170 lines
7 KiB
Java
170 lines
7 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableList;
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import com.mojang.serialization.MapCodec;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.List;
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import java.util.function.ToIntFunction;
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.ItemInteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class CandleBlock extends AbstractCandleBlock implements SimpleWaterloggedBlock {
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public static final MapCodec<CandleBlock> CODEC = simpleCodec(CandleBlock::new);
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public static final int MIN_CANDLES = 1;
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public static final int MAX_CANDLES = 4;
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public static final IntegerProperty CANDLES = BlockStateProperties.CANDLES;
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public static final BooleanProperty LIT = AbstractCandleBlock.LIT;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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public static final ToIntFunction<BlockState> LIGHT_EMISSION = blockState -> blockState.getValue(LIT) ? 3 * (Integer)blockState.getValue(CANDLES) : 0;
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private static final Int2ObjectMap<List<Vec3>> PARTICLE_OFFSETS = Util.make(() -> {
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Int2ObjectMap<List<Vec3>> int2ObjectMap = new Int2ObjectOpenHashMap<>();
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int2ObjectMap.defaultReturnValue(ImmutableList.of());
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int2ObjectMap.put(1, ImmutableList.of(new Vec3(0.5, 0.5, 0.5)));
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int2ObjectMap.put(2, ImmutableList.of(new Vec3(0.375, 0.44, 0.5), new Vec3(0.625, 0.5, 0.44)));
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int2ObjectMap.put(3, ImmutableList.of(new Vec3(0.5, 0.313, 0.625), new Vec3(0.375, 0.44, 0.5), new Vec3(0.56, 0.5, 0.44)));
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int2ObjectMap.put(4, ImmutableList.of(new Vec3(0.44, 0.313, 0.56), new Vec3(0.625, 0.44, 0.56), new Vec3(0.375, 0.44, 0.375), new Vec3(0.56, 0.5, 0.375)));
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return Int2ObjectMaps.unmodifiable(int2ObjectMap);
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});
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private static final VoxelShape ONE_AABB = Block.box(7.0, 0.0, 7.0, 9.0, 6.0, 9.0);
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private static final VoxelShape TWO_AABB = Block.box(5.0, 0.0, 6.0, 11.0, 6.0, 9.0);
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private static final VoxelShape THREE_AABB = Block.box(5.0, 0.0, 6.0, 10.0, 6.0, 11.0);
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private static final VoxelShape FOUR_AABB = Block.box(5.0, 0.0, 5.0, 11.0, 6.0, 10.0);
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@Override
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public MapCodec<CandleBlock> codec() {
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return CODEC;
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}
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public CandleBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(CANDLES, 1).setValue(LIT, false).setValue(WATERLOGGED, false));
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}
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@Override
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protected ItemInteractionResult useItemOn(
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ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult
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) {
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if (stack.isEmpty() && player.getAbilities().mayBuild && (Boolean)state.getValue(LIT)) {
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extinguish(player, state, level, pos);
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return ItemInteractionResult.sidedSuccess(level.isClientSide);
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} else {
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return super.useItemOn(stack, state, level, pos, player, hand, hitResult);
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}
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}
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@Override
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protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
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return !useContext.isSecondaryUseActive() && useContext.getItemInHand().getItem() == this.asItem() && state.getValue(CANDLES) < 4
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? true
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: super.canBeReplaced(state, useContext);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockState blockState = context.getLevel().getBlockState(context.getClickedPos());
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if (blockState.is(this)) {
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return blockState.cycle(CANDLES);
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} else {
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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boolean bl = fluidState.getType() == Fluids.WATER;
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return super.getStateForPlacement(context).setValue(WATERLOGGED, bl);
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}
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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switch (state.getValue(CANDLES)) {
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case 1:
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default:
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return ONE_AABB;
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case 2:
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return TWO_AABB;
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case 3:
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return THREE_AABB;
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case 4:
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return FOUR_AABB;
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}
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(CANDLES, LIT, WATERLOGGED);
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}
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@Override
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public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
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if (!(Boolean)state.getValue(WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
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BlockState blockState = state.setValue(WATERLOGGED, true);
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if ((Boolean)state.getValue(LIT)) {
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extinguish(null, blockState, level, pos);
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} else {
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level.setBlock(pos, blockState, 3);
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}
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level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
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return true;
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} else {
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return false;
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}
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}
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public static boolean canLight(BlockState state) {
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return state.is(BlockTags.CANDLES, blockStateBase -> blockStateBase.hasProperty(LIT) && blockStateBase.hasProperty(WATERLOGGED))
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&& !(Boolean)state.getValue(LIT)
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&& !(Boolean)state.getValue(WATERLOGGED);
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}
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@Override
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protected Iterable<Vec3> getParticleOffsets(BlockState state) {
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return (Iterable<Vec3>)PARTICLE_OFFSETS.get(((Integer)state.getValue(CANDLES)).intValue());
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}
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@Override
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protected boolean canBeLit(BlockState state) {
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return !(Boolean)state.getValue(WATERLOGGED) && super.canBeLit(state);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return Block.canSupportCenter(level, pos.below(), Direction.UP);
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}
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}
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