minecraft-src/net/minecraft/world/level/block/PressurePlateBlock.java
2025-07-04 01:41:11 +03:00

56 lines
2.1 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
public class PressurePlateBlock extends BasePressurePlateBlock {
public static final MapCodec<PressurePlateBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(BlockSetType.CODEC.fieldOf("block_set_type").forGetter(pressurePlateBlock -> pressurePlateBlock.type), propertiesCodec())
.apply(instance, PressurePlateBlock::new)
);
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
@Override
public MapCodec<PressurePlateBlock> codec() {
return CODEC;
}
protected PressurePlateBlock(BlockSetType type, BlockBehaviour.Properties properties) {
super(properties, type);
this.registerDefaultState(this.stateDefinition.any().setValue(POWERED, false));
}
@Override
protected int getSignalForState(BlockState state) {
return state.getValue(POWERED) ? 15 : 0;
}
@Override
protected BlockState setSignalForState(BlockState state, int signal) {
return state.setValue(POWERED, signal > 0);
}
@Override
protected int getSignalStrength(Level level, BlockPos pos) {
Class<? extends Entity> class_ = switch (this.type.pressurePlateSensitivity()) {
case EVERYTHING -> Entity.class;
case MOBS -> LivingEntity.class;
};
return getEntityCount(level, TOUCH_AABB.move(pos), class_) > 0 ? 15 : 0;
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(POWERED);
}
}