minecraft-src/net/minecraft/world/level/block/CarvedPumpkinBlock.java
2025-07-04 01:41:11 +03:00

168 lines
6.3 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.function.Predicate;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.animal.IronGolem;
import net.minecraft.world.entity.animal.SnowGolem;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.pattern.BlockInWorld;
import net.minecraft.world.level.block.state.pattern.BlockPattern;
import net.minecraft.world.level.block.state.pattern.BlockPatternBuilder;
import net.minecraft.world.level.block.state.predicate.BlockStatePredicate;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
import org.jetbrains.annotations.Nullable;
public class CarvedPumpkinBlock extends HorizontalDirectionalBlock {
public static final MapCodec<CarvedPumpkinBlock> CODEC = simpleCodec(CarvedPumpkinBlock::new);
public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
@Nullable
private BlockPattern snowGolemBase;
@Nullable
private BlockPattern snowGolemFull;
@Nullable
private BlockPattern ironGolemBase;
@Nullable
private BlockPattern ironGolemFull;
private static final Predicate<BlockState> PUMPKINS_PREDICATE = blockState -> blockState != null
&& (blockState.is(Blocks.CARVED_PUMPKIN) || blockState.is(Blocks.JACK_O_LANTERN));
@Override
public MapCodec<? extends CarvedPumpkinBlock> codec() {
return CODEC;
}
protected CarvedPumpkinBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (!oldState.is(state.getBlock())) {
this.trySpawnGolem(level, pos);
}
}
public boolean canSpawnGolem(LevelReader level, BlockPos pos) {
return this.getOrCreateSnowGolemBase().find(level, pos) != null || this.getOrCreateIronGolemBase().find(level, pos) != null;
}
private void trySpawnGolem(Level level, BlockPos pos) {
BlockPattern.BlockPatternMatch blockPatternMatch = this.getOrCreateSnowGolemFull().find(level, pos);
if (blockPatternMatch != null) {
SnowGolem snowGolem = EntityType.SNOW_GOLEM.create(level);
if (snowGolem != null) {
spawnGolemInWorld(level, blockPatternMatch, snowGolem, blockPatternMatch.getBlock(0, 2, 0).getPos());
}
} else {
BlockPattern.BlockPatternMatch blockPatternMatch2 = this.getOrCreateIronGolemFull().find(level, pos);
if (blockPatternMatch2 != null) {
IronGolem ironGolem = EntityType.IRON_GOLEM.create(level);
if (ironGolem != null) {
ironGolem.setPlayerCreated(true);
spawnGolemInWorld(level, blockPatternMatch2, ironGolem, blockPatternMatch2.getBlock(1, 2, 0).getPos());
}
}
}
}
private static void spawnGolemInWorld(Level level, BlockPattern.BlockPatternMatch patternMatch, Entity golem, BlockPos pos) {
clearPatternBlocks(level, patternMatch);
golem.moveTo(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, 0.0F, 0.0F);
level.addFreshEntity(golem);
for (ServerPlayer serverPlayer : level.getEntitiesOfClass(ServerPlayer.class, golem.getBoundingBox().inflate(5.0))) {
CriteriaTriggers.SUMMONED_ENTITY.trigger(serverPlayer, golem);
}
updatePatternBlocks(level, patternMatch);
}
public static void clearPatternBlocks(Level level, BlockPattern.BlockPatternMatch patternMatch) {
for (int i = 0; i < patternMatch.getWidth(); i++) {
for (int j = 0; j < patternMatch.getHeight(); j++) {
BlockInWorld blockInWorld = patternMatch.getBlock(i, j, 0);
level.setBlock(blockInWorld.getPos(), Blocks.AIR.defaultBlockState(), 2);
level.levelEvent(2001, blockInWorld.getPos(), Block.getId(blockInWorld.getState()));
}
}
}
public static void updatePatternBlocks(Level level, BlockPattern.BlockPatternMatch patternMatch) {
for (int i = 0; i < patternMatch.getWidth(); i++) {
for (int j = 0; j < patternMatch.getHeight(); j++) {
BlockInWorld blockInWorld = patternMatch.getBlock(i, j, 0);
level.blockUpdated(blockInWorld.getPos(), Blocks.AIR);
}
}
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING);
}
private BlockPattern getOrCreateSnowGolemBase() {
if (this.snowGolemBase == null) {
this.snowGolemBase = BlockPatternBuilder.start()
.aisle(" ", "#", "#")
.where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.SNOW_BLOCK)))
.build();
}
return this.snowGolemBase;
}
private BlockPattern getOrCreateSnowGolemFull() {
if (this.snowGolemFull == null) {
this.snowGolemFull = BlockPatternBuilder.start()
.aisle("^", "#", "#")
.where('^', BlockInWorld.hasState(PUMPKINS_PREDICATE))
.where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.SNOW_BLOCK)))
.build();
}
return this.snowGolemFull;
}
private BlockPattern getOrCreateIronGolemBase() {
if (this.ironGolemBase == null) {
this.ironGolemBase = BlockPatternBuilder.start()
.aisle("~ ~", "###", "~#~")
.where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.IRON_BLOCK)))
.where('~', blockInWorld -> blockInWorld.getState().isAir())
.build();
}
return this.ironGolemBase;
}
private BlockPattern getOrCreateIronGolemFull() {
if (this.ironGolemFull == null) {
this.ironGolemFull = BlockPatternBuilder.start()
.aisle("~^~", "###", "~#~")
.where('^', BlockInWorld.hasState(PUMPKINS_PREDICATE))
.where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.IRON_BLOCK)))
.where('~', blockInWorld -> blockInWorld.getState().isAir())
.build();
}
return this.ironGolemFull;
}
}