111 lines
4.2 KiB
Java
111 lines
4.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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public class ChorusPlantBlock extends PipeBlock {
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public static final MapCodec<ChorusPlantBlock> CODEC = simpleCodec(ChorusPlantBlock::new);
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@Override
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public MapCodec<ChorusPlantBlock> codec() {
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return CODEC;
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}
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protected ChorusPlantBlock(BlockBehaviour.Properties properties) {
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super(0.3125F, properties);
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this.registerDefaultState(
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this.stateDefinition
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.any()
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.setValue(NORTH, false)
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.setValue(EAST, false)
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.setValue(SOUTH, false)
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.setValue(WEST, false)
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.setValue(UP, false)
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.setValue(DOWN, false)
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);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return getStateWithConnections(context.getLevel(), context.getClickedPos(), this.defaultBlockState());
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}
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public static BlockState getStateWithConnections(BlockGetter level, BlockPos pos, BlockState state) {
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BlockState blockState = level.getBlockState(pos.below());
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BlockState blockState2 = level.getBlockState(pos.above());
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BlockState blockState3 = level.getBlockState(pos.north());
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BlockState blockState4 = level.getBlockState(pos.east());
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BlockState blockState5 = level.getBlockState(pos.south());
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BlockState blockState6 = level.getBlockState(pos.west());
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Block block = state.getBlock();
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return state.trySetValue(DOWN, blockState.is(block) || blockState.is(Blocks.CHORUS_FLOWER) || blockState.is(Blocks.END_STONE))
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.trySetValue(UP, blockState2.is(block) || blockState2.is(Blocks.CHORUS_FLOWER))
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.trySetValue(NORTH, blockState3.is(block) || blockState3.is(Blocks.CHORUS_FLOWER))
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.trySetValue(EAST, blockState4.is(block) || blockState4.is(Blocks.CHORUS_FLOWER))
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.trySetValue(SOUTH, blockState5.is(block) || blockState5.is(Blocks.CHORUS_FLOWER))
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.trySetValue(WEST, blockState6.is(block) || blockState6.is(Blocks.CHORUS_FLOWER));
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if (!state.canSurvive(level, pos)) {
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level.scheduleTick(pos, this, 1);
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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} else {
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boolean bl = neighborState.is(this) || neighborState.is(Blocks.CHORUS_FLOWER) || direction == Direction.DOWN && neighborState.is(Blocks.END_STONE);
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return state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), bl);
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}
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (!state.canSurvive(level, pos)) {
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level.destroyBlock(pos, true);
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}
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockState blockState = level.getBlockState(pos.below());
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boolean bl = !level.getBlockState(pos.above()).isAir() && !blockState.isAir();
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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BlockPos blockPos = pos.relative(direction);
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BlockState blockState2 = level.getBlockState(blockPos);
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if (blockState2.is(this)) {
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if (bl) {
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return false;
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}
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BlockState blockState3 = level.getBlockState(blockPos.below());
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if (blockState3.is(this) || blockState3.is(Blocks.END_STONE)) {
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return true;
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}
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}
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}
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return blockState.is(this) || blockState.is(Blocks.END_STONE);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(NORTH, EAST, SOUTH, WEST, UP, DOWN);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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}
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