minecraft-src/net/minecraft/world/level/block/LiquidBlock.java
2025-07-04 01:41:11 +03:00

200 lines
7.2 KiB
Java

package net.minecraft.world.level.block;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Lists;
import com.mojang.serialization.Codec;
import com.mojang.serialization.DataResult;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class LiquidBlock extends Block implements BucketPickup {
private static final Codec<FlowingFluid> FLOWING_FLUID = BuiltInRegistries.FLUID
.byNameCodec()
.comapFlatMap(
fluid -> fluid instanceof FlowingFluid flowingFluid ? DataResult.success(flowingFluid) : DataResult.error(() -> "Not a flowing fluid: " + fluid),
flowingFluid -> flowingFluid
);
public static final MapCodec<LiquidBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(FLOWING_FLUID.fieldOf("fluid").forGetter(liquidBlock -> liquidBlock.fluid), propertiesCodec()).apply(instance, LiquidBlock::new)
);
public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL;
protected final FlowingFluid fluid;
private final List<FluidState> stateCache;
public static final VoxelShape STABLE_SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0);
public static final ImmutableList<Direction> POSSIBLE_FLOW_DIRECTIONS = ImmutableList.of(
Direction.DOWN, Direction.SOUTH, Direction.NORTH, Direction.EAST, Direction.WEST
);
@Override
public MapCodec<LiquidBlock> codec() {
return CODEC;
}
protected LiquidBlock(FlowingFluid fluid, BlockBehaviour.Properties properties) {
super(properties);
this.fluid = fluid;
this.stateCache = Lists.<FluidState>newArrayList();
this.stateCache.add(fluid.getSource(false));
for (int i = 1; i < 8; i++) {
this.stateCache.add(fluid.getFlowing(8 - i, false));
}
this.stateCache.add(fluid.getFlowing(8, true));
this.registerDefaultState(this.stateDefinition.any().setValue(LEVEL, 0));
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return context.isAbove(STABLE_SHAPE, pos, true)
&& state.getValue(LEVEL) == 0
&& context.canStandOnFluid(level.getFluidState(pos.above()), state.getFluidState())
? STABLE_SHAPE
: Shapes.empty();
}
@Override
protected boolean isRandomlyTicking(BlockState state) {
return state.getFluidState().isRandomlyTicking();
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
state.getFluidState().randomTick(level, pos, random);
}
@Override
protected boolean propagatesSkylightDown(BlockState state, BlockGetter level, BlockPos pos) {
return false;
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return !this.fluid.is(FluidTags.LAVA);
}
@Override
protected FluidState getFluidState(BlockState state) {
int i = (Integer)state.getValue(LEVEL);
return (FluidState)this.stateCache.get(Math.min(i, 8));
}
@Override
protected boolean skipRendering(BlockState state, BlockState adjacentState, Direction direction) {
return adjacentState.getFluidState().getType().isSame(this.fluid);
}
@Override
protected RenderShape getRenderShape(BlockState state) {
return RenderShape.INVISIBLE;
}
@Override
protected List<ItemStack> getDrops(BlockState state, LootParams.Builder params) {
return Collections.emptyList();
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return Shapes.empty();
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (this.shouldSpreadLiquid(level, pos, state)) {
level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
}
@Override
protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) {
if (this.shouldSpreadLiquid(level, pos, state)) {
level.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(level));
}
}
private boolean shouldSpreadLiquid(Level level, BlockPos pos, BlockState state) {
if (this.fluid.is(FluidTags.LAVA)) {
boolean bl = level.getBlockState(pos.below()).is(Blocks.SOUL_SOIL);
for (Direction direction : POSSIBLE_FLOW_DIRECTIONS) {
BlockPos blockPos = pos.relative(direction.getOpposite());
if (level.getFluidState(blockPos).is(FluidTags.WATER)) {
Block block = level.getFluidState(pos).isSource() ? Blocks.OBSIDIAN : Blocks.COBBLESTONE;
level.setBlockAndUpdate(pos, block.defaultBlockState());
this.fizz(level, pos);
return false;
}
if (bl && level.getBlockState(blockPos).is(Blocks.BLUE_ICE)) {
level.setBlockAndUpdate(pos, Blocks.BASALT.defaultBlockState());
this.fizz(level, pos);
return false;
}
}
}
return true;
}
private void fizz(LevelAccessor level, BlockPos pos) {
level.levelEvent(1501, pos, 0);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(LEVEL);
}
@Override
public ItemStack pickupBlock(@Nullable Player player, LevelAccessor level, BlockPos pos, BlockState state) {
if ((Integer)state.getValue(LEVEL) == 0) {
level.setBlock(pos, Blocks.AIR.defaultBlockState(), 11);
return new ItemStack(this.fluid.getBucket());
} else {
return ItemStack.EMPTY;
}
}
@Override
public Optional<SoundEvent> getPickupSound() {
return this.fluid.getPickupSound();
}
}