129 lines
5.2 KiB
Java
129 lines
5.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.DirectionProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class AmethystClusterBlock extends AmethystBlock implements SimpleWaterloggedBlock {
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public static final MapCodec<AmethystClusterBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(
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Codec.FLOAT.fieldOf("height").forGetter(amethystClusterBlock -> amethystClusterBlock.height),
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Codec.FLOAT.fieldOf("aabb_offset").forGetter(amethystClusterBlock -> amethystClusterBlock.aabbOffset),
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propertiesCodec()
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)
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.apply(instance, AmethystClusterBlock::new)
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);
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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public static final DirectionProperty FACING = BlockStateProperties.FACING;
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private final float height;
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private final float aabbOffset;
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protected final VoxelShape northAabb;
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protected final VoxelShape southAabb;
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protected final VoxelShape eastAabb;
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protected final VoxelShape westAabb;
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protected final VoxelShape upAabb;
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protected final VoxelShape downAabb;
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@Override
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public MapCodec<AmethystClusterBlock> codec() {
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return CODEC;
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}
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public AmethystClusterBlock(float height, float aabbOffset, BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.defaultBlockState().setValue(WATERLOGGED, false).setValue(FACING, Direction.UP));
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this.upAabb = Block.box(aabbOffset, 0.0, aabbOffset, 16.0F - aabbOffset, height, 16.0F - aabbOffset);
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this.downAabb = Block.box(aabbOffset, 16.0F - height, aabbOffset, 16.0F - aabbOffset, 16.0, 16.0F - aabbOffset);
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this.northAabb = Block.box(aabbOffset, aabbOffset, 16.0F - height, 16.0F - aabbOffset, 16.0F - aabbOffset, 16.0);
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this.southAabb = Block.box(aabbOffset, aabbOffset, 0.0, 16.0F - aabbOffset, 16.0F - aabbOffset, height);
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this.eastAabb = Block.box(0.0, aabbOffset, aabbOffset, height, 16.0F - aabbOffset, 16.0F - aabbOffset);
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this.westAabb = Block.box(16.0F - height, aabbOffset, aabbOffset, 16.0, 16.0F - aabbOffset, 16.0F - aabbOffset);
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this.height = height;
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this.aabbOffset = aabbOffset;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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Direction direction = state.getValue(FACING);
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switch (direction) {
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case NORTH:
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return this.northAabb;
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case SOUTH:
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return this.southAabb;
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case EAST:
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return this.eastAabb;
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case WEST:
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return this.westAabb;
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case DOWN:
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return this.downAabb;
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case UP:
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default:
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return this.upAabb;
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}
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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Direction direction = state.getValue(FACING);
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BlockPos blockPos = pos.relative(direction.getOpposite());
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return level.getBlockState(blockPos).isFaceSturdy(level, blockPos, direction);
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return direction == ((Direction)state.getValue(FACING)).getOpposite() && !state.canSurvive(level, pos)
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? Blocks.AIR.defaultBlockState()
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: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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LevelAccessor levelAccessor = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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return this.defaultBlockState()
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.setValue(WATERLOGGED, levelAccessor.getFluidState(blockPos).getType() == Fluids.WATER)
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.setValue(FACING, context.getClickedFace());
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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return state.rotate(mirror.getRotation(state.getValue(FACING)));
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(WATERLOGGED, FACING);
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}
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}
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