minecraft-src/net/minecraft/world/level/block/CrossCollisionBlock.java
2025-07-04 01:41:11 +03:00

176 lines
6.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.Map;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public abstract class CrossCollisionBlock extends Block implements SimpleWaterloggedBlock {
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
protected static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = (Map<Direction, BooleanProperty>)PipeBlock.PROPERTY_BY_DIRECTION
.entrySet()
.stream()
.filter(entry -> ((Direction)entry.getKey()).getAxis().isHorizontal())
.collect(Util.toMap());
protected final VoxelShape[] collisionShapeByIndex;
protected final VoxelShape[] shapeByIndex;
private final Object2IntMap<BlockState> stateToIndex = new Object2IntOpenHashMap<>();
protected CrossCollisionBlock(
float nodeWidth, float extensionWidth, float nodeHeight, float extensionHeight, float collisionHeight, BlockBehaviour.Properties properties
) {
super(properties);
this.collisionShapeByIndex = this.makeShapes(nodeWidth, extensionWidth, collisionHeight, 0.0F, collisionHeight);
this.shapeByIndex = this.makeShapes(nodeWidth, extensionWidth, nodeHeight, 0.0F, extensionHeight);
for (BlockState blockState : this.stateDefinition.getPossibleStates()) {
this.getAABBIndex(blockState);
}
}
@Override
protected abstract MapCodec<? extends CrossCollisionBlock> codec();
protected VoxelShape[] makeShapes(float nodeWidth, float extensionWidth, float nodeHeight, float extensionBottom, float extensionHeight) {
float f = 8.0F - nodeWidth;
float g = 8.0F + nodeWidth;
float h = 8.0F - extensionWidth;
float i = 8.0F + extensionWidth;
VoxelShape voxelShape = Block.box(f, 0.0, f, g, nodeHeight, g);
VoxelShape voxelShape2 = Block.box(h, extensionBottom, 0.0, i, extensionHeight, i);
VoxelShape voxelShape3 = Block.box(h, extensionBottom, h, i, extensionHeight, 16.0);
VoxelShape voxelShape4 = Block.box(0.0, extensionBottom, h, i, extensionHeight, i);
VoxelShape voxelShape5 = Block.box(h, extensionBottom, h, 16.0, extensionHeight, i);
VoxelShape voxelShape6 = Shapes.or(voxelShape2, voxelShape5);
VoxelShape voxelShape7 = Shapes.or(voxelShape3, voxelShape4);
VoxelShape[] voxelShapes = new VoxelShape[]{
Shapes.empty(),
voxelShape3,
voxelShape4,
voxelShape7,
voxelShape2,
Shapes.or(voxelShape3, voxelShape2),
Shapes.or(voxelShape4, voxelShape2),
Shapes.or(voxelShape7, voxelShape2),
voxelShape5,
Shapes.or(voxelShape3, voxelShape5),
Shapes.or(voxelShape4, voxelShape5),
Shapes.or(voxelShape7, voxelShape5),
voxelShape6,
Shapes.or(voxelShape3, voxelShape6),
Shapes.or(voxelShape4, voxelShape6),
Shapes.or(voxelShape7, voxelShape6)
};
for (int j = 0; j < 16; j++) {
voxelShapes[j] = Shapes.or(voxelShape, voxelShapes[j]);
}
return voxelShapes;
}
@Override
protected boolean propagatesSkylightDown(BlockState state, BlockGetter level, BlockPos pos) {
return !(Boolean)state.getValue(WATERLOGGED);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return this.shapeByIndex[this.getAABBIndex(state)];
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return this.collisionShapeByIndex[this.getAABBIndex(state)];
}
private static int indexFor(Direction facing) {
return 1 << facing.get2DDataValue();
}
protected int getAABBIndex(BlockState state) {
return this.stateToIndex.computeIntIfAbsent(state, blockState -> {
int i = 0;
if ((Boolean)blockState.getValue(NORTH)) {
i |= indexFor(Direction.NORTH);
}
if ((Boolean)blockState.getValue(EAST)) {
i |= indexFor(Direction.EAST);
}
if ((Boolean)blockState.getValue(SOUTH)) {
i |= indexFor(Direction.SOUTH);
}
if ((Boolean)blockState.getValue(WEST)) {
i |= indexFor(Direction.WEST);
}
return i;
});
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
switch (rotation) {
case CLOCKWISE_180:
return state.setValue(NORTH, (Boolean)state.getValue(SOUTH))
.setValue(EAST, (Boolean)state.getValue(WEST))
.setValue(SOUTH, (Boolean)state.getValue(NORTH))
.setValue(WEST, (Boolean)state.getValue(EAST));
case COUNTERCLOCKWISE_90:
return state.setValue(NORTH, (Boolean)state.getValue(EAST))
.setValue(EAST, (Boolean)state.getValue(SOUTH))
.setValue(SOUTH, (Boolean)state.getValue(WEST))
.setValue(WEST, (Boolean)state.getValue(NORTH));
case CLOCKWISE_90:
return state.setValue(NORTH, (Boolean)state.getValue(WEST))
.setValue(EAST, (Boolean)state.getValue(NORTH))
.setValue(SOUTH, (Boolean)state.getValue(EAST))
.setValue(WEST, (Boolean)state.getValue(SOUTH));
default:
return state;
}
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
switch (mirror) {
case LEFT_RIGHT:
return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)).setValue(SOUTH, (Boolean)state.getValue(NORTH));
case FRONT_BACK:
return state.setValue(EAST, (Boolean)state.getValue(WEST)).setValue(WEST, (Boolean)state.getValue(EAST));
default:
return super.mirror(state, mirror);
}
}
}