minecraft-src/net/minecraft/world/level/block/FaceAttachedHorizontalDirectionalBlock.java
2025-07-04 01:41:11 +03:00

74 lines
2.8 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import org.jetbrains.annotations.Nullable;
public abstract class FaceAttachedHorizontalDirectionalBlock extends HorizontalDirectionalBlock {
public static final EnumProperty<AttachFace> FACE = BlockStateProperties.ATTACH_FACE;
protected FaceAttachedHorizontalDirectionalBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected abstract MapCodec<? extends FaceAttachedHorizontalDirectionalBlock> codec();
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return canAttach(level, pos, getConnectedDirection(state).getOpposite());
}
public static boolean canAttach(LevelReader reader, BlockPos pos, Direction direction) {
BlockPos blockPos = pos.relative(direction);
return reader.getBlockState(blockPos).isFaceSturdy(reader, blockPos, direction.getOpposite());
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
for (Direction direction : context.getNearestLookingDirections()) {
BlockState blockState;
if (direction.getAxis() == Direction.Axis.Y) {
blockState = this.defaultBlockState()
.setValue(FACE, direction == Direction.UP ? AttachFace.CEILING : AttachFace.FLOOR)
.setValue(FACING, context.getHorizontalDirection());
} else {
blockState = this.defaultBlockState().setValue(FACE, AttachFace.WALL).setValue(FACING, direction.getOpposite());
}
if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
return blockState;
}
}
return null;
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
return getConnectedDirection(state).getOpposite() == direction && !state.canSurvive(level, pos)
? Blocks.AIR.defaultBlockState()
: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
}
protected static Direction getConnectedDirection(BlockState state) {
switch ((AttachFace)state.getValue(FACE)) {
case CEILING:
return Direction.DOWN;
case FLOOR:
return Direction.UP;
default:
return state.getValue(FACING);
}
}
}