minecraft-src/net/minecraft/world/level/block/IronBarsBlock.java
2025-07-04 01:41:11 +03:00

98 lines
4.2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class IronBarsBlock extends CrossCollisionBlock {
public static final MapCodec<IronBarsBlock> CODEC = simpleCodec(IronBarsBlock::new);
@Override
public MapCodec<? extends IronBarsBlock> codec() {
return CODEC;
}
protected IronBarsBlock(BlockBehaviour.Properties properties) {
super(1.0F, 1.0F, 16.0F, 16.0F, 16.0F, properties);
this.registerDefaultState(
this.stateDefinition.any().setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(WATERLOGGED, false)
);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockGetter blockGetter = context.getLevel();
BlockPos blockPos = context.getClickedPos();
FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
BlockPos blockPos2 = blockPos.north();
BlockPos blockPos3 = blockPos.south();
BlockPos blockPos4 = blockPos.west();
BlockPos blockPos5 = blockPos.east();
BlockState blockState = blockGetter.getBlockState(blockPos2);
BlockState blockState2 = blockGetter.getBlockState(blockPos3);
BlockState blockState3 = blockGetter.getBlockState(blockPos4);
BlockState blockState4 = blockGetter.getBlockState(blockPos5);
return this.defaultBlockState()
.setValue(NORTH, this.attachsTo(blockState, blockState.isFaceSturdy(blockGetter, blockPos2, Direction.SOUTH)))
.setValue(SOUTH, this.attachsTo(blockState2, blockState2.isFaceSturdy(blockGetter, blockPos3, Direction.NORTH)))
.setValue(WEST, this.attachsTo(blockState3, blockState3.isFaceSturdy(blockGetter, blockPos4, Direction.EAST)))
.setValue(EAST, this.attachsTo(blockState4, blockState4.isFaceSturdy(blockGetter, blockPos5, Direction.WEST)))
.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
if ((Boolean)state.getValue(WATERLOGGED)) {
level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
return direction.getAxis().isHorizontal()
? state.setValue(
(Property)PROPERTY_BY_DIRECTION.get(direction), this.attachsTo(neighborState, neighborState.isFaceSturdy(level, neighborPos, direction.getOpposite()))
)
: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
}
@Override
protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return Shapes.empty();
}
@Override
protected boolean skipRendering(BlockState state, BlockState adjacentState, Direction direction) {
if (adjacentState.is(this)) {
if (!direction.getAxis().isHorizontal()) {
return true;
}
if ((Boolean)state.getValue((Property)PROPERTY_BY_DIRECTION.get(direction))
&& (Boolean)adjacentState.getValue((Property)PROPERTY_BY_DIRECTION.get(direction.getOpposite()))) {
return true;
}
}
return super.skipRendering(state, adjacentState, direction);
}
public final boolean attachsTo(BlockState state, boolean solidSide) {
return !isExceptionForConnection(state) && solidSide || state.getBlock() instanceof IronBarsBlock || state.is(BlockTags.WALLS);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED);
}
}