97 lines
3.6 KiB
Java
97 lines
3.6 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.SwordItem;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BambooLeaves;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class BambooSaplingBlock extends Block implements BonemealableBlock {
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public static final MapCodec<BambooSaplingBlock> CODEC = simpleCodec(BambooSaplingBlock::new);
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protected static final float SAPLING_AABB_OFFSET = 4.0F;
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protected static final VoxelShape SAPLING_SHAPE = Block.box(4.0, 0.0, 4.0, 12.0, 12.0, 12.0);
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@Override
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public MapCodec<BambooSaplingBlock> codec() {
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return CODEC;
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}
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public BambooSaplingBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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Vec3 vec3 = state.getOffset(level, pos);
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return SAPLING_SHAPE.move(vec3.x, vec3.y, vec3.z);
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}
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@Override
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protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (random.nextInt(3) == 0 && level.isEmptyBlock(pos.above()) && level.getRawBrightness(pos.above(), 0) >= 9) {
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this.growBamboo(level, pos);
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}
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return level.getBlockState(pos.below()).is(BlockTags.BAMBOO_PLANTABLE_ON);
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if (!state.canSurvive(level, pos)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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if (direction == Direction.UP && neighborState.is(Blocks.BAMBOO)) {
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level.setBlock(pos, Blocks.BAMBOO.defaultBlockState(), 2);
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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}
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@Override
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public ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state) {
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return new ItemStack(Items.BAMBOO);
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}
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@Override
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public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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return level.getBlockState(pos.above()).isAir();
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}
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@Override
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public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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return true;
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}
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@Override
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public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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this.growBamboo(level, pos);
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}
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@Override
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protected float getDestroyProgress(BlockState state, Player player, BlockGetter level, BlockPos pos) {
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return player.getMainHandItem().getItem() instanceof SwordItem ? 1.0F : super.getDestroyProgress(state, player, level, pos);
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}
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protected void growBamboo(Level level, BlockPos state) {
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level.setBlock(state.above(), Blocks.BAMBOO.defaultBlockState().setValue(BambooStalkBlock.LEAVES, BambooLeaves.SMALL), 3);
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}
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}
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