static DataComponentType<?> bootstrap(Registry<DataComponentType<?>> registry) {
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return DAMAGE_PROTECTION;
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}
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private static <T> DataComponentType<T> register(String name, UnaryOperator<DataComponentType.Builder<T>> operator) {
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return Registry.register(
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BuiltInRegistries.ENCHANTMENT_EFFECT_COMPONENT_TYPE, name, ((DataComponentType.Builder)operator.apply(DataComponentType.builder())).build()
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);
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}
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}
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