142 lines
5.2 KiB
Java
142 lines
5.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.piston.MovingPistonBlock;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class FarmBlock extends Block {
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public static final MapCodec<FarmBlock> CODEC = simpleCodec(FarmBlock::new);
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public static final IntegerProperty MOISTURE = BlockStateProperties.MOISTURE;
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protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 15.0, 16.0);
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public static final int MAX_MOISTURE = 7;
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@Override
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public MapCodec<FarmBlock> codec() {
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return CODEC;
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}
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protected FarmBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(MOISTURE, 0));
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if (direction == Direction.UP && !state.canSurvive(level, pos)) {
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level.scheduleTick(pos, this, 1);
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockState blockState = level.getBlockState(pos.above());
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return !blockState.isSolid() || blockState.getBlock() instanceof FenceGateBlock || blockState.getBlock() instanceof MovingPistonBlock;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return !this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos())
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? Blocks.DIRT.defaultBlockState()
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: super.getStateForPlacement(context);
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}
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@Override
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protected boolean useShapeForLightOcclusion(BlockState state) {
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return true;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return SHAPE;
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (!state.canSurvive(level, pos)) {
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turnToDirt(null, state, level, pos);
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}
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}
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@Override
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protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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int i = (Integer)state.getValue(MOISTURE);
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if (!isNearWater(level, pos) && !level.isRainingAt(pos.above())) {
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if (i > 0) {
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level.setBlock(pos, state.setValue(MOISTURE, i - 1), 2);
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} else if (!shouldMaintainFarmland(level, pos)) {
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turnToDirt(null, state, level, pos);
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}
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} else if (i < 7) {
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level.setBlock(pos, state.setValue(MOISTURE, 7), 2);
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}
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}
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@Override
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public void fallOn(Level level, BlockState state, BlockPos pos, Entity entity, float fallDistance) {
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if (!level.isClientSide
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&& level.random.nextFloat() < fallDistance - 0.5F
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&& entity instanceof LivingEntity
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&& (entity instanceof Player || level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING))
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&& entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) {
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turnToDirt(entity, state, level, pos);
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}
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super.fallOn(level, state, pos, entity, fallDistance);
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}
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public static void turnToDirt(@Nullable Entity entity, BlockState state, Level level, BlockPos pos) {
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BlockState blockState = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), level, pos);
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level.setBlockAndUpdate(pos, blockState);
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level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(entity, blockState));
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}
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private static boolean shouldMaintainFarmland(BlockGetter level, BlockPos pos) {
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return level.getBlockState(pos.above()).is(BlockTags.MAINTAINS_FARMLAND);
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}
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private static boolean isNearWater(LevelReader level, BlockPos pos) {
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for (BlockPos blockPos : BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4))) {
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if (level.getFluidState(blockPos).is(FluidTags.WATER)) {
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return true;
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}
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}
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return false;
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(MOISTURE);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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}
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