minecraft-src/net/minecraft/world/level/block/FireBlock.java
2025-07-04 01:41:11 +03:00

492 lines
21 KiB
Java

package net.minecraft.world.level.block;
import com.google.common.collect.ImmutableMap;
import com.mojang.serialization.MapCodec;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.Map;
import java.util.function.Function;
import java.util.stream.Collectors;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BiomeTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class FireBlock extends BaseFireBlock {
public static final MapCodec<FireBlock> CODEC = simpleCodec(FireBlock::new);
public static final int MAX_AGE = 15;
public static final IntegerProperty AGE = BlockStateProperties.AGE_15;
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final BooleanProperty UP = PipeBlock.UP;
private static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = (Map<Direction, BooleanProperty>)PipeBlock.PROPERTY_BY_DIRECTION
.entrySet()
.stream()
.filter(entry -> entry.getKey() != Direction.DOWN)
.collect(Util.toMap());
private static final VoxelShape UP_AABB = Block.box(0.0, 15.0, 0.0, 16.0, 16.0, 16.0);
private static final VoxelShape WEST_AABB = Block.box(0.0, 0.0, 0.0, 1.0, 16.0, 16.0);
private static final VoxelShape EAST_AABB = Block.box(15.0, 0.0, 0.0, 16.0, 16.0, 16.0);
private static final VoxelShape NORTH_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 1.0);
private static final VoxelShape SOUTH_AABB = Block.box(0.0, 0.0, 15.0, 16.0, 16.0, 16.0);
private final Map<BlockState, VoxelShape> shapesCache;
private static final int IGNITE_INSTANT = 60;
private static final int IGNITE_EASY = 30;
private static final int IGNITE_MEDIUM = 15;
private static final int IGNITE_HARD = 5;
private static final int BURN_INSTANT = 100;
private static final int BURN_EASY = 60;
private static final int BURN_MEDIUM = 20;
private static final int BURN_HARD = 5;
private final Object2IntMap<Block> igniteOdds = new Object2IntOpenHashMap<>();
private final Object2IntMap<Block> burnOdds = new Object2IntOpenHashMap<>();
@Override
public MapCodec<FireBlock> codec() {
return CODEC;
}
public FireBlock(BlockBehaviour.Properties properties) {
super(properties, 1.0F);
this.registerDefaultState(
this.stateDefinition.any().setValue(AGE, 0).setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(UP, false)
);
this.shapesCache = ImmutableMap.copyOf(
(Map<? extends BlockState, ? extends VoxelShape>)this.stateDefinition
.getPossibleStates()
.stream()
.filter(blockState -> (Integer)blockState.getValue(AGE) == 0)
.collect(Collectors.toMap(Function.identity(), FireBlock::calculateShape))
);
}
private static VoxelShape calculateShape(BlockState state) {
VoxelShape voxelShape = Shapes.empty();
if ((Boolean)state.getValue(UP)) {
voxelShape = UP_AABB;
}
if ((Boolean)state.getValue(NORTH)) {
voxelShape = Shapes.or(voxelShape, NORTH_AABB);
}
if ((Boolean)state.getValue(SOUTH)) {
voxelShape = Shapes.or(voxelShape, SOUTH_AABB);
}
if ((Boolean)state.getValue(EAST)) {
voxelShape = Shapes.or(voxelShape, EAST_AABB);
}
if ((Boolean)state.getValue(WEST)) {
voxelShape = Shapes.or(voxelShape, WEST_AABB);
}
return voxelShape.isEmpty() ? DOWN_AABB : voxelShape;
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
return this.canSurvive(state, level, pos) ? this.getStateWithAge(level, pos, (Integer)state.getValue(AGE)) : Blocks.AIR.defaultBlockState();
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return (VoxelShape)this.shapesCache.get(state.setValue(AGE, 0));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.getStateForPlacement(context.getLevel(), context.getClickedPos());
}
protected BlockState getStateForPlacement(BlockGetter level, BlockPos pos) {
BlockPos blockPos = pos.below();
BlockState blockState = level.getBlockState(blockPos);
if (!this.canBurn(blockState) && !blockState.isFaceSturdy(level, blockPos, Direction.UP)) {
BlockState blockState2 = this.defaultBlockState();
for (Direction direction : Direction.values()) {
BooleanProperty booleanProperty = (BooleanProperty)PROPERTY_BY_DIRECTION.get(direction);
if (booleanProperty != null) {
blockState2 = blockState2.setValue(booleanProperty, this.canBurn(level.getBlockState(pos.relative(direction))));
}
}
return blockState2;
} else {
return this.defaultBlockState();
}
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockPos blockPos = pos.below();
return level.getBlockState(blockPos).isFaceSturdy(level, blockPos, Direction.UP) || this.isValidFireLocation(level, pos);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
level.scheduleTick(pos, this, getFireTickDelay(level.random));
if (level.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
if (!state.canSurvive(level, pos)) {
level.removeBlock(pos, false);
}
BlockState blockState = level.getBlockState(pos.below());
boolean bl = blockState.is(level.dimensionType().infiniburn());
int i = (Integer)state.getValue(AGE);
if (!bl && level.isRaining() && this.isNearRain(level, pos) && random.nextFloat() < 0.2F + i * 0.03F) {
level.removeBlock(pos, false);
} else {
int j = Math.min(15, i + random.nextInt(3) / 2);
if (i != j) {
state = state.setValue(AGE, j);
level.setBlock(pos, state, 4);
}
if (!bl) {
if (!this.isValidFireLocation(level, pos)) {
BlockPos blockPos = pos.below();
if (!level.getBlockState(blockPos).isFaceSturdy(level, blockPos, Direction.UP) || i > 3) {
level.removeBlock(pos, false);
}
return;
}
if (i == 15 && random.nextInt(4) == 0 && !this.canBurn(level.getBlockState(pos.below()))) {
level.removeBlock(pos, false);
return;
}
}
boolean bl2 = level.getBiome(pos).is(BiomeTags.INCREASED_FIRE_BURNOUT);
int k = bl2 ? -50 : 0;
this.checkBurnOut(level, pos.east(), 300 + k, random, i);
this.checkBurnOut(level, pos.west(), 300 + k, random, i);
this.checkBurnOut(level, pos.below(), 250 + k, random, i);
this.checkBurnOut(level, pos.above(), 250 + k, random, i);
this.checkBurnOut(level, pos.north(), 300 + k, random, i);
this.checkBurnOut(level, pos.south(), 300 + k, random, i);
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
for (int l = -1; l <= 1; l++) {
for (int m = -1; m <= 1; m++) {
for (int n = -1; n <= 4; n++) {
if (l != 0 || n != 0 || m != 0) {
int o = 100;
if (n > 1) {
o += (n - 1) * 100;
}
mutableBlockPos.setWithOffset(pos, l, n, m);
int p = this.getIgniteOdds(level, mutableBlockPos);
if (p > 0) {
int q = (p + 40 + level.getDifficulty().getId() * 7) / (i + 30);
if (bl2) {
q /= 2;
}
if (q > 0 && random.nextInt(o) <= q && (!level.isRaining() || !this.isNearRain(level, mutableBlockPos))) {
int r = Math.min(15, i + random.nextInt(5) / 4);
level.setBlock(mutableBlockPos, this.getStateWithAge(level, mutableBlockPos, r), 3);
}
}
}
}
}
}
}
}
}
protected boolean isNearRain(Level level, BlockPos pos) {
return level.isRainingAt(pos)
|| level.isRainingAt(pos.west())
|| level.isRainingAt(pos.east())
|| level.isRainingAt(pos.north())
|| level.isRainingAt(pos.south());
}
private int getBurnOdds(BlockState state) {
return state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.burnOdds.getInt(state.getBlock());
}
private int getIgniteOdds(BlockState state) {
return state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.igniteOdds.getInt(state.getBlock());
}
private void checkBurnOut(Level level, BlockPos pos, int chance, RandomSource random, int age) {
int i = this.getBurnOdds(level.getBlockState(pos));
if (random.nextInt(chance) < i) {
BlockState blockState = level.getBlockState(pos);
if (random.nextInt(age + 10) < 5 && !level.isRainingAt(pos)) {
int j = Math.min(age + random.nextInt(5) / 4, 15);
level.setBlock(pos, this.getStateWithAge(level, pos, j), 3);
} else {
level.removeBlock(pos, false);
}
Block block = blockState.getBlock();
if (block instanceof TntBlock) {
TntBlock.explode(level, pos);
}
}
}
private BlockState getStateWithAge(LevelAccessor level, BlockPos pos, int age) {
BlockState blockState = getState(level, pos);
return blockState.is(Blocks.FIRE) ? blockState.setValue(AGE, age) : blockState;
}
private boolean isValidFireLocation(BlockGetter level, BlockPos pos) {
for (Direction direction : Direction.values()) {
if (this.canBurn(level.getBlockState(pos.relative(direction)))) {
return true;
}
}
return false;
}
private int getIgniteOdds(LevelReader level, BlockPos pos) {
if (!level.isEmptyBlock(pos)) {
return 0;
} else {
int i = 0;
for (Direction direction : Direction.values()) {
BlockState blockState = level.getBlockState(pos.relative(direction));
i = Math.max(this.getIgniteOdds(blockState), i);
}
return i;
}
}
@Override
protected boolean canBurn(BlockState state) {
return this.getIgniteOdds(state) > 0;
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
super.onPlace(state, level, pos, oldState, movedByPiston);
level.scheduleTick(pos, this, getFireTickDelay(level.random));
}
/**
* Gets the delay before this block ticks again (without counting random ticks)
*/
private static int getFireTickDelay(RandomSource random) {
return 30 + random.nextInt(10);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(AGE, NORTH, EAST, SOUTH, WEST, UP);
}
public void setFlammable(Block block, int encouragement, int flammability) {
this.igniteOdds.put(block, encouragement);
this.burnOdds.put(block, flammability);
}
public static void bootStrap() {
FireBlock fireBlock = (FireBlock)Blocks.FIRE;
fireBlock.setFlammable(Blocks.OAK_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.SPRUCE_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.BIRCH_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.JUNGLE_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.ACACIA_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.CHERRY_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.DARK_OAK_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.MANGROVE_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_PLANKS, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC, 5, 20);
fireBlock.setFlammable(Blocks.OAK_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.SPRUCE_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.BIRCH_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.JUNGLE_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.ACACIA_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.CHERRY_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.DARK_OAK_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.MANGROVE_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC_SLAB, 5, 20);
fireBlock.setFlammable(Blocks.OAK_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.SPRUCE_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.BIRCH_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.JUNGLE_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.ACACIA_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.CHERRY_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.DARK_OAK_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.MANGROVE_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_FENCE_GATE, 5, 20);
fireBlock.setFlammable(Blocks.OAK_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.SPRUCE_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.BIRCH_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.JUNGLE_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.ACACIA_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.CHERRY_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.DARK_OAK_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.MANGROVE_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_FENCE, 5, 20);
fireBlock.setFlammable(Blocks.OAK_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.BIRCH_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.SPRUCE_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.JUNGLE_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.ACACIA_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.CHERRY_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.DARK_OAK_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.MANGROVE_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC_STAIRS, 5, 20);
fireBlock.setFlammable(Blocks.OAK_LOG, 5, 5);
fireBlock.setFlammable(Blocks.SPRUCE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.BIRCH_LOG, 5, 5);
fireBlock.setFlammable(Blocks.JUNGLE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.ACACIA_LOG, 5, 5);
fireBlock.setFlammable(Blocks.CHERRY_LOG, 5, 5);
fireBlock.setFlammable(Blocks.DARK_OAK_LOG, 5, 5);
fireBlock.setFlammable(Blocks.MANGROVE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.BAMBOO_BLOCK, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_OAK_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_SPRUCE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_BIRCH_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_JUNGLE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_ACACIA_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_CHERRY_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_MANGROVE_LOG, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_BAMBOO_BLOCK, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_OAK_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_BIRCH_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_ACACIA_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_CHERRY_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.STRIPPED_MANGROVE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.OAK_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.SPRUCE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.BIRCH_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.JUNGLE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.ACACIA_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.CHERRY_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.DARK_OAK_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.MANGROVE_WOOD, 5, 5);
fireBlock.setFlammable(Blocks.MANGROVE_ROOTS, 5, 20);
fireBlock.setFlammable(Blocks.OAK_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.SPRUCE_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.BIRCH_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.JUNGLE_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.ACACIA_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.CHERRY_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.DARK_OAK_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.MANGROVE_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.BOOKSHELF, 30, 20);
fireBlock.setFlammable(Blocks.TNT, 15, 100);
fireBlock.setFlammable(Blocks.SHORT_GRASS, 60, 100);
fireBlock.setFlammable(Blocks.FERN, 60, 100);
fireBlock.setFlammable(Blocks.DEAD_BUSH, 60, 100);
fireBlock.setFlammable(Blocks.SUNFLOWER, 60, 100);
fireBlock.setFlammable(Blocks.LILAC, 60, 100);
fireBlock.setFlammable(Blocks.ROSE_BUSH, 60, 100);
fireBlock.setFlammable(Blocks.PEONY, 60, 100);
fireBlock.setFlammable(Blocks.TALL_GRASS, 60, 100);
fireBlock.setFlammable(Blocks.LARGE_FERN, 60, 100);
fireBlock.setFlammable(Blocks.DANDELION, 60, 100);
fireBlock.setFlammable(Blocks.POPPY, 60, 100);
fireBlock.setFlammable(Blocks.BLUE_ORCHID, 60, 100);
fireBlock.setFlammable(Blocks.ALLIUM, 60, 100);
fireBlock.setFlammable(Blocks.AZURE_BLUET, 60, 100);
fireBlock.setFlammable(Blocks.RED_TULIP, 60, 100);
fireBlock.setFlammable(Blocks.ORANGE_TULIP, 60, 100);
fireBlock.setFlammable(Blocks.WHITE_TULIP, 60, 100);
fireBlock.setFlammable(Blocks.PINK_TULIP, 60, 100);
fireBlock.setFlammable(Blocks.OXEYE_DAISY, 60, 100);
fireBlock.setFlammable(Blocks.CORNFLOWER, 60, 100);
fireBlock.setFlammable(Blocks.LILY_OF_THE_VALLEY, 60, 100);
fireBlock.setFlammable(Blocks.TORCHFLOWER, 60, 100);
fireBlock.setFlammable(Blocks.PITCHER_PLANT, 60, 100);
fireBlock.setFlammable(Blocks.WITHER_ROSE, 60, 100);
fireBlock.setFlammable(Blocks.PINK_PETALS, 60, 100);
fireBlock.setFlammable(Blocks.WHITE_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.ORANGE_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.MAGENTA_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.LIGHT_BLUE_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.YELLOW_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.LIME_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.PINK_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.GRAY_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.LIGHT_GRAY_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.CYAN_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.PURPLE_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.BLUE_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.BROWN_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.GREEN_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.RED_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.BLACK_WOOL, 30, 60);
fireBlock.setFlammable(Blocks.VINE, 15, 100);
fireBlock.setFlammable(Blocks.COAL_BLOCK, 5, 5);
fireBlock.setFlammable(Blocks.HAY_BLOCK, 60, 20);
fireBlock.setFlammable(Blocks.TARGET, 15, 20);
fireBlock.setFlammable(Blocks.WHITE_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.ORANGE_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.MAGENTA_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.LIGHT_BLUE_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.YELLOW_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.LIME_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.PINK_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.GRAY_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.LIGHT_GRAY_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.CYAN_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.PURPLE_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.BLUE_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.BROWN_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.GREEN_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.RED_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.BLACK_CARPET, 60, 20);
fireBlock.setFlammable(Blocks.DRIED_KELP_BLOCK, 30, 60);
fireBlock.setFlammable(Blocks.BAMBOO, 60, 60);
fireBlock.setFlammable(Blocks.SCAFFOLDING, 60, 60);
fireBlock.setFlammable(Blocks.LECTERN, 30, 20);
fireBlock.setFlammable(Blocks.COMPOSTER, 5, 20);
fireBlock.setFlammable(Blocks.SWEET_BERRY_BUSH, 60, 100);
fireBlock.setFlammable(Blocks.BEEHIVE, 5, 20);
fireBlock.setFlammable(Blocks.BEE_NEST, 30, 20);
fireBlock.setFlammable(Blocks.AZALEA_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.FLOWERING_AZALEA_LEAVES, 30, 60);
fireBlock.setFlammable(Blocks.CAVE_VINES, 15, 60);
fireBlock.setFlammable(Blocks.CAVE_VINES_PLANT, 15, 60);
fireBlock.setFlammable(Blocks.SPORE_BLOSSOM, 60, 100);
fireBlock.setFlammable(Blocks.AZALEA, 30, 60);
fireBlock.setFlammable(Blocks.FLOWERING_AZALEA, 30, 60);
fireBlock.setFlammable(Blocks.BIG_DRIPLEAF, 60, 100);
fireBlock.setFlammable(Blocks.BIG_DRIPLEAF_STEM, 60, 100);
fireBlock.setFlammable(Blocks.SMALL_DRIPLEAF, 60, 100);
fireBlock.setFlammable(Blocks.HANGING_ROOTS, 30, 60);
fireBlock.setFlammable(Blocks.GLOW_LICHEN, 15, 100);
}
}