200 lines
7.2 KiB
Java
200 lines
7.2 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.DataResult;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.material.FlowingFluid;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.level.storage.loot.LootParams;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class LiquidBlock extends Block implements BucketPickup {
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private static final Codec<FlowingFluid> FLOWING_FLUID = BuiltInRegistries.FLUID
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.byNameCodec()
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.comapFlatMap(
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fluid -> fluid instanceof FlowingFluid flowingFluid ? DataResult.success(flowingFluid) : DataResult.error(() -> "Not a flowing fluid: " + fluid),
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flowingFluid -> flowingFluid
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);
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public static final MapCodec<LiquidBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(FLOWING_FLUID.fieldOf("fluid").forGetter(liquidBlock -> liquidBlock.fluid), propertiesCodec()).apply(instance, LiquidBlock::new)
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);
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public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL;
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protected final FlowingFluid fluid;
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private final List<FluidState> stateCache;
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public static final VoxelShape STABLE_SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0);
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public static final ImmutableList<Direction> POSSIBLE_FLOW_DIRECTIONS = ImmutableList.of(
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Direction.DOWN, Direction.SOUTH, Direction.NORTH, Direction.EAST, Direction.WEST
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);
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@Override
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public MapCodec<LiquidBlock> codec() {
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return CODEC;
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}
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protected LiquidBlock(FlowingFluid fluid, BlockBehaviour.Properties properties) {
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super(properties);
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this.fluid = fluid;
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this.stateCache = Lists.<FluidState>newArrayList();
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this.stateCache.add(fluid.getSource(false));
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for (int i = 1; i < 8; i++) {
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this.stateCache.add(fluid.getFlowing(8 - i, false));
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}
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this.stateCache.add(fluid.getFlowing(8, true));
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this.registerDefaultState(this.stateDefinition.any().setValue(LEVEL, 0));
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}
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@Override
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protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return context.isAbove(STABLE_SHAPE, pos, true)
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&& state.getValue(LEVEL) == 0
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&& context.canStandOnFluid(level.getFluidState(pos.above()), state.getFluidState())
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? STABLE_SHAPE
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: Shapes.empty();
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}
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@Override
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protected boolean isRandomlyTicking(BlockState state) {
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return state.getFluidState().isRandomlyTicking();
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}
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@Override
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protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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state.getFluidState().randomTick(level, pos, random);
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}
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@Override
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protected boolean propagatesSkylightDown(BlockState state, BlockGetter level, BlockPos pos) {
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return false;
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return !this.fluid.is(FluidTags.LAVA);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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int i = (Integer)state.getValue(LEVEL);
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return (FluidState)this.stateCache.get(Math.min(i, 8));
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}
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@Override
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protected boolean skipRendering(BlockState state, BlockState adjacentState, Direction direction) {
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return adjacentState.getFluidState().getType().isSame(this.fluid);
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}
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@Override
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protected RenderShape getRenderShape(BlockState state) {
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return RenderShape.INVISIBLE;
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}
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@Override
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protected List<ItemStack> getDrops(BlockState state, LootParams.Builder params) {
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return Collections.emptyList();
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return Shapes.empty();
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (this.shouldSpreadLiquid(level, pos, state)) {
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level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
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}
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
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level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Override
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protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) {
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if (this.shouldSpreadLiquid(level, pos, state)) {
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level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
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}
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}
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private boolean shouldSpreadLiquid(Level level, BlockPos pos, BlockState state) {
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if (this.fluid.is(FluidTags.LAVA)) {
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boolean bl = level.getBlockState(pos.below()).is(Blocks.SOUL_SOIL);
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for (Direction direction : POSSIBLE_FLOW_DIRECTIONS) {
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BlockPos blockPos = pos.relative(direction.getOpposite());
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if (level.getFluidState(blockPos).is(FluidTags.WATER)) {
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Block block = level.getFluidState(pos).isSource() ? Blocks.OBSIDIAN : Blocks.COBBLESTONE;
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level.setBlockAndUpdate(pos, block.defaultBlockState());
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this.fizz(level, pos);
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return false;
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}
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if (bl && level.getBlockState(blockPos).is(Blocks.BLUE_ICE)) {
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level.setBlockAndUpdate(pos, Blocks.BASALT.defaultBlockState());
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this.fizz(level, pos);
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return false;
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}
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}
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}
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return true;
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}
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private void fizz(LevelAccessor level, BlockPos pos) {
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level.levelEvent(1501, pos, 0);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(LEVEL);
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}
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@Override
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public ItemStack pickupBlock(@Nullable Player player, LevelAccessor level, BlockPos pos, BlockState state) {
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if ((Integer)state.getValue(LEVEL) == 0) {
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level.setBlock(pos, Blocks.AIR.defaultBlockState(), 11);
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return new ItemStack(this.fluid.getBucket());
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} else {
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return ItemStack.EMPTY;
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}
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}
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@Override
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public Optional<SoundEvent> getPickupSound() {
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return this.fluid.getPickupSound();
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}
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}
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