60 lines
2.1 KiB
Java
60 lines
2.1 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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public class EndRodBlock extends RodBlock {
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public static final MapCodec<EndRodBlock> CODEC = simpleCodec(EndRodBlock::new);
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@Override
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public MapCodec<EndRodBlock> codec() {
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return CODEC;
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}
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protected EndRodBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.UP));
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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Direction direction = context.getClickedFace();
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BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().relative(direction.getOpposite()));
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return blockState.is(this) && blockState.getValue(FACING) == direction
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? this.defaultBlockState().setValue(FACING, direction.getOpposite())
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: this.defaultBlockState().setValue(FACING, direction);
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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Direction direction = state.getValue(FACING);
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double d = pos.getX() + 0.55 - random.nextFloat() * 0.1F;
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double e = pos.getY() + 0.55 - random.nextFloat() * 0.1F;
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double f = pos.getZ() + 0.55 - random.nextFloat() * 0.1F;
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double g = 0.4F - (random.nextFloat() + random.nextFloat()) * 0.4F;
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if (random.nextInt(5) == 0) {
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level.addParticle(
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ParticleTypes.END_ROD,
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d + direction.getStepX() * g,
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e + direction.getStepY() * g,
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f + direction.getStepZ() * g,
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random.nextGaussian() * 0.005,
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random.nextGaussian() * 0.005,
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random.nextGaussian() * 0.005
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);
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}
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING);
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}
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}
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