minecraft-src/net/minecraft/world/level/block/DaylightDetectorBlock.java
2025-07-04 01:41:11 +03:00

127 lines
4.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.entity.DaylightDetectorBlockEntity;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class DaylightDetectorBlock extends BaseEntityBlock {
public static final MapCodec<DaylightDetectorBlock> CODEC = simpleCodec(DaylightDetectorBlock::new);
public static final IntegerProperty POWER = BlockStateProperties.POWER;
public static final BooleanProperty INVERTED = BlockStateProperties.INVERTED;
protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 6.0, 16.0);
@Override
public MapCodec<DaylightDetectorBlock> codec() {
return CODEC;
}
public DaylightDetectorBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(POWER, 0).setValue(INVERTED, false));
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected boolean useShapeForLightOcclusion(BlockState state) {
return true;
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return (Integer)state.getValue(POWER);
}
private static void updateSignalStrength(BlockState state, Level level, BlockPos pos) {
int i = level.getBrightness(LightLayer.SKY, pos) - level.getSkyDarken();
float f = level.getSunAngle(1.0F);
boolean bl = (Boolean)state.getValue(INVERTED);
if (bl) {
i = 15 - i;
} else if (i > 0) {
float g = f < (float) Math.PI ? 0.0F : (float) (Math.PI * 2);
f += (g - f) * 0.2F;
i = Math.round(i * Mth.cos(f));
}
i = Mth.clamp(i, 0, 15);
if ((Integer)state.getValue(POWER) != i) {
level.setBlock(pos, state.setValue(POWER, i), 3);
}
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if (player.mayBuild()) {
if (level.isClientSide) {
return InteractionResult.SUCCESS;
} else {
BlockState blockState = state.cycle(INVERTED);
level.setBlock(pos, blockState, 2);
level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(player, blockState));
updateSignalStrength(blockState, level, pos);
return InteractionResult.CONSUME;
}
} else {
return super.useWithoutItem(state, level, pos, player, hitResult);
}
}
@Override
protected RenderShape getRenderShape(BlockState state) {
return RenderShape.MODEL;
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new DaylightDetectorBlockEntity(pos, state);
}
@Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
return !level.isClientSide && level.dimensionType().hasSkyLight()
? createTickerHelper(blockEntityType, BlockEntityType.DAYLIGHT_DETECTOR, DaylightDetectorBlock::tickEntity)
: null;
}
private static void tickEntity(Level level, BlockPos pos, BlockState state, DaylightDetectorBlockEntity blockEntity) {
if (level.getGameTime() % 20L == 0L) {
updateSignalStrength(state, level, pos);
}
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(POWER, INVERTED);
}
}